cross-posted from: https://lemmygrad.ml/post/10227076
> What games from the Steam Winter Sale have you gotten?
>
> Might get the, erm, Japanese Stonks simulator on this list LMAO
Krafton, the publisher behind PUBG: Battlegrounds and the Subnautica franchise, has officially started its aforementioned transition to its future as an AI-first company. The first major move towards this future is a company-wide voluntary resignation program.
Krafton recently announced that it would be shifting strategies with the goal of becoming an AI-first company. The publisher behind PUBG and Subnautica revealed that it would be "prioritising AI as a central and primary means of problem-solving," and "fostering change in change in individuals and organisations, increasing company-wide productivity," all in the name of growth and corporate value. This prior announcement was followed by a report out of Business Korea that claims Krafton has opened a new voluntary resignation program in order to encourage people to "support members in proactively designing their growth direction and embarking on new challenges both inside and outside the company amid the era of AI transformation."
Effectively, Krafton is both giving employees a way out of the company if they don't want to be part of Krafton's new AI-first future, and reducing its head count and internal frictions.
The folk tale that inspired Dreams on a Pillow tells of a mother who rushes into her home to retrieve her baby before fleeing, only to realise that she has escaped with a pillow instead. In the game, she spends her days trying to make her way to Lebanon after the massacre at Tantura, and the nights dreaming of the Palestine she knew as a child. Putting the pillow down lets her move through the game’s scenarios more freely, but invites nightmares and hallucinations. Abueideh estimates that it will take two years to complete; heartbreakingly, the crowdfunding page contains an assurance that “a clear plan for the completion of the game has been put in place to ensure continuity in the case of Rasheed’s disappearance, injury or demise at the hand of the continuously expanding Israeli aggression in the West Bank”.
In the city of Nablus in the West Bank, Rasheed Abueideh owns a nut roastery, where he works to provide for his family. He is also an award-winning game developer. A decade ago, as the 2014 Gaza war raged, he created a harrowing video game called Lilya and the Shadows of War, about a man trying to find safety for his daughter and himself – but as missiles fall around them, it quickly becomes clear that there is no safety. When the game was released in 2016, it was initially rejected by Apple on the grounds of inappropriate content, a decision reversed after a week of outcry.
Despite the acclaim and attention that Lilya received, however, Abueideh has not been able to raise funding for his next game through conventional means. The game he envisions, Dreams on a Pillow, is about the 1948 Nakba, told through a folk tale about a mother in the Arab-Israeli war, in which more than half the Palestinian population was displaced. He tells me that his game has been rejected almost 300 times, by publishers and providers of cultural grants, for being too controversial, too much of a risk. “Talking about the Palestinian story was always forbidden,” he says.
“Crowdfunding was our only option, but even that would not work for me because all the major crowdfunding platforms do not recognise Palestine,” says Abueideh. The team turned to LaunchGood, a Muslim-focused platform, where it met its funding goal on 7 January.
In KARANTIIN you can use anything you find. Manage your inventory, monitor your vital stats (food, thirst, health, bleeding, radiation,infection), search for supplies, and fight to stay alive. The game features an open world and two additional game modes.
Trailer
https://youtu.be/jxZk2k4XDLw
cross-posted from: https://lemmy.world/post/13311273
> They just joined the Fediverse as well at:
>
> https://mastodon.gamedev.place/@themirrorgdp
>
> I've never played Roblox or Fortnite so I have no reference there. But The Mirror, while still Alpha, was lots of fun to try out and works just fine on Linux out of the box for me on Debian using the Itch Flatpak.
cross-posted from: https://lemmy.world/post/37932218
>Yesterday I played the demo of the new game Dispatch and it is all beautifully written, but at some point, while presenting the team in-game, there was a casual funny line, pronounced by a voice off-screen, so without graphical support and I just burst out laughing (I was alone at home, so not pressed by social influence of any kind).
>
> When I stopped, I realized how uncommon this has become lately.
> As a kid, I found LucasArts games extremely funny and I laughed more than occasionally, but this aspect of video game entertainment has been dying out.
>
> When was the last time you actually laughed out loud while playing a game for something that was actually designed as funny (no Fortnite or CoD shenanigans stories please)?
To Whom It May Deeply Concern,
I write to you not with courtesy, nor diplomacy, but with a blazing fire of indignation and righteous fury over the suffocating, authoritarian, and frankly disgusting actions of your organization. Collective Shout - an entity that masquerades as a moral guardian - has become nothing short of a censorship machine, functioning under a warped, puritanical crusade to erase anything that doesn't fit your rigid and Cherry-picked version of "appropriate" content. Your behavior is not that of a benevolent protector of society, but that of an ideological inquisition seeking to annihilate freedom of expression wherever it dares to show a shred of originality, edge, or nuance.
Let me be unequivocal - your group has no moral high ground. You do not represent "all women." You do not speak for society. And you most certainly do not speak for the millions of us who value artistic liberty, diverse storytelling, and the personal responsibility to choose what media we consume. You are not a grassroots watchdog. You are a self-appointed, unelected censorship lobby, whose behavior reeks of the same Orwellian overreach one might expect from repressive regimes.
Let’s get right to it. Your efforts to pressure Valve (Steam) and indie platforms like Itch.io into delisting and banning games - particularly ones that explore adult themes, anime-styled art, edgy humor, sexuality, or uncomfortable subject matter - are not only anti-consumer, but blatantly authoritarian. You paint all creators with the same broad brush, declaring their content harmful or exploitative, while ignoring context, nuance, genre, intent, and even satire.
Worse yet, you treat adults as if they are infants incapable of making their own decisions, demanding companies act as your moral police. You Cherry-pick games out of thousands, often misrepresenting them, weaponizing outrage, and demanding total erasure from the public sphere - not regulation, but outright obliteration.
This is not advocacy. This is ideological fascism dressed in progressive drag.
You’ve reduced a complex, multifaceted cultural medium like video games - a legitimate form of art - to a battlefield for your performative outrage and virtue signaling. Your idea of helping women or protecting children apparently includes silencing artists, crushing small developers, and bulldozing consumer agency into the dirt.
And don't even get me started on your hypocrisy. You rally against fictional content while staying suspiciously silent on real-world abuses that aren’t politically convenient or ideologically aligned. You have no issue rallying your digital pitchforks against harmless visual novels or fan-made indie games, but where is your energy when it comes to holding major corporations accountable for systemic exploitation in media, fashion, or advertising?
You see, your activism is selective, convenient, and ideologically filtered. You only care when it serves your brand. You don't protect people; you curate narratives. And you dare to insult the intelligence and autonomy of every free-thinking adult in the process.
I speak as a centrist, someone who believes in balance - in protecting the vulnerable without infantilizing society or handing over our civil liberties to mobs of moral puritans. I also speak from a mildly conservative perspective when I say: enough is enough.
You are not the solution. You are part of the problem.
You’re not just silencing perverse or extreme content (which already has laws and community moderation in place). You’re silencing weirdness, art, criticism, uncomfortable stories, and mature themes, and you're doing so under the false pretense that you are "protecting" people. The truth is, you don't trust people to think for themselves. And what’s worse - you don't want to.
And what do you think happens when organizations like yours suppress, stifle, and silence under the guise of righteousness? You drive people underground. You create resentment. You provoke backlash. You feed the very anti-feminist and anti-progressive sentiments you claim to oppose.
Congratulations. You’ve helped burn the bridge to discourse and torched it in self-congratulatory flames.
In the heart of justice and the restoration of creative freedom, I call upon your moronic organization - or any platforms you have influenced through coercion - to reverse and revoke every single action taken against affected games and developers. This includes but is not limited to: restoring delisted games, reinstating wrongfully banned creators, and issuing public apologies to the individuals and small studios you’ve dragged through the mud. The damage you've caused - reputational, financial, emotional - is not something that should be swept under the rug. You owe the global indie development community a reckoning. You must repair what you’ve broken, admit the overreach, and stand down from policing artistic expression that falls outside your moral doctrine. Otherwise, history will remember your group as a blight on creative culture - a bitter footnote in the timeline of digital censorship, authoritarian activism, and social overreach.
You are free to hold your values. But you are not free to enforce them on others under threats, manipulation, or corporate pressure. We didn’t elect you. We didn’t ask for your judgment. We don’t want your crusade.
Stop harassing game platforms.
Stop treating artists as criminals.
Stop silencing those who don't think like you.
And above all else, stop pretending you’re doing this for anyone’s benefit but your own self-righteous vanity.
Because if you continue on this course, rest assured - a cultural pushback will come. You are already being viewed by many not as protectors, but as moral tyrants. And history does not remember tyrants fondly.
You have every right to exist. But you do not have the right to dictate what the rest of us can see, play, create, or enjoy.
Stay out of our libraries. Stay out of our hard drives. And for the love of liberty, stay out of our lives.
Sincerely and unapologetically,
A Centrist Who's Had Enough
cross-posted from: https://lemmygrad.ml/post/9744151
> *Ocarina of Time* remake incoming (and probably by extension a *Majora's Mask* remake).
>
> They're probably going to somehow tie it to BOTW and TOTK by retconing some stuff. Nobody @ me, but I totally see that happening. Rauru will transform into his TOTK self in the Temple of Light, if they decide to put that scrapped temple in there.
>
> Your thoughts?
>
> Well, that's what I think, anyway.
>
> But yes, Nintendo is teasing a Zelda / LEGO collaboration and I suspect that this is just part of a marketing campaign for the new rumored (but not confirmed!) *Ocarina of Time* remake.
>
> Oh God
>
> Just make a *The Legend of Zelda* game that's a sequel to both *Ocarina of Time* and *Majora's Mask*, Nintendo! Do it, you cowards!
A couple of years ago, the TF2 community came together with the #SaveTF2 movement, which managed to get a reaction from Valve but little more than that. The game has gotten some bug fixes, VScript support and 64-bit builds, but there's been **no** action taken against the true problem -- the bot crisis.
This timeless masterpiece has been plagued by cheater bots in its casual matchmaking mode for over 5 years, making it frustratingly hard to play, without resorting to community servers. VAC is a complete joke and the lack of response from Valve is deplorable, for a game that is otherwise well known for making great games.
For the past few weeks, lots of content creators have been posting calls to action, investigations (such as the great [two](https://youtu.be/2stmQfv93oQ) [parter](https://youtu.be/nnuxHZm73PU) from Zesty) and opinions, all culminating in a main effort: the save.tf petition.
At the moment, it's approaching 200k signatures! If you appreciate the game, help us out by signing the petition :D
[@gaming](https://lemmy.ml/c/gaming)
I'm new here so I hope I linked to the group right lol.
Anyone play State of Decay 2? Been playing for a while and the game has been broke for quite a while. So they fix some old broke, add new features, break some more stuff, than we back to square 1 again with new and old problems. Curious if the game should just RIP?
North Africa at least. And I think that because of Higg's obsession with Egypt. Dude loved him some ancient Egypt. Pharohs and whatnot. It's all over his house in DS1. He modeled his Homo Demen's outfits on Egyptian iconography. And in 2 he's covered himself in Chiral Heirogliphics.
It's the only thing he was almost as obsessed with as Sam.
And speaking of Sam. I wonder if he took all those spy shots of Sam himself or if he had a secret team of DOOMs powered shadow ninjas shadowing Sam's every step in the first game...
#1 best thing about the Switch 2? It makes respawning in Mario Maker 2 like half a second faster. Not even joking, playing difficult levels is no longer the most frustrating thing in the world anymore.
It's crazy how few updates this game got. Really hoping there's a surprise update to the game that adds mouse controls and maybe a few new items to mess around with.
Has anyone else been playing around with Mario Maker? This is my Maker code if you want to check out anything I've made.
0XB-33C-RVF
This is a list of text-based IF’s (Interactive Fiction) that I and another user from itch.io, **[xSai](https://itch.io/profile/xsaikoticx)** or **Bladed-Barbwire** on Discord, made on itch.i*o*, and I thought I’d share this here with you guys in case anyone is interested. **All the credit goes to xSai for coming up with the idea. Also, note that, neither I nor xSai own the rights to any of these IF's; we are just recommending them to people as we believe they deserve more recognition and people might actually end up enjoying them**. The list was made on itch.i*o* and so, unfortunately, will have to be accessed from there for anyone wanting to access them from here. The list also had to be split into separate parts as we ran out of characters to use. All the IF’s are completely text-based, a few using some visuals and/or images, but none of them are full Visual Novels. Almost all of the IF's are made in Twine, with a few being made in ChoiceScript, Ren'py, or some other engine. Most of the IF's are free-to-play, some are pay-to-play, and some are free until they're completed and/or a price is decided. Some of the IF's have extra DLC's or bonus side content on their itch.i*o* page or on the author's patreon, which are either free-to-play or pay-to-play. Most of the IF's can be played in a browser (works best in the itch.i*o* app, Chrome, Firefox and some other browsers. Not guaranteed to work in every browser) with some also having a download option, but there are some IF's that only have a download option and no browser one. Most of the IF's can be played on PC and mobile, but some are not compatible for mobile. A lot of the IF's are also unfinished WIP's (Work In Progress); some of them are already completed, close to completion, just started, or may have been discontinued. Some of the links of the IF's also don't work, stop working for a while before working again, or ask for a password to access; perhaps due to being discontinued, shut down for maintenance, or for some other reason. We will continue to keep updating the list as we find more IF’s. We also have a discord server, a lemmy community, a subreddit, a tumblr blog, and a cohost page dedicated just for this. If you, or anyone else have any IF’s you want to recommend, feel free to share them on here, the three itch.i*o* topics, the discord server, the subreddit, the tumblr blog, or the cohost page **(They have to be text-based IF’s from itch.i*o* and need to have at least some kind of interactivity. IF’s from other sites, Visual Novels, or some other type of game will not be accepted)**. Or if you just want to talk, or ask me for some suggestions on which IF's to try, then feel free to do that as well. Anyway, thank you for your time, and I hope you have a good day, folks. Cheers!
>**[Twine games with character customization - Part 1](https://itch.io/t/1763600/twine-games-with-character-customization-part-1)**
>**[Twine games with character customization - Part 2](https://itch.io/t/1910939/twine-games-with-character-customization-part-2)**
>**[Twine games with character customization - Part 3](https://itch.io/t/2424612/twine-games-with-character-customization-part-3)**
Somnipathy - Point and click horror adventure
Did you like tell tales walking dead series, but wanted more 'gameplay'?
Miss exploring the strange and colorful worlds of old school [#adventuregame](https://mastodon.gamedev.place/tags/adventuregame) like monkey island?
Miss old school [#survivalhorror](https://mastodon.gamedev.place/tags/survivalhorror) like the original [#clocktower](https://mastodon.gamedev.place/tags/clocktower) series?
Then this [#wishlistwednesday](https://mastodon.gamedev.place/tags/wishlistwednesday) take a look at [#somnipathygame](https://mastodon.gamedev.place/tags/somnipathygame)! This [#pixelart](https://mastodon.gamedev.place/tags/pixelart) [#horror](https://mastodon.gamedev.place/tags/horror) comes out this September, so try the demo on Steam!
[https://store.steampowered.com/app/2069260?utm\_source=fediverse](https://store.steampowered.com/app/2069260?utm_source=fediverse)
[\#indiegame](https://mastodon.gamedev.place/tags/indiegame) [#godotengine](https://mastodon.gamedev.place/tags/godotengine)
[@gaming](https://lemmy.ml/c/gaming)
[@adventuregames](https://lemm.ee/c/adventuregames)
cross-posted from: https://ttrpg.network/post/27970929
> Recently the server staff received an e-mail telling them to moderate the Discord server and the server chat on what they deem to be "appropriate."
>
> Below is a message from owner of the server.
>
> > Free Speech Under Attack
> >
> > Dear friends, I don't often post announcements of this sort, but I feel it's very important for you all to know what's currently going on.
> >
> > From the very start, over 15 years ago, one of the key founding principles of MinecraftOnline has been [free speech](https://minecraftonline.com/wiki/Free_Speech). What started out as an uncontroversal, common sense policy, has proved to be a cornerstone of this increasingly unique community. As time has passed and Western society has wavered back and forth in its political leanings, free speech has repeatedly come under attack for political reasons. It has now become common to see arrests for posts on social media in countries such as Britain and Germany, in the name of political control, which have overtaken the numbers even of traditionally totalitarian countries such as China and Russia - a truly dystopian nightmare for freedom of expression and personal liberty.
> >
> > Throughout this decade and a half of change, MinecraftOnline has held steadfast to its libertarian principles, and remained an oasis of freedom and openness in an increasingly closed and controlled internet. That is, until now.
> >
> > Microsoft, through their subsidiary Mojang, have issued an ultimatum to MinecraftOnline. We have been told to do away with our free speech policy (which long pre-dates Microsoft's acquisition of Mojang), within 7 days, or face a a permanent block. If that happens, nobody will be able to play on MinecraftOnline again, and the 15-year history of this beloved server will come to a sudden and bitter end. The full email we have received today, signed facelessly only as "Mojang Enforcement", is included below.
> >
> > The email makes extremely vague claims about "harmful interactions" and "harmful comments", and we are asking Microsoft to clarify what specific interactions and comments they consider harmful. In the meantime, please spread the word, share this info on social media. Defend free speech.
> >
> > -SlowRiot
Team up as two quirky construction workers in this fun 2-player co-op platformer! Carry a fragile glass window through colorful levels filled with challenges...
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