Sometimes you even get fewer bugs on Proton.
One of the best examples was the release of FF7 Remake - it had really bad stutter on release on Windows… but not on Proton.
People even used DXVK (which is part of Proton) on Windows in an attempt to fix it.
I know it happens, but it’s rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
It actually happens more than you’d expect.
Sometimes you even get fewer bugs on Proton.
One of the best examples was the release of FF7 Remake - it had really bad stutter on release on Windows… but not on Proton.
People even used DXVK (which is part of Proton) on Windows in an attempt to fix it.
I know it happens, but it’s rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.
Again it’s rare and relates to poorly coded games