Palworld Cost One Billion Yen To Make - Insider Gaming
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Palworld cost a lot of money to make and Pocket Pair CEO Takuro Mizobe didn't want to manage any of it, according to the man himself.
IndiBrony
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-301Y

I saw this game, like, 5 minutes ago and I can already say it looks bloody awful. It’s like they put all the buzzwords in a hat and decided to make a game from them.

I can see bits of Fotnite, Zelda, Pokemon, and every Minecraft clone under the sun. Not a single new thing brought to the table.

@[email protected]
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1Y

Yeah everything about the game says it’s awful but they seem to have an unlimited advertising budget to put it all over twitch and YouTube

Not about it being new, it just looks like something “an idea guy” would have

but they seem to have an unlimited advertising budget

You seem to not understand that people can stream games because they enjoy it and not because they’re getting paid by the devs

@[email protected]
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1Y

Look at the game, it’s clearly not that

Look at how little hype it had until day one of release, no one was talking positively about it

Look at people complimenting it now, talking about how it fills a niche for adults wanting to play Pokémon when it is nothing like Pokémon and that niche is already filled

Sometimes a game just takes off like this and then dies back down to reasonable levels. Remember when Valheim was released? It dropped out of nowhere, everyone and their friends played it for a month, and then it decreased down to a lower level. Sometimes a game just scratches an itch people didn’t know they had and explodes for a while, which can explain why no one hears about it until the day it releases and people start telling their friends to play it too.

Don’t forget Apex Legends either. It dropped with 0 marketing or even an announcement and picked up players fast.

D1G17AL
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51Y

This is one of the dumbest takes I’ve seen about the game.

Poggervania
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171Y

You say that as if any of those games or series are truly original:

Fortnite

Fortnite just copied other survival games like Rust and Ark. Epic put their own spin on it by combining it with a battle royale - sorry, with a PUBG game mode.

Zelda

If you’re talking BoTW and ToTK, you can argue they just copied other open-world games like The Elder Scrolls and Far Cry and added a Zelda flair. Weapon degradation was even present in the older TES games.

Pokemon

Pokemon is just a kid-friendly version of the Shin Megami Tensei games without the fusion mechanic. Some of the Gen 1 Pokemon designs were also more or less lifted straight from Dragon Quest.

Minecraft

It was more or less virtual Legos when it first came out, and the survival mechanics gave it a unique spin.

So if you really wanted to, you can reduce all of the games you mentioned into their influences and what they straight-up copied. Funny thing is, these are all very well-received games because their core gameplay mechanics and designs were very good, and they added their own spin on things. Copying others isn’t a bad thing so long as you’re either iterating on it to improve it or to do something different to it somehow.

Stern
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31Y

What has been will be again, what has been done will be done again; there is nothing new under the sun. - Ecclesiastes 1:9

Combining things that haven’t been combined before is the quintessential creative act. Because as you said, there is nothing new under the sun. But there are new ways of combining those things.

Are there any games from the last 10 years or so that aren’t just combining already established ideas?

Factorio, maybe?

@[email protected]
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1Y

Factorio was inspired by Minecraft mods BuildCraft and IndustrialCraft, but yeah, few games have done what Factorio has, and those that have tried never quite reached it’s level. Sure, there are games that feature automation with complex recipes (Satisfactory, Dyson Sphere Program, Shapez), but only Factorio actually managed to pull off a sense of exponential scale.

Yeah, I’m aware of the Minecraft mods, but I wouldn’t have called the ideas established before Factorio came along. As for Satisfactory et al, they were inspired by Factorio itself, so obviously don’t count.

Neato
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231Y

You see Fortnite? Because you have to make buildings piece by piece. It’s closer to most survival games.

And uh, yeah you see Pokemon in it. The creatures were obviously designed in that aesthetic.

Minecraft, really? Do you know of any other games? You can’t alter the terrain. It’s not block-based. Again, more similar to Ark, Rust, etc.

IWantToFuckSpez
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Some of the creatures were just straight up copied and bashed together from several Pokémon 3D models. That’s not designed, that’s theft.

Neato
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41Y

Which and which did they mash up? What unique Pokemon parts did they take?

Are you aware that Pokemon pretty much “stole” the creatures from Dragon Quest - an RPG from 1986?

neuropean
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91Y

Holy shit that’s so bad, they don’t have a leg to stand on here.

snooggums
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51Y

They haven’t sued, so they aren’t even trying to stand at this point.

It was when they announced the keychain Pokémon that I realized they aren’t exactly a bastion of originality.

Thank you for this! Truly fascinating!

Personally I’m really enjoying it. As are my kids. It’s also bloody stunning.

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