IWantToFuckSpez
  • 0 Posts
  • 83 Comments
Joined 1Y ago
cake
Cake day: Jul 20, 2023

help-circle
rss

Hellblade is in my opinion overrated. Sure great graphics, cool story but gameplay and controls were mid. Never finished it. I don’t have any interest in the second one.



Will never happen even if Nintendo wanted to. Miyazaki is probably not interested to turn a videogame into a movie. And even if he was he wants full control and write the screenplay. Like he has done with every adaptation. That’s probably not something Nintendo wants. Since every adaptation he made is very different from the source material (except the source material he wrote)


It’s gonna be in the style of Monty Python and the Holy Grail


Maybe stop hemorrhaging money with GamePass. Like for example is paying Take-Two hundreds of millions to get GTAV on the service really a good investment. They could have funded hundreds of smaller studios with the money they poured into the service to just get a handful of triple A games on it.

Just stop trying to make game subscription service a thing. If it ever becomes successful it will just change the industry for the worse.


We can have both but it will cost hundreds of millions like Horizon and often this means shitty monetization practices if the company isn’t the size of Sony, or the employees are heavily underpaid like with Elden Ring. Seriously pay at FromSoft is lower than the already low industry standard. https://www.pcgamer.com/report-highlights-underpay-and-some-level-of-crunching-at-fromsoftware/


It’s not just changing gears. It’s the amount of time you have to invest in it. Changing engines mid project when you already have half the game finished could easily cost months especially when you still need to learn the new engine. That’s months that could have been used to finish the game.


Or you know devs who can’t switch mid project. Who started development long before it went downhill.



Early access games can change drastically over the course of development. And can turn into a different game at release. I’m my opinion that’s still not a valid reason to get a refund if you put in many hours into the game already. As a consumer you should know that something like that can happen with a game that is still in development. You assume that risk.


It’s the same with paper books though. If you buy a paper book you don’t automatically own the rights of that work. You own the copy and can sell that copy or even make a copy for private use. But you can’t make copies of that book to sell, since you don’t own the copyright

Copyright is definitely being abused by the big corporations but without copyright small artists/software developers would constantly get their work stolen by those big corporations.


👨‍🚀🔫👨‍🚀Always has been. You never owned the software. Even when games were on cd or cartridge. The only thing that is your legal possession is the physical CD or cartridge and the license that came with it.


I play mostly on my Steam Deck nowadays. If a game is too heavy for the Deck I just subscribe to GeForce Now for a month to stream to my Steam Deck. Once everything is setup on the Steam Deck it’s pretty much friction free to start a game, especially in GeForce Now.


But but Gamers® on Xitter told me it’s because of DEI and Sweet Baby inc.

Also Riccitiello has been fired from Unity months ago get your facts straight lady.



They dug their own grave with the 32x and Saturn. The Dreamcast was the final blow.


Notch was the founder and owner of Mojang. When they talk about “employee #x” they mean employees after the founders even if the founders are on the payroll.


Ah yes consoles 😉 and not missile guidance hardware disguised as consoles. Bet China asked them to do this, so Chinese consumer electronics manufactures can supply war machines to Russia without risking to get completely shutout of the US and EU market.


Embracer is a joke. They could have just bought Nintendo stock and have a better ROI. Why did they bet it all on videogames? It’s like they haven’t looked at other publishers’ massive buying sprees of the past. Non of those were ever successful. Like EA shuttered or sold so many studios within a decade after purchase. Even Disney failed at it.


Nintendo will never drop their prices since people keep buying their games at those prices even long after the release date. Switch has an attach rate of 8 games and most of those games are Nintendo games. When people buy a Switch for the first time they buy it with Nintendo games. Nintendo isn’t competing with anyone on their console, hence why their games rarely go on sale.


Lol bad and Sony will definitely use that case as an excuse to not fund new IP and only stick to sequels and remakes.



They should just make an animated movie. But don’t let anyone of Square Enix write the script.


It’s was naive of them to think they could get away with making optimizations for games that haven’t been released yet as long as it’s behind a paywall. As if Nintendo didn’t make a Patreon account and sub to them to collect evidence for their case.

The moment they even touched the ROMs of unreleased games they were engaging in piracy.




Uncharted. Though only 4 and the spin-off is on PC.

Also Telltale’s Walking Dead season 1, if you like point and click adventure games.


That’s probably the point. They will never make money of people who will never upgrade to a paid membership.


Some of the creatures were just straight up copied and bashed together from several Pokémon 3D models. That’s not designed, that’s theft.


Imagine sending death threats over Pokémon. What kind of pathetic clump of cells must they be to do that shit.


Game subscriptions will never stay as they are right now. Microsoft is basically burning money with GamePass they aren’t making a penny. Currently they are wining and dining the devs with big checks, but once MS has cornered the market they won’t be handing out these big bags of cash anymore. And they will definitely raise their prices. It’s big tech disruption tactics 101. Undercut the competition and go into the red until the competition throws in the towel then lower cost and increase the prices.


imho I have never experienced really good writing in any FF mainline game. Like they all have very creative and cool story arcs but it’s the execution that ruins it for me. The dialogues and characters are always so cringe af, you can basically tell that the writers have based their writing framework solely on lowbrow manga. Which is fine when the dialogues weren’t voiced since you could speed read trough the dialogues. Like I thought 6 and 7 were decent and 9 was okay (8 was annoying emo teen angst drama). But once they started voicing the dialogues and added longer cut scenes the bad writing just stuck out like a sore thumb. 10 was just really bad even though I loved 10 for the gameplay. I even skipped 12 because of that. With 13 they improved a bit, but with 15 they slid back almost to the level of the dialogues of 8. I haven’t played 16 yet but from the trailers I’ve seen and based on opinions of my friends who’ve played it I don’t have hope that the dialogues are any better.

And also Octopath and Forspoken just proofs that Square just can’t write good characters and dialogues. Even when they hire non-Japanese writers. They need to look at Naughty Dog and Larian for how it’s done. Neil Druckmann adheres to “Simple story complex characters” with his writing which makes his stories always compelling. While Square, and Japanese video game writers in general, always does the opposite.



This guy, Arthur Lee, worked on 1.4 and 1.5.

Barone also got help with the ports. So while he did most of the work and it’s his brainchild he wasn’t the only person that touched the project.


That’s every license of every commercial game no matter how it’s sold, unless it’s open source. So technically even with GoG you only get the license to play. You can only use the installer to install and play the game. You can’t resell it or decompile it for commercial use since you don’t own the binary code.


It says they can’t serve files to new users anymore. What if you are an old user and need to download those files again because you uninstalled the game.


Escape Room Simulator maybe but you need two PCs not sure how well it would run on that old laptop of yours. Also they need to be able to use first person controls and not get simulation sickness from fps games which unfortunately lots of people get who never play first person games.




Of course they don’t see synergy. The vast majority of Unity game developer will never need Weta Tools or Ziva FX. And the one that might have been useful, that texture generator tool called ArtEngine, is discontinued. And all their other tools they acquired are half baked. Like that version control system Plastic SCM