"You're always copying, even if you try to sit in your basement and not play other games."

“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of 50 people with bills to pay. So we can’t do that.”

IMO, “it’s this game, but with X” is innovation. It’s certainly more innovative than “it’s this game, again, with absolutely nothing new” like Ubisoft basically does with every sequel to every IP they handle.

@[email protected]
link
fedilink
English
1817d

Its this game but with x is how we got most new genres.

I actually was thinking about this the other day with soulslikes as I make my way through Bloodborne. This is an entire genre that isn’t even new. They’re Metroidvanias (or whatever you would classify the OG Castlevania as other than just “side scrolling platformer”)! The only real difference is that you don’t get tools as like weapons/accessories to reach new areas, you just get a boring ass key that opens a door, you open a door from only one side, or a trigger automatically opens a new path when you defeat a boss. 🤣

TwoCupsofSugar
link
fedilink
English
217d

while metroidvania is an apt comparison souls-like games and specifically dark souls games feel a lot like classic dungeon crawlers ( but with real time combat instead of grids. Which in the case of fromsoftwares earlier games kingsfield, makes a lot of sense.

@[email protected]
link
fedilink
English
217d

Is it your first playthrough of Bloodborne? If so I’m so jelly. I’d do anything to play that game for the first time again!! Don’t forget to do the dlc :)

Or the EA Sports games: same game but with a different number on the box art.

I honestly don’t know why they don’t simply make those a subscription service at this point. They change nothing but the stats to try and reflect real life in most iterations. Sports games are the one type of game that because of how they already do them would be perfect for the live service bullshit, and yet, inexplicably, they are the one genre that has next to no live service games. I can literally only think of one of the FIFA games which is free 2 play and live service.

@[email protected]
link
fedilink
English
4
edit-2
17d

I’ve thought about this before, I think it’s because the devs/publishers want to have their cake and eat it. They release a new game every year at full price for that up front cash then they nickle and dime you all year and then reset with a new full price game.

I’m pretty sure the amount of money EA makes from FIFA or Activision makes from COD would go down dramatically if they just had a single live service game.

@[email protected]
link
fedilink
English
116d

These kind of games run on a shit ton of licensing deals, from player likeness, club branding and music. Bet it is much more advantageous for the studios in these licensing deals to just create single releases. With a subscription service the IP holders will demand a deal based on playtime.

Tony Bark
creator
link
fedilink
English
7
edit-2
17d

Ugh. Sports games are the worst when it comes to that.

@[email protected]
link
fedilink
English
5
edit-2
7d

deleted by creator

@[email protected]
link
fedilink
English
3817d

Absolutely. I think most of us are excited for incremental evolution.

And conversely a lack of that is the chief source of my frustration with games. Bethesda is another dev that comes to mind with the loading screen debacle that was Starfield.

Starfield was just weird. Like, I expected the load screens and all the other GameBryo/Creation jank. But that’s not what made it disappointing. It was just… Boring. I couldn’t get immersed in the world because nothing about it was interesting once you scratched deeper than the surface. Even the twist ending/NG+ system which is actually kind of a neat idea wasn’t done well (like you might have to go through the entire, boring-ass game up to 7 times before you even see a difference).

@[email protected]
link
fedilink
English
10
edit-2
17d

I don’t know anything about the NG+ system because I steered way clear of Starfield, but it sounds like somebody at Bethesda saw people playing Skyrim over and over and thought “How can we monetize that”, hence the grind you’re alluding to. They expected you to encounter it organically because of course the game was such hot shit everyone was gonna play it forever. Oops.

Call me a cynic if you want but these are the guys who invented paid cosmetics.

@[email protected]
link
fedilink
English
10
edit-2
17d

call me a cynic

You’re a cynic. Weird request but I hope you’re happy :)

@[email protected]
link
fedilink
English
1017d

Ecstatic! I’m sure it will go bad somehow, though.

@[email protected]
link
fedilink
English
517d

The draw from Skyrim and other ES games is wandering around and stumbling on cool stuff.

They both removed wandering by having you fly your ship to a planet, and removed the cool stuff by making the planets procgen.

It’s good fun exploring the cities and space stations but then that’s it. They designed out the entire game in favour of more procgen content.

@[email protected]
link
fedilink
English
216d

I honestly did not expect Starfield to have actual flyable spaceships and vehicles. That was a pleasant surprise, so Bethesda evidently has not stagnated completely. The problem is Starfield has issues with many other game elements (like loading screens, mediocre worldbuilding, etc). Also the fact that it was simply a game in a different genre than previous Bethesda games didn’t help. People expected a handcrafted open world a la Fallout 4 but got a kind-of-procedurally generated sandbox.

@[email protected]
link
fedilink
English
1017d

It’s evolution rather than revolution. Which is fine, not everything can be revolutionary.

@[email protected]
link
fedilink
English
517d

For sure. And I’d say most of us who like roguelikes and DRG both would just enjoy a good, faithful treatment of it that understands the genre. I don’t expect innovation within a genre, I just want a solid implementation.

@[email protected]
link
fedilink
English
216d

And too much innovation will alienate people anyway. People want something new but at the same time want something familiar. If it’s too out there people can’t relate with it, especially before the purchase, and feel it’s too risky to spend time and money on. And for the people who do try it you still need to convince them to push through the beginning stages of the game. Since very innovative gameplay comes with a steep learning curve and not just skill wise since it breaks conventions there is also a cultural (in the gaming sense) learning curve.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

  • 1 user online
  • 265 users / day
  • 749 users / week
  • 1.99K users / month
  • 6.13K users / 6 months
  • 1 subscriber
  • 5.63K Posts
  • 112K Comments
  • Modlog