Will never happen even if Nintendo wanted to. Miyazaki is probably not interested to turn a videogame into a movie. And even if he was he wants full control and write the screenplay. Like he has done with every adaptation. That’s probably not something Nintendo wants. Since every adaptation he made is very different from the source material (except the source material he wrote)
Maybe stop hemorrhaging money with GamePass. Like for example is paying Take-Two hundreds of millions to get GTAV on the service really a good investment. They could have funded hundreds of smaller studios with the money they poured into the service to just get a handful of triple A games on it.
Just stop trying to make game subscription service a thing. If it ever becomes successful it will just change the industry for the worse.
We can have both but it will cost hundreds of millions like Horizon and often this means shitty monetization practices if the company isn’t the size of Sony, or the employees are heavily underpaid like with Elden Ring. Seriously pay at FromSoft is lower than the already low industry standard. https://www.pcgamer.com/report-highlights-underpay-and-some-level-of-crunching-at-fromsoftware/
Early access games can change drastically over the course of development. And can turn into a different game at release. I’m my opinion that’s still not a valid reason to get a refund if you put in many hours into the game already. As a consumer you should know that something like that can happen with a game that is still in development. You assume that risk.
It’s the same with paper books though. If you buy a paper book you don’t automatically own the rights of that work. You own the copy and can sell that copy or even make a copy for private use. But you can’t make copies of that book to sell, since you don’t own the copyright
Copyright is definitely being abused by the big corporations but without copyright small artists/software developers would constantly get their work stolen by those big corporations.
Embracer is a joke. They could have just bought Nintendo stock and have a better ROI. Why did they bet it all on videogames? It’s like they haven’t looked at other publishers’ massive buying sprees of the past. Non of those were ever successful. Like EA shuttered or sold so many studios within a decade after purchase. Even Disney failed at it.
Nintendo will never drop their prices since people keep buying their games at those prices even long after the release date. Switch has an attach rate of 8 games and most of those games are Nintendo games. When people buy a Switch for the first time they buy it with Nintendo games. Nintendo isn’t competing with anyone on their console, hence why their games rarely go on sale.
It’s was naive of them to think they could get away with making optimizations for games that haven’t been released yet as long as it’s behind a paywall. As if Nintendo didn’t make a Patreon account and sub to them to collect evidence for their case.
The moment they even touched the ROMs of unreleased games they were engaging in piracy.
Game subscriptions will never stay as they are right now. Microsoft is basically burning money with GamePass they aren’t making a penny. Currently they are wining and dining the devs with big checks, but once MS has cornered the market they won’t be handing out these big bags of cash anymore. And they will definitely raise their prices. It’s big tech disruption tactics 101. Undercut the competition and go into the red until the competition throws in the towel then lower cost and increase the prices.
imho I have never experienced really good writing in any FF mainline game. Like they all have very creative and cool story arcs but it’s the execution that ruins it for me. The dialogues and characters are always so cringe af, you can basically tell that the writers have based their writing framework solely on lowbrow manga. Which is fine when the dialogues weren’t voiced since you could speed read trough the dialogues. Like I thought 6 and 7 were decent and 9 was okay (8 was annoying emo teen angst drama). But once they started voicing the dialogues and added longer cut scenes the bad writing just stuck out like a sore thumb. 10 was just really bad even though I loved 10 for the gameplay. I even skipped 12 because of that. With 13 they improved a bit, but with 15 they slid back almost to the level of the dialogues of 8. I haven’t played 16 yet but from the trailers I’ve seen and based on opinions of my friends who’ve played it I don’t have hope that the dialogues are any better.
And also Octopath and Forspoken just proofs that Square just can’t write good characters and dialogues. Even when they hire non-Japanese writers. They need to look at Naughty Dog and Larian for how it’s done. Neil Druckmann adheres to “Simple story complex characters” with his writing which makes his stories always compelling. While Square, and Japanese video game writers in general, always does the opposite.
That’s every license of every commercial game no matter how it’s sold, unless it’s open source. So technically even with GoG you only get the license to play. You can only use the installer to install and play the game. You can’t resell it or decompile it for commercial use since you don’t own the binary code.
Of course they don’t see synergy. The vast majority of Unity game developer will never need Weta Tools or Ziva FX. And the one that might have been useful, that texture generator tool called ArtEngine, is discontinued. And all their other tools they acquired are half baked. Like that version control system Plastic SCM
Hellblade is in my opinion overrated. Sure great graphics, cool story but gameplay and controls were mid. Never finished it. I don’t have any interest in the second one.