Has anyone noticed all the train games hitting Steam lately? Here's one that looks pretty badass, Denshattack!, with some very striking graphics.
Anyone else hyped for this? Looks like the perfect game for perfecting runs.
Watch Dogs Legion is a great game thanks in large part to its incredible recruitment mechanic. It's got its flaws and limitations, but Legion laid the groundwork for what could have been a great feature going forward. Too bad Ubisoft killed Watch Dogs.
I'll probably get it eventually, but I'm curious about how folks are finding it on day 1.
Got to say I'm pretty disappointed to see lots of negative reviews on steam talking about performance issues and optimization problems, while Gearbox evidently still had the time and resources to put together more than $100 in day 1 DLC.
I have a merely 3 year old PC I bought for 1500€ a 5600x and 3060ti, yet it for some reason can't run cronos, a single player linear game, on low settings without constant lags
The whole game consists of grayscale. There is simply nothing that would require the computing power
And its not really a realistic progress of computing requirements, while they state that my entry level ryzen 5 5600x can run it on optimal settings, for some reason they require an extremely up to date GPU, which just tells me that they just crammed in every kind of graphics tech so their Grayscale smog looks better
The Federal Trade Commission's request for an injunction stopping that acquisition heads toward opening arguments this week, the federal regulator cites one piece of what it calls "powerful evidence" that it can't trust Microsoft's assurances. In short, as the FTC puts it, "Microsoft's actions following its 2021 acquisition of ZeniMax speak louder than Defendants' words."
cross-posted from: https://hexbear.net/post/1478095
> I'm sorry, but I like the "Catholic lore" oozing from this series (even though I don't like Catholicism, oddly enough).
Top ones I know of these days are siege, but some people have made a case that dead by daylight is pretty bad as well. Like if any of you remember the Xbox 360 Halo days. I think those would pass for toxic today. What do you guys think? Is the most toxic community out there in gaming?
Hi mates,
I am new to linux knows very very basic linux like using it for more then year know how to sort little issues etc. I have my laptop with me having specs as following:
**Hp Elitebook 840 G4
Core i5 7th Gen
8gb Ram
256 gb SSD
Full Hd 1080 maybe resolution
Currently using Fedora KDE Edition **
Use for basic working sometimes it gets load sometimes but still a good one.
Help me if you can install Tekken 7 or if not then tekken 3 will work for me as well.
I dont litterly know anything fully technical so kindly if you gonna tell me explain it to be with step by step detailes please and let me know each thing. It'll be great help 🤞
Note: If Tekken 7 can't be installed on fedora or need anything else to change, kindly recommend me, mostly i have used debian based systems and rest i have is fedora so if anything is nkt suitable, let me know please.
Gonna post in multiple communities to get extra help. Thank you
I personally have a huge backlog of games I'm happily playing through on the deck. And, having been burnt a few times (Cyberpunk, No Mans Sky ..), I very rarely buy new full priced games anyway (better to wait for a discount and some patches!)
But according to this rather clickbate article ...
> In the last month alone, we’ve seen three disappointing examples of games that are too demanding for the Deck. Star Wars Outlaws is unplayable on Low settings, even with FSR set to “Ultra Performance.” Warhammer 40,000: Space Marine 2 can’t reach a steady 30fps at the lowest quality setting. And based on the demo, Final Fantasy 16 is unplayable without FSR and Frame Generation, and afflicted with stuttering and horrible frame pacing with those scaling features enabled.
cross-posted from: https://hexbear.net/post/1700516
> Damn.
>
> 10,000 puzzles and counting?
>
> And I love puzzle games, but this seems excessive (but also tempting).
I have always thought that graphics don't do as much at making a game beautiful as it's art style. The visual medium that video games employ allow them to show us anything literally so why stick with a realistic render of everyday people when it's so easily forgettable?
Games that have a more realized, distinctive look to them always have more staying power in our hearts, particularly older games.
The game Gris is one such example, it rendered me speechless when I started playing it, made me laugh with amazement at how it's world moved, looked and breathe as though something like a different reality.
There is so much construction in Gris, so many meticulous careful design choices that it's amazing it even plays as smoothly as it does. This is a video game about the exploration of grief, every level and scenario and cutscene is speaking in a intriguing metaphor of death, life and utterness of destruction and loss.
However, Gris never forgets it's video game roots and this is what impresses me the most about it. From the first button you press to the last walk-off moment, every level and puzzle is designed with an expert knowledge of how metroidvania games execute exploration. What I mean by that is that the developers very clearly have thought of how the camera angle affects what path we take, the sound cues to inform you of an action without telling you outright, the visual cues and then the level design itself that is so nonlinear in it layout but still ends up to the exact point from where you continue forward. It never feels like you're going along a straight line, it feels like you're discovering your own path forward, as if the game world is opening itself up to you and maintaining that illusion showcases the thought and effort put into each of Gris's amazing looking levels.
I don't want to talk about the story a whole lot because of how abstract it is, there are no dialogues, not even screen texts beyond explaining the button prompts and new powers. There is a lot to think about and a lot of visuals and music that you experience as you play through it that talking about it feels like diminishing the effects of it.
What I can talk about is that, it is short and of course I really liked the gameplay specially the later stages because of the amount of control you get as you unlock more powers in the game. The puzzles become really alive and though they are never difficult to figure out they still have that satisfying "a-ha!" feeling to them when you figure out what to do. Exploration is always rewarded with collectables and there is an in-game achievements section as well to encourage replayability and a chapter select after the game ends.
Overall, 8.5/10 Gris is a short but memorable experience about death, loss and ultimately acceptance and while it never gets to be dark and harrowing in terms of visuals, it still makes you feel plenty of sadness. Highly highly recommended and it's on Game Pass.
Turbo Overkill is a fantastic boomer shooter. The gameplay is really flawless from chainsaw legs to mid-air dropkicks, the pacing is highly satisfying. Every level escalates chaos with vehicle mayhem, bounty hunts, and zero-g grappling. The game mechanics are constantly evolving and never monotony never creeps in. Then there's the synthwave soundtrack that really keeps the adrenaline going.
While other retro games like Selaco nail nostalgia, Turbo Overkill is a complete package. It's got a lot of polish and superior variety. Highly recommend checking it out if you like shooters.
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