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cross-posted from: https://sh.itjust.works/post/55502160 > https://www.gamedate.org/
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Every year in gaming needs a big failure release
* 2017 - **LawBreakers** by Boss Key Productions, Nexon * 2018 - **Metal Gear Survive** by Konami Digital Entertainment, Konami * 2018 - **Artifact** by Valve * 2019 - **Crackdown 3** by Sumo Digital, Microsoft Studios * 2020 - **Cruicible** by Relentless Studios, Amazon Game Studios * 2020 - **Hyper Scape** by Ubisoft Montreal, Ubisoft * 2020 - **Marvel's Avengers** by Crystal Dynamics, Square Enix * 2021 - **Grand Theft Auto The Trilogy - The Definitive Edition** by Grove Street Games, Rockstar Games * 2022 - **Babylon's Fall** by PlatinumGames, Square Enix * 2023 - **Redfall** by Arkane Austin, Bethesda Softworks * 2023 - **The Day Before** by Fntastic, Mytona * 2024 - **Skull and Bones** by Ubisoft Singapore, Ubisoft * 2024 - **Suicide Squad: Kill the Justice League** by Rocksteady Studios, Warner Bros. Games * 2024 - **Concord** by Firewalk Studios, Sony Interactive Entertainment * 2025 - **MindsEye** by Build a Rocket Boy, IO Interactive Partners * 2026 - **Highguard** by Wildlight Entertainment What constitutes to a game to be a big failure? There is no strict answer to this, as we can look it from mulitple perspectives. There is this overhyped expectation vs reality failure, promises not being fullfilled. But are these games really a failure? I mean Anthem sold more than 5 million units. Fallout 76 and No Mans' Sky was a failure on launch, but they redeamed and are successfull now. Similarly Battlefield 2042 and Call of Duty Black Ops 7 are failure compared to the previous entries in the series, but are still one of the top selling and played games of the year. For some Halo Infinite would be a failure, but I don't think it's that bad to be on this list. It's just disappointing like the newest Call of Duty entry. Also there are failures, which I personally do not see it as such, but they are failures from development cost. Shenmue on the original Dreamcast is cited often as such.
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cross-posted from: https://hexbear.net/post/7679868 > >I have a love-hate relationship with MOBAs, but Deadlock—after its new Old Gods, New Blood update—has dragged me back to the genre kicking and screaming. I've got over 2,400 hours in Dota 2 from my misspent uni years, and I'm currently sitting on 183 hours with Valve's latest and counting. > > >I'm having a good time, and by "good time", I mean I am magnetically attracted to this dopamine machine and cannot pull away, even while I learn about all the fun new slurs I can be called by strangers online. But that comes with the territory. I'm deep in the paint enough that I've been viciously consuming voicelines, lore, and worldbuilding when I'm not playing. > > >And yet, I can't shake off this sense of malaise—a feeling of "what if", and I think it's that worldbuilding to blame. Not because it's bad, but because it's very, very good. > > >Deadlock might be one of my favourite videogame settings in a while. It's placed within a fantastical 1950s America where magic is not only real, but it's become a heck of a lot more real within the past few decades. > > >An event, called the Maelstrom, opened a bunch of Astral Gates across the world—including one right above New York, dubbed the Cursed Apple. The reason it's a MOBA is because there are two patrons trying to manifest fully in this magic-flooded planet, and you've gotta stop them. > > >Valve's character artists and writers have taken this concept and run with it. In no particular order, here are some of my favourite facts about this setting: > > - There's a governmental agency that invades people's dreams called the Sandmen. > - The Vatican has supersoldier exterminators. > - 'Hell', actually another realm called Ixia, has been permanently connected to the Earth, and also South Ixia is a member of the United States. > - Ixians have been a part of human society for so long that the game's newest character has a conversation about identity and diaspora with the New York-born Ixian Infernus. > - There's an entire Vampire: The Masquerade-style society of vampires with their own baronies. > - There's a thieves guild of time-jumpers called Paradox whose literal goal is to just put priceless items on display at pop-up museums. > - The souls of the dead power machines of war. > - New York has a Municipal Coven of witches. > - There's a Lovecraftian entity who got so bored he decided to join the service industry. > - The Djinn want part of Wyoming. This is an actual plot point. > - Jacob Lash is an asshole. > > >This is a game, need I remind you, which has an incomplete roster—some of whose models are also deeply unfinished (my poor Vyper), but when Valve's polish does apply, it's been cooking up some of its best designs ever, and the map is getting downright pretty, too. I whisper a quiet "hell yeah" to myself whenever I romp through The Hidden King's subwoofer-drowned base. > > >Which is why I'm a little sad, because, well—it's a MOBA. As we all know, introducing your friend to a MOBA (and worse, getting them into one) is a sin that will mean your soul will never see the light of heaven. But it's also, by its very nature, a pretty constraining setting. > > >It's three lanes and a single map—we might get a little more from Valve in the form of animated shorts and comics a la TF2 (indeed, there's already a visual novel in the works) but that's it. Deadlock's setting is worthy of its own singleplayer game—be that an RPG or a first-person shooter. > > >Heck, there's enough juice here where I'd subscribe to a Deadlock MMO, or merrily run my own Deadlock TTRPG campaign (maybe I still could, with Blades in the Dark's new sci-fi supplement? Oh man, don't give me ideas). > > >I wanna meet other agents of the OSIC. I wanna run errands for the Municipal Coven. I wanna see what Ixia and the rest of the Baroness look like. I want to chase a time thief through a Paradox exhibit. I wanna get caught in a turf war between the vampire baronies. I want a terrifying boss fight with a Venator that has express permission from the Pope to stake me. > > >… Ah, crap. This is what League of Legends players feel like waiting on that Riot MMO, huh. > > >These are, to be clear, pie-in-the-sky dreams: But they're the kind of games I think about through the tiny windows of the game that Deadlock actually is—Deadlock has an ocean-deep skill ceiling and incredible complexity, true. But it's also an infinitesimal slice of a much more interesting world I wish we could see more of. > > >Which, hey—it's a good problem for Valve to have, right? I salute you, artists and writers under Gabe Newell's employ: You have cooked hard enough to leave me hungry for more.
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cross-posted from: https://hexbear.net/post/7672226 > >If you had to pick a good love story, you might think of something classic, like Jane Austen's Emma or Casablanca. Or maybe tragic, like Giovanni's Room by James Baldwin or Romeo and Juliet. Or possibly cozy, like Heated Rivalry or Netflix's Nobody Wants This. What probably doesn't come to mind is a video game love story, and there's a good reason for that. Despite the appearance of variety, video game romances only come in one type. And it hardly even counts as a romance. > > >Games are still young as a storytelling medium, so the lack of memorable love stories compared film or literature is hardly surprising. What is surprising is just how little romance has changed in over three decades. In 1994, Konami's Tokimeki Memorial made popular the idea of dating in video games. It was hardly what you might call romantic, with its stat-based progress and checklist approach to relationships. But it set a precedent for how to Do Romance in games, and later titles, like Harvest Moon, built on that formula. By 2000, the likes of Baldur's Gate 2 added a stronger element of personality, with more complex characters who played important roles in bigger stories, but not necessarily in each other's lives. Relationships consisted of saying the right thing at the right time and then, like magic, love occurs. 26 years later, game romances are still written like they were in 2000, with obvious exceptions like (usually) not being as sexist anymore and occasionally being decent enough to show more than one type of love. > > [Full Article](https://www.polygon.com/video-game-romances-need-to-grow-up/?taid)
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a review of the modpack https://www.youtube.com/watch?v=b0MIbo2aQqs
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The racists in IGN must be crying buckets :)
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Been Playing Mario Maker 2 again
#1 best thing about the Switch 2? It makes respawning in Mario Maker 2 like half a second faster. Not even joking, playing difficult levels is no longer the most frustrating thing in the world anymore. It's crazy how few updates this game got. Really hoping there's a surprise update to the game that adds mouse controls and maybe a few new items to mess around with. Has anyone else been playing around with Mario Maker? This is my Maker code if you want to check out anything I've made. 0XB-33C-RVF
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cross-posted from: https://ttrpg.network/post/27970929 > Recently the server staff received an e-mail telling them to moderate the Discord server and the server chat on what they deem to be "appropriate." > > Below is a message from owner of the server. > > > Free Speech Under Attack > > > > Dear friends, I don't often post announcements of this sort, but I feel it's very important for you all to know what's currently going on. > > > > From the very start, over 15 years ago, one of the key founding principles of MinecraftOnline has been [free speech](https://minecraftonline.com/wiki/Free_Speech). What started out as an uncontroversal, common sense policy, has proved to be a cornerstone of this increasingly unique community. As time has passed and Western society has wavered back and forth in its political leanings, free speech has repeatedly come under attack for political reasons. It has now become common to see arrests for posts on social media in countries such as Britain and Germany, in the name of political control, which have overtaken the numbers even of traditionally totalitarian countries such as China and Russia - a truly dystopian nightmare for freedom of expression and personal liberty. > > > > Throughout this decade and a half of change, MinecraftOnline has held steadfast to its libertarian principles, and remained an oasis of freedom and openness in an increasingly closed and controlled internet. That is, until now. > > > > Microsoft, through their subsidiary Mojang, have issued an ultimatum to MinecraftOnline. We have been told to do away with our free speech policy (which long pre-dates Microsoft's acquisition of Mojang), within 7 days, or face a a permanent block. If that happens, nobody will be able to play on MinecraftOnline again, and the 15-year history of this beloved server will come to a sudden and bitter end. The full email we have received today, signed facelessly only as "Mojang Enforcement", is included below. > > > > The email makes extremely vague claims about "harmful interactions" and "harmful comments", and we are asking Microsoft to clarify what specific interactions and comments they consider harmful. In the meantime, please spread the word, share this info on social media. Defend free speech. > > > > -SlowRiot
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A Direct Message to Collective Shout
To Whom It May Deeply Concern, I write to you not with courtesy, nor diplomacy, but with a blazing fire of indignation and righteous fury over the suffocating, authoritarian, and frankly disgusting actions of your organization. Collective Shout - an entity that masquerades as a moral guardian - has become nothing short of a censorship machine, functioning under a warped, puritanical crusade to erase anything that doesn't fit your rigid and Cherry-picked version of "appropriate" content. Your behavior is not that of a benevolent protector of society, but that of an ideological inquisition seeking to annihilate freedom of expression wherever it dares to show a shred of originality, edge, or nuance. Let me be unequivocal - your group has no moral high ground. You do not represent "all women." You do not speak for society. And you most certainly do not speak for the millions of us who value artistic liberty, diverse storytelling, and the personal responsibility to choose what media we consume. You are not a grassroots watchdog. You are a self-appointed, unelected censorship lobby, whose behavior reeks of the same Orwellian overreach one might expect from repressive regimes. Let’s get right to it. Your efforts to pressure Valve (Steam) and indie platforms like Itch.io into delisting and banning games - particularly ones that explore adult themes, anime-styled art, edgy humor, sexuality, or uncomfortable subject matter - are not only anti-consumer, but blatantly authoritarian. You paint all creators with the same broad brush, declaring their content harmful or exploitative, while ignoring context, nuance, genre, intent, and even satire. Worse yet, you treat adults as if they are infants incapable of making their own decisions, demanding companies act as your moral police. You Cherry-pick games out of thousands, often misrepresenting them, weaponizing outrage, and demanding total erasure from the public sphere - not regulation, but outright obliteration. This is not advocacy. This is ideological fascism dressed in progressive drag. You’ve reduced a complex, multifaceted cultural medium like video games - a legitimate form of art - to a battlefield for your performative outrage and virtue signaling. Your idea of helping women or protecting children apparently includes silencing artists, crushing small developers, and bulldozing consumer agency into the dirt. And don't even get me started on your hypocrisy. You rally against fictional content while staying suspiciously silent on real-world abuses that aren’t politically convenient or ideologically aligned. You have no issue rallying your digital pitchforks against harmless visual novels or fan-made indie games, but where is your energy when it comes to holding major corporations accountable for systemic exploitation in media, fashion, or advertising? You see, your activism is selective, convenient, and ideologically filtered. You only care when it serves your brand. You don't protect people; you curate narratives. And you dare to insult the intelligence and autonomy of every free-thinking adult in the process. I speak as a centrist, someone who believes in balance - in protecting the vulnerable without infantilizing society or handing over our civil liberties to mobs of moral puritans. I also speak from a mildly conservative perspective when I say: enough is enough. You are not the solution. You are part of the problem. You’re not just silencing perverse or extreme content (which already has laws and community moderation in place). You’re silencing weirdness, art, criticism, uncomfortable stories, and mature themes, and you're doing so under the false pretense that you are "protecting" people. The truth is, you don't trust people to think for themselves. And what’s worse - you don't want to. And what do you think happens when organizations like yours suppress, stifle, and silence under the guise of righteousness? You drive people underground. You create resentment. You provoke backlash. You feed the very anti-feminist and anti-progressive sentiments you claim to oppose. Congratulations. You’ve helped burn the bridge to discourse and torched it in self-congratulatory flames. In the heart of justice and the restoration of creative freedom, I call upon your moronic organization - or any platforms you have influenced through coercion - to reverse and revoke every single action taken against affected games and developers. This includes but is not limited to: restoring delisted games, reinstating wrongfully banned creators, and issuing public apologies to the individuals and small studios you’ve dragged through the mud. The damage you've caused - reputational, financial, emotional - is not something that should be swept under the rug. You owe the global indie development community a reckoning. You must repair what you’ve broken, admit the overreach, and stand down from policing artistic expression that falls outside your moral doctrine. Otherwise, history will remember your group as a blight on creative culture - a bitter footnote in the timeline of digital censorship, authoritarian activism, and social overreach. You are free to hold your values. But you are not free to enforce them on others under threats, manipulation, or corporate pressure. We didn’t elect you. We didn’t ask for your judgment. We don’t want your crusade. Stop harassing game platforms. Stop treating artists as criminals. Stop silencing those who don't think like you. And above all else, stop pretending you’re doing this for anyone’s benefit but your own self-righteous vanity. Because if you continue on this course, rest assured - a cultural pushback will come. You are already being viewed by many not as protectors, but as moral tyrants. And history does not remember tyrants fondly. You have every right to exist. But you do not have the right to dictate what the rest of us can see, play, create, or enjoy. Stay out of our libraries. Stay out of our hard drives. And for the love of liberty, stay out of our lives. Sincerely and unapologetically, A Centrist Who's Had Enough
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Haha I’m straight up growing it over here, and by it, let’s just say
My peanuts Rimworld with mods that add more crops![comfy](https://lemmy.ml/api/v3/image_proxy?url=https%3A%2F%2Fhexbear.net%2Fpictrs%2Fimage%2Fddf2c69d-10eb-4f5a-b537-8a4511505610.png "emoji comfy")
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Is there any interest in a community for announcing updates to games?
A lot of game specific subreddits post update announcements, which were how I heard about stuff like that before I switched to Lemmy. On here, there's not enough people yet for communities like that, so I'm looking to see how many people would be interested in a community that collects and shares news about game updates
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Anyone have experience with this gaming system. Thinking it may be fun for our family of 4 (2 young teens), but I have never seen it in person or talked to someone who has. Not sure if it's age appropriate or actually good. We like simple dancing games and motion games and still have the Wii out, but don't like things talking to us like children or similar infantilism.
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looking for story-based moderate puzzle games that can be played from the couch
Just finished 12 Minutes and Indika with my wife. Enjoyed the tight 5-ish hour gameplay with decent not-too-challenging puzzles and great story. Basically 5-hour date night that’s more engaging than a movie. Any other games that you can recommend in this category?
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cross-posted from: https://lemmy.world/post/13311273 > They just joined the Fediverse as well at: > > https://mastodon.gamedev.place/@themirrorgdp > > I've never played Roblox or Fortnite so I have no reference there. But The Mirror, while still Alpha, was lots of fun to try out and works just fine on Linux out of the box for me on Debian using the Itch Flatpak.
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Google Loses Antitrust Case Brought by Epic Games
Original (pay-walled): https://www.wsj.com/tech/google-loses-antitrust-case-brought-by-epic-games-651f5987
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cross-posted from: https://lemmy.blahaj.zone/post/28834927
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Why UE 5 is so bloated?
Have anyone else noticed that UE 5 is significantly harder to run than other game engines in the current generation. Every game that uses UE 5 is hard to run and the visuals doesn't look worth the performance hit. Games from other engines and Games uses UE 4 is so much better. Just take a look at S.T.A.L.K.E.R, yes they might be qble to optimise it more but even games less buggy if it's UE 5 it's hard to run. I play a LOT of AA games that uses UE 4 and all of them hits 100+ fps without breaking a sweat while still looking beautiful. It's crazy. Why do you think this is? Also while you're commenting, drop the best performing 9th gen game you've played too!
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When was the last time you actually laughed while playing a game?
cross-posted from: https://lemmy.world/post/37932218 >Yesterday I played the demo of the new game Dispatch and it is all beautifully written, but at some point, while presenting the team in-game, there was a casual funny line, pronounced by a voice off-screen, so without graphical support and I just burst out laughing (I was alone at home, so not pressed by social influence of any kind). > > When I stopped, I realized how uncommon this has become lately. > As a kid, I found LucasArts games extremely funny and I laughed more than occasionally, but this aspect of video game entertainment has been dying out. > > When was the last time you actually laughed out loud while playing a game for something that was actually designed as funny (no Fortnite or CoD shenanigans stories please)?
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Does anyone else use mouse acceleration? I love it.
I have been in love with mouse acceleration ever since I discovered [RawAccel](https://github.com/a1xd/rawaccel); it's nice to be able to flick to quickly flick and have slow aim as a gradient. - In *Team Fortress 2* I can easily adapt to different aim styles; classes have different aim styles, so aim adaptability is useful. - In *Enter The Gungeon* I can quickly peak at enemies and change my aim. Why is mouse accel still hated?!
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Archived version: https://archive.ph/mNVst > This post was inspired by two things I saw recently: > > - Jonny Price of WeFunder, sharing their newly designed raise page, featuring some giants of tech like Substack, Mercury and Levels. > - Xalavier Nelson Jr. of Strange Scaffold, commenting on the seemingly extreme success of Larian Studios, with the upcoming release of Baldur’s Gate, and imporing consumers that it not “raise the standard”. > > The connection between these two items is not obvious, but it is interesting.
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cross-posted from: https://lemmygrad.ml/post/10227076 > What games from the Steam Winter Sale have you gotten? > > Might get the, erm, Japanese Stonks simulator on this list LMAO
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cross-posted from: https://lemmy.ninja/post/77917 > Many of you have talked about playing WarHammer 40K Boltgun. If you wouldn’t mind putting your opinion in a post below, I’d appreciate it. This way we have one running thread with all rants and raves in one place. Since I’ve already posted my opinion in long form I’ll assume that counts for me. What do you think now that you’ve had some time with it?
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I really like Ayaneo's build quality, so it should be interesting to see how the Pocket AIR Mini will turn out.
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The first 10k games at bgammon.org, an open source online backgammon service
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