I don’t know anything about the NG+ system because I steered way clear of Starfield, but it sounds like somebody at Bethesda saw people playing Skyrim over and over and thought “How can we monetize that”, hence the grind you’re alluding to. They expected you to encounter it organically because of course the game was such hot shit everyone was gonna play it forever. Oops.
Call me a cynic if you want but these are the guys who invented paid cosmetics.
Incompetence, poor planning, probably a healthy dash of managerial stupidity not listening to the engineers. And they never drill for this which is why it’s lasted so long. But having your expensive IT staff do regular disaster recovery drills is complex and expensive so almost nobody does it properly.
Recently retired from one of the major telcos. They would do DR exercises with tabletop discussions. No actual testing or hands on. Once I learned that I knew the first big disaster we had I was just gonna walk. It was that bad.
Maybe you’re right, I did play a LOT of Apex so maybe my brain misfired on this one, but I was playing Deadlock the other day and one of McGinnus’ lines instantly made me think “Damn, that was Commander Shepard!” I’ll have to listen closer next time I play and see if it’s really Bangalore I’m hearing.
TFU1 was a lot of fun for me - I 100%ed it on Xbox and had a blast. I remember spending time learning all the moves and becoming a flowing river of death with the combos. The story was pretty cool at the time, but you have to realize it was only competing with the films at that point, and people were hungry for more Star Wars back then.
TFU2 was fucking garbage and I think I played it for all of 45 minutes before going “Nah”.
I know! I worked and slaved for 30 years only to find out they were right all along!