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Fallout season 2
cross-posted from: https://lemmygrad.ml/post/10323922 > I'm, uhh, watching it > > And it's, erm, alright so far > > ![charlie kirk](https://lemmy.ml/api/v3/image_proxy?url=https%3A%2F%2Flemmygrad.ml%2Fpictrs%2Fimage%2F0ca4bc37-3920-4386-9131-77519bba026a.webp "emoji charlie-kirk") > > (I don't know why I used that emoji, nobody @ me) > > No, but seriously, I'm on episode 3, almost at episode 4. > > No spoilers, plz. > > I kinda expected the series to go downhill with this season but it's good so far.
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Having played Alwa's Legacy first, I did not expect this ending! Great game, although I like the sequel better ☺️
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Killing this thing is arguably the most fun any game has ever been
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In KARANTIIN you can use anything you find. Manage your inventory, monitor your vital stats (food, thirst, health, bleeding, radiation,infection), search for supplies, and fight to stay alive. The game features an open world and two additional game modes. Trailer https://youtu.be/jxZk2k4XDLw
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The folk tale that inspired Dreams on a Pillow tells of a mother who rushes into her home to retrieve her baby before fleeing, only to realise that she has escaped with a pillow instead. In the game, she spends her days trying to make her way to Lebanon after the massacre at Tantura, and the nights dreaming of the Palestine she knew as a child. Putting the pillow down lets her move through the game’s scenarios more freely, but invites nightmares and hallucinations. Abueideh estimates that it will take two years to complete; heartbreakingly, the crowdfunding page contains an assurance that “a clear plan for the completion of the game has been put in place to ensure continuity in the case of Rasheed’s disappearance, injury or demise at the hand of the continuously expanding Israeli aggression in the West Bank”. In the city of Nablus in the West Bank, Rasheed Abueideh owns a nut roastery, where he works to provide for his family. He is also an award-winning game developer. A decade ago, as the 2014 Gaza war raged, he created a harrowing video game called Lilya and the Shadows of War, about a man trying to find safety for his daughter and himself – but as missiles fall around them, it quickly becomes clear that there is no safety. When the game was released in 2016, it was initially rejected by Apple on the grounds of inappropriate content, a decision reversed after a week of outcry. Despite the acclaim and attention that Lilya received, however, Abueideh has not been able to raise funding for his next game through conventional means. The game he envisions, Dreams on a Pillow, is about the 1948 Nakba, told through a folk tale about a mother in the Arab-Israeli war, in which more than half the Palestinian population was displaced. He tells me that his game has been rejected almost 300 times, by publishers and providers of cultural grants, for being too controversial, too much of a risk. “Talking about the Palestinian story was always forbidden,” he says. “Crowdfunding was our only option, but even that would not work for me because all the major crowdfunding platforms do not recognise Palestine,” says Abueideh. The team turned to LaunchGood, a Muslim-focused platform, where it met its funding goal on 7 January.
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[Question about running the game natively on Mac] Xbox Wireless Controller not working for the game Night in the Woods, even with Enjoyable
cross-posted from: https://lemmy.ml/post/40763533 > Xbox Wireless Controller not working for the game Night in the Woods, even with Enjoyable > > So, I have been trying so hard to play natively Night in the Woods with my Xbox Wireless Controller, but I read that apparently, Night in the Woods didn't map the Xbox Controller properly on Mac. I tried to use Enjoyable, but it is doing nothing in the game. I tried to wrap it on Steam, but it is doing nothing. The only way it works is with CrossOver, but the game lags compared to how it runs on native. Is there a fix for this? > > I have a Macbook 2019 Intel Chip, with all the Max specs of the time.
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If you like TF2, sign in the petition #FixTF2 #SaveTF2
A couple of years ago, the TF2 community came together with the #SaveTF2 movement, which managed to get a reaction from Valve but little more than that. The game has gotten some bug fixes, VScript support and 64-bit builds, but there's been **no** action taken against the true problem -- the bot crisis. This timeless masterpiece has been plagued by cheater bots in its casual matchmaking mode for over 5 years, making it frustratingly hard to play, without resorting to community servers. VAC is a complete joke and the lack of response from Valve is deplorable, for a game that is otherwise well known for making great games. For the past few weeks, lots of content creators have been posting calls to action, investigations (such as the great [two](https://youtu.be/2stmQfv93oQ) [parter](https://youtu.be/nnuxHZm73PU) from Zesty) and opinions, all culminating in a main effort: the save.tf petition. At the moment, it's approaching 200k signatures! If you appreciate the game, help us out by signing the petition :D
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cross-posted from: https://lemmygrad.ml/post/10227076 > What games from the Steam Winter Sale have you gotten? > > Might get the, erm, Japanese Stonks simulator on this list LMAO
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Krafton, the publisher behind PUBG: Battlegrounds and the Subnautica franchise, has officially started its aforementioned transition to its future as an AI-first company. The first major move towards this future is a company-wide voluntary resignation program. Krafton recently announced that it would be shifting strategies with the goal of becoming an AI-first company. The publisher behind PUBG and Subnautica revealed that it would be "prioritising AI as a central and primary means of problem-solving," and "fostering change in change in individuals and organisations, increasing company-wide productivity," all in the name of growth and corporate value. This prior announcement was followed by a report out of Business Korea that claims Krafton has opened a new voluntary resignation program in order to encourage people to "support members in proactively designing their growth direction and embarking on new challenges both inside and outside the company amid the era of AI transformation." Effectively, Krafton is both giving employees a way out of the company if they don't want to be part of Krafton's new AI-first future, and reducing its head count and internal frictions.
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[@gaming](https://lemmy.ml/c/gaming) I'm new here so I hope I linked to the group right lol. Anyone play State of Decay 2? Been playing for a while and the game has been broke for quite a while. So they fix some old broke, add new features, break some more stuff, than we back to square 1 again with new and old problems. Curious if the game should just RIP?
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Download Eden a Switch emulator as long as you can
cross-posted from: https://beehaw.org/post/22388618 > It's reported that the Google Play store entry of Eden emulator (a Switch emulator) is no longer available. We don't know the reason, but my educated guess is that Nintendo might have striked. I recommend to download current official clean builds and source code for backup, just in case you want to use it later. > > * Homepage: https://eden-emu.dev/ > * Downloads: https://github.com/eden-emulator/Releases/releases/ > * Source: https://git.eden-emu.dev/eden-emu/eden > > I personally still use last official build of Yuzu, even today (playing Tears of the Kingdom). I never tried Eden, but it might be useful to archive it, so I do not need to download builds of others if I can't build it from source for any reason. > > Here is a random article about this subject: https://www.androidauthority.com/play-store-first-nintendo-switch-emulator-3597451/
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The highest-rated games and what the people say
cross-posted from: https://lemmy.zip/post/56076710 > TLDR: To know if a game was good before playing, I read many (Backloggd) reviews, then decided. There is a reason for why it has the score that it does, but I couldn't trust it blindly. > > This is that, applied to roughly the top 0.2% of games and in the form of a spreadsheet, though I will keep at it: > https://cryptpad.fr/sheet/#/2/sheet/view/X1Nb6ruJC5reUQvkfEIV19VmbxQJ8-VU9PUFQiU2htM/embed/ > > The rest of this post is just me explaining why I did this so if you want you can ignore my yapping. We've all probably found a book, movie, game or whatever else that is "critically acclaimed" disappointing, or maybe even quite bad. I felt that way with TotK, for example. > > That's not the only time something like that happened to me, but recently it made me question if there could be a way to know with greater certainty if a game is worth playing it or not. Being critically acclaimed and having a high average score is not the best way to tell that, since it hides all kinds of problems that the public may have with a game. > > So, to be able to tell if there were significant problems, I jumped straight into Backloggd, which is a video game review site. Users are the ones that make the reviews and like them, and you can also see the amount of likes a review has and comment. That may seem trivial but some other sites don't offer the ability to like reviews (Metacritic), and some others do offer it, but don't show the exact amount of likes a given review has (GameFAQs). That's why I chose only Backloggd, because aside from being popular, it makes it easy to judge which are the biggest problems that people have with a game, and if said problems affect a significant amount of people. > > Basically, my initial idea was to just look at the top reviews that the highest rated games had. Then I would see if they were really beloved or if they were actually controversial. As said, the average score is very good at hiding that; and as a matter of fact, I've already seen a case of a "5 star" game with negative reviews at the top when sorted by the number of likes. > > Still, I am aware that someone liking a review doesn't necessarily mean that they are in full agreement with the reviewer's opinion or with the rating that they give the game. For example, in a review I wrote not long ago on Mother 3, I gave the game 3 stars (haha, also I still liked it). However, the two people that liked the review had given the game 5 stars. I don't know if that's because they found the review interesting, well-written, or funny, but at least in reviews with a higher amount of likes there is sure to be a group of people that does agree with was is said. I'll admit, this isn't a perfect way to know how many people agree with a certain opinion, but I really don't know another review site that offers something better. > > Anyways, I looked for controversial games among the highest rated and proceeded to exclude them from what you could say is my "to-play list". > > At that time, I didn't even read through any reviews. I was just looking to finish as soon as possible. It didn't feel right for me to ignore something like Silksong without having any idea on what kind of issues it could have, but still I kept on going for a while like that. I only changed this after looking into the review page of a fan-game I'm quite fond of (read as: I love it), which is Ring Racers. The page is filled with negative reviews, which isn't unexpected given the type of game it is. So, I got to reading them. The majority of their gripes were reasonable, but the thing is, even after all of that I didn't feel like they'd shown what the problem with the core of the game was, so my opinion has hardly changed. After going through that I made sure to go back and start doing this for real, and the result is this list. > > Right now what I do is read through mostly negative reviews on a game, from the most-liked one to the last one with at least 10% as many likes as the one on top. While I read, I copy the things that stick out the most, those being the aspects of a game that would probably diminish my enjoyment of it. I don't really feel the need to copy down every minor complaint, because I'd rather keep the pages brief. Finally, if what I have collected at the end doesn't point towards a game being that bad, or if only a small minority of people complain about the game, then it passes. So in the end, until there is proof against it, I'll consider the rating to be justified. > Oh yeah, and I never take the story into account for anything, so I've excluded every single VN I've seen. Not that I hate stories in general, but that's quite another subject. > > One last thing, about the fact that: "While I read, I copy the things that stick out the most, those being the aspects of a game that would probably diminish my enjoyment of it". Obviously I do this list for myself and I can't possibly get rid of my own bias, but still I think it could be of use to others. In essence, it's a place where the gripes that some reviewers may have with the highest-rated games are condensed, so it can be useful for anyone that may be questioning whether to play any of them. And if that's not the case, at least it can serve to show Backloggd for those who may not have known of it. There's some really good reviewers over there.
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GoldenEye is one of the most iconic and best shooters of the N64 and previous generations, but did you know that based on a false premise, Rare was worked for a YEAR on an HD REMASTER planned to come out for the 360?? Join me as we take a look at the CANCELLED Remaster of 007 GoldenEye and what could have been.
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cross-posted from: https://lemmy.world/post/13311273 > They just joined the Fediverse as well at: > > https://mastodon.gamedev.place/@themirrorgdp > > I've never played Roblox or Fortnite so I have no reference there. But The Mirror, while still Alpha, was lots of fun to try out and works just fine on Linux out of the box for me on Debian using the Itch Flatpak.
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When was the last time you actually laughed while playing a game?
cross-posted from: https://lemmy.world/post/37932218 >Yesterday I played the demo of the new game Dispatch and it is all beautifully written, but at some point, while presenting the team in-game, there was a casual funny line, pronounced by a voice off-screen, so without graphical support and I just burst out laughing (I was alone at home, so not pressed by social influence of any kind). > > When I stopped, I realized how uncommon this has become lately. > As a kid, I found LucasArts games extremely funny and I laughed more than occasionally, but this aspect of video game entertainment has been dying out. > > When was the last time you actually laughed out loud while playing a game for something that was actually designed as funny (no Fortnite or CoD shenanigans stories please)?
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cross-posted from: https://lemmy.world/post/40095706 > No Half-life 3 rule...
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cross-posted from: https://ttrpg.network/post/27970929 > Recently the server staff received an e-mail telling them to moderate the Discord server and the server chat on what they deem to be "appropriate." > > Below is a message from owner of the server. > > > Free Speech Under Attack > > > > Dear friends, I don't often post announcements of this sort, but I feel it's very important for you all to know what's currently going on. > > > > From the very start, over 15 years ago, one of the key founding principles of MinecraftOnline has been [free speech](https://minecraftonline.com/wiki/Free_Speech). What started out as an uncontroversal, common sense policy, has proved to be a cornerstone of this increasingly unique community. As time has passed and Western society has wavered back and forth in its political leanings, free speech has repeatedly come under attack for political reasons. It has now become common to see arrests for posts on social media in countries such as Britain and Germany, in the name of political control, which have overtaken the numbers even of traditionally totalitarian countries such as China and Russia - a truly dystopian nightmare for freedom of expression and personal liberty. > > > > Throughout this decade and a half of change, MinecraftOnline has held steadfast to its libertarian principles, and remained an oasis of freedom and openness in an increasingly closed and controlled internet. That is, until now. > > > > Microsoft, through their subsidiary Mojang, have issued an ultimatum to MinecraftOnline. We have been told to do away with our free speech policy (which long pre-dates Microsoft's acquisition of Mojang), within 7 days, or face a a permanent block. If that happens, nobody will be able to play on MinecraftOnline again, and the 15-year history of this beloved server will come to a sudden and bitter end. The full email we have received today, signed facelessly only as "Mojang Enforcement", is included below. > > > > The email makes extremely vague claims about "harmful interactions" and "harmful comments", and we are asking Microsoft to clarify what specific interactions and comments they consider harmful. In the meantime, please spread the word, share this info on social media. Defend free speech. > > > > -SlowRiot
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Team up as two quirky construction workers in this fun 2-player co-op platformer! Carry a fragile glass window through colorful levels filled with challenges...
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cross-posted from: https://lemmygrad.ml/post/9744151 > *Ocarina of Time* remake incoming (and probably by extension a *Majora's Mask* remake). > > They're probably going to somehow tie it to BOTW and TOTK by retconing some stuff. Nobody @ me, but I totally see that happening. Rauru will transform into his TOTK self in the Temple of Light, if they decide to put that scrapped temple in there. > > Your thoughts? > > Well, that's what I think, anyway. > > But yes, Nintendo is teasing a Zelda / LEGO collaboration and I suspect that this is just part of a marketing campaign for the new rumored (but not confirmed!) *Ocarina of Time* remake. > > Oh God > > Just make a *The Legend of Zelda* game that's a sequel to both *Ocarina of Time* and *Majora's Mask*, Nintendo! Do it, you cowards!
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