I thought it might be interesting to check all the version differences of Final Fantasy 7, as SquareEnix announced a new version is coming to Steam. I speculate it will be based on the Switch release from 2019. I found the following Wiki article to be interesting and want to share:
https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_version_differences
> The following is a list of version differences between releases of the original Final Fantasy VII. The versions primarily covered are of the original PlayStation release, and the PC port which it is based on, as they are the two significant releases for the game. Re-releases are based on either of these two platforms. The original PlayStation version also details differences between the Japanese release and the International version, which includes the changes made for the rest of the world.
```
Contents
1 PlayStation
2 NTSC and PAL version
2.1 Midgar
2.2 Chocobo Farm
2.3 Junon
2.4 Corel Region
2.5 Gold Saucer
2.6 Nibelheim
2.7 Temple of the Ancients
2.8 Forgotten Capital
2.9 Gaea's Cliff
2.10 Whirlwind Maze
3 International
4 PC (1998 version)
5 PlayStation Network
6 PC (2012 version)
7 Mobile
8 Eighth generation and later of video game consoles
8.1 PlayStation 4
8.2 Xbox One and Xbox on PC
8.3 Nintendo Switch
8.3.1 Patches
9 PlayStation Classic
10 Citations
11 External links
```
Am I the only one who thinks that Nvidia is analyzing the gameplay footage you play, to feed their Ai tools? And you login with your account in their cloud, in example your Steam account. They have access to everything theoretically. The Ai can analyze everything...
I was about to try the free tier to play games that do not work on Linux. Streaming could be a way to at least play some of the games I could not otherwise. The cool thing is, I have full access to my Steam library and do not need to buy games for this service. But I really dislike the idea that Nvidia could use all of the information to feed their Ai.
Anyone have experience with this gaming system.
Thinking it may be fun for our family of 4 (2 young teens), but I have never seen it in person or talked to someone who has.
Not sure if it's age appropriate or actually good. We like simple dancing games and motion games and still have the Wii out, but don't like things talking to us like children or similar infantilism.
In a response to [an article](https://archive.is/20250611133559/https://www.bloomberg.com/news/articles/2025-06-11/inside-the-dragon-age-debacle-that-gutted-ea-s-bioware-studio?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc0OTY0ODYyOCwiZXhwIjoxNzUwMjUzNDI4LCJhcnRpY2xlSWQiOiJTWFAxSUZUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0D0urTjRUJqH0oOP38TpvlX4HOdjPQ-V_tc8l2kNFWg) written for Bloomberg by Jason Schreier investigating the ten year "development turmoil," lead level designer Brian J. Audette refutes the notion that the game was "compromised" in a post on their bluesky account.
The full post reads:
> Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I'm damn proud of it and the team. We couldn't have made a _better_ Dragon Age, only a _different_ one.
cross-posted from: https://ttrpg.network/post/27970929
> Recently the server staff received an e-mail telling them to moderate the Discord server and the server chat on what they deem to be "appropriate."
>
> Below is a message from owner of the server.
>
> > Free Speech Under Attack
> >
> > Dear friends, I don't often post announcements of this sort, but I feel it's very important for you all to know what's currently going on.
> >
> > From the very start, over 15 years ago, one of the key founding principles of MinecraftOnline has been [free speech](https://minecraftonline.com/wiki/Free_Speech). What started out as an uncontroversal, common sense policy, has proved to be a cornerstone of this increasingly unique community. As time has passed and Western society has wavered back and forth in its political leanings, free speech has repeatedly come under attack for political reasons. It has now become common to see arrests for posts on social media in countries such as Britain and Germany, in the name of political control, which have overtaken the numbers even of traditionally totalitarian countries such as China and Russia - a truly dystopian nightmare for freedom of expression and personal liberty.
> >
> > Throughout this decade and a half of change, MinecraftOnline has held steadfast to its libertarian principles, and remained an oasis of freedom and openness in an increasingly closed and controlled internet. That is, until now.
> >
> > Microsoft, through their subsidiary Mojang, have issued an ultimatum to MinecraftOnline. We have been told to do away with our free speech policy (which long pre-dates Microsoft's acquisition of Mojang), within 7 days, or face a a permanent block. If that happens, nobody will be able to play on MinecraftOnline again, and the 15-year history of this beloved server will come to a sudden and bitter end. The full email we have received today, signed facelessly only as "Mojang Enforcement", is included below.
> >
> > The email makes extremely vague claims about "harmful interactions" and "harmful comments", and we are asking Microsoft to clarify what specific interactions and comments they consider harmful. In the meantime, please spread the word, share this info on social media. Defend free speech.
> >
> > -SlowRiot
Krafton, the publisher behind PUBG: Battlegrounds and the Subnautica franchise, has officially started its aforementioned transition to its future as an AI-first company. The first major move towards this future is a company-wide voluntary resignation program.
Krafton recently announced that it would be shifting strategies with the goal of becoming an AI-first company. The publisher behind PUBG and Subnautica revealed that it would be "prioritising AI as a central and primary means of problem-solving," and "fostering change in change in individuals and organisations, increasing company-wide productivity," all in the name of growth and corporate value. This prior announcement was followed by a report out of Business Korea that claims Krafton has opened a new voluntary resignation program in order to encourage people to "support members in proactively designing their growth direction and embarking on new challenges both inside and outside the company amid the era of AI transformation."
Effectively, Krafton is both giving employees a way out of the company if they don't want to be part of Krafton's new AI-first future, and reducing its head count and internal frictions.
To Whom It May Deeply Concern,
I write to you not with courtesy, nor diplomacy, but with a blazing fire of indignation and righteous fury over the suffocating, authoritarian, and frankly disgusting actions of your organization. Collective Shout - an entity that masquerades as a moral guardian - has become nothing short of a censorship machine, functioning under a warped, puritanical crusade to erase anything that doesn't fit your rigid and Cherry-picked version of "appropriate" content. Your behavior is not that of a benevolent protector of society, but that of an ideological inquisition seeking to annihilate freedom of expression wherever it dares to show a shred of originality, edge, or nuance.
Let me be unequivocal - your group has no moral high ground. You do not represent "all women." You do not speak for society. And you most certainly do not speak for the millions of us who value artistic liberty, diverse storytelling, and the personal responsibility to choose what media we consume. You are not a grassroots watchdog. You are a self-appointed, unelected censorship lobby, whose behavior reeks of the same Orwellian overreach one might expect from repressive regimes.
Let’s get right to it. Your efforts to pressure Valve (Steam) and indie platforms like Itch.io into delisting and banning games - particularly ones that explore adult themes, anime-styled art, edgy humor, sexuality, or uncomfortable subject matter - are not only anti-consumer, but blatantly authoritarian. You paint all creators with the same broad brush, declaring their content harmful or exploitative, while ignoring context, nuance, genre, intent, and even satire.
Worse yet, you treat adults as if they are infants incapable of making their own decisions, demanding companies act as your moral police. You Cherry-pick games out of thousands, often misrepresenting them, weaponizing outrage, and demanding total erasure from the public sphere - not regulation, but outright obliteration.
This is not advocacy. This is ideological fascism dressed in progressive drag.
You’ve reduced a complex, multifaceted cultural medium like video games - a legitimate form of art - to a battlefield for your performative outrage and virtue signaling. Your idea of helping women or protecting children apparently includes silencing artists, crushing small developers, and bulldozing consumer agency into the dirt.
And don't even get me started on your hypocrisy. You rally against fictional content while staying suspiciously silent on real-world abuses that aren’t politically convenient or ideologically aligned. You have no issue rallying your digital pitchforks against harmless visual novels or fan-made indie games, but where is your energy when it comes to holding major corporations accountable for systemic exploitation in media, fashion, or advertising?
You see, your activism is selective, convenient, and ideologically filtered. You only care when it serves your brand. You don't protect people; you curate narratives. And you dare to insult the intelligence and autonomy of every free-thinking adult in the process.
I speak as a centrist, someone who believes in balance - in protecting the vulnerable without infantilizing society or handing over our civil liberties to mobs of moral puritans. I also speak from a mildly conservative perspective when I say: enough is enough.
You are not the solution. You are part of the problem.
You’re not just silencing perverse or extreme content (which already has laws and community moderation in place). You’re silencing weirdness, art, criticism, uncomfortable stories, and mature themes, and you're doing so under the false pretense that you are "protecting" people. The truth is, you don't trust people to think for themselves. And what’s worse - you don't want to.
And what do you think happens when organizations like yours suppress, stifle, and silence under the guise of righteousness? You drive people underground. You create resentment. You provoke backlash. You feed the very anti-feminist and anti-progressive sentiments you claim to oppose.
Congratulations. You’ve helped burn the bridge to discourse and torched it in self-congratulatory flames.
In the heart of justice and the restoration of creative freedom, I call upon your moronic organization - or any platforms you have influenced through coercion - to reverse and revoke every single action taken against affected games and developers. This includes but is not limited to: restoring delisted games, reinstating wrongfully banned creators, and issuing public apologies to the individuals and small studios you’ve dragged through the mud. The damage you've caused - reputational, financial, emotional - is not something that should be swept under the rug. You owe the global indie development community a reckoning. You must repair what you’ve broken, admit the overreach, and stand down from policing artistic expression that falls outside your moral doctrine. Otherwise, history will remember your group as a blight on creative culture - a bitter footnote in the timeline of digital censorship, authoritarian activism, and social overreach.
You are free to hold your values. But you are not free to enforce them on others under threats, manipulation, or corporate pressure. We didn’t elect you. We didn’t ask for your judgment. We don’t want your crusade.
Stop harassing game platforms.
Stop treating artists as criminals.
Stop silencing those who don't think like you.
And above all else, stop pretending you’re doing this for anyone’s benefit but your own self-righteous vanity.
Because if you continue on this course, rest assured - a cultural pushback will come. You are already being viewed by many not as protectors, but as moral tyrants. And history does not remember tyrants fondly.
You have every right to exist. But you do not have the right to dictate what the rest of us can see, play, create, or enjoy.
Stay out of our libraries. Stay out of our hard drives. And for the love of liberty, stay out of our lives.
Sincerely and unapologetically,
A Centrist Who's Had Enough
[\#Disney](https://mas.to/tags/Disney) makes a kart racing game called "[#SPEEDSTORM](https://mas.to/tags/SPEEDSTORM)" (Mickeyo Kart)
It's not great, but my favorite part is how it's all these cartoons like Mickey and Donald Duck and then Jack Sparrow's there like "Wait, I'm in this too!?"
[\#gaming](https://mas.to/tags/gaming) [#videogames](https://mas.to/tags/videogames) [@gaming](https://lemmy.ml/c/gaming)
A lot of game specific subreddits post update announcements, which were how I heard about stuff like that before I switched to Lemmy. On here, there's not enough people yet for communities like that, so I'm looking to see how many people would be interested in a community that collects and shares news about game updates
cross-posted from: https://lemmy.world/post/37932218
>Yesterday I played the demo of the new game Dispatch and it is all beautifully written, but at some point, while presenting the team in-game, there was a casual funny line, pronounced by a voice off-screen, so without graphical support and I just burst out laughing (I was alone at home, so not pressed by social influence of any kind).
>
> When I stopped, I realized how uncommon this has become lately.
> As a kid, I found LucasArts games extremely funny and I laughed more than occasionally, but this aspect of video game entertainment has been dying out.
>
> When was the last time you actually laughed out loud while playing a game for something that was actually designed as funny (no Fortnite or CoD shenanigans stories please)?
Chroma Squad is a fantastic turn-based RPG that is both a loving homage to the Power Rangers, but also an ingenious look at the production of a TV series. Rather than fighting evil as the Crayon Box of Justice, you instead play a manager of a new Super Sentai show hoping to become the greatest show on television. It's a formula that works fantastically.
Valve Corporation, tired of paying arbitration fees, has removed a mandatory arbitration clause from Steam's subscriber agreement. Valve told gamers in yesterday's update that they must sue the company in order to resolve disputes.
The subscriber agreement includes "changes to how disputes and claims between you and Valve are resolved," Steam wrote in an email to users. "The updated dispute resolution provisions are in Section 10 and require all claims and disputes to proceed in court and not in arbitration. We've also removed the class action waiver and cost and fee-shifting provisions."
I thought it would be fun for my wife to try Valheim with my mates as her first PC game. Shes since taken over my PC and ive been relegated to my handheld and a chair from the kitchen. She even plays with my mates on her day off while I work. This has been the norm for months now. I have truly been cucked. Please send your condolences
The folk tale that inspired Dreams on a Pillow tells of a mother who rushes into her home to retrieve her baby before fleeing, only to realise that she has escaped with a pillow instead. In the game, she spends her days trying to make her way to Lebanon after the massacre at Tantura, and the nights dreaming of the Palestine she knew as a child. Putting the pillow down lets her move through the game’s scenarios more freely, but invites nightmares and hallucinations. Abueideh estimates that it will take two years to complete; heartbreakingly, the crowdfunding page contains an assurance that “a clear plan for the completion of the game has been put in place to ensure continuity in the case of Rasheed’s disappearance, injury or demise at the hand of the continuously expanding Israeli aggression in the West Bank”.
In the city of Nablus in the West Bank, Rasheed Abueideh owns a nut roastery, where he works to provide for his family. He is also an award-winning game developer. A decade ago, as the 2014 Gaza war raged, he created a harrowing video game called Lilya and the Shadows of War, about a man trying to find safety for his daughter and himself – but as missiles fall around them, it quickly becomes clear that there is no safety. When the game was released in 2016, it was initially rejected by Apple on the grounds of inappropriate content, a decision reversed after a week of outcry.
Despite the acclaim and attention that Lilya received, however, Abueideh has not been able to raise funding for his next game through conventional means. The game he envisions, Dreams on a Pillow, is about the 1948 Nakba, told through a folk tale about a mother in the Arab-Israeli war, in which more than half the Palestinian population was displaced. He tells me that his game has been rejected almost 300 times, by publishers and providers of cultural grants, for being too controversial, too much of a risk. “Talking about the Palestinian story was always forbidden,” he says.
“Crowdfunding was our only option, but even that would not work for me because all the major crowdfunding platforms do not recognise Palestine,” says Abueideh. The team turned to LaunchGood, a Muslim-focused platform, where it met its funding goal on 7 January.
A couple of years ago, the TF2 community came together with the #SaveTF2 movement, which managed to get a reaction from Valve but little more than that. The game has gotten some bug fixes, VScript support and 64-bit builds, but there's been **no** action taken against the true problem -- the bot crisis.
This timeless masterpiece has been plagued by cheater bots in its casual matchmaking mode for over 5 years, making it frustratingly hard to play, without resorting to community servers. VAC is a complete joke and the lack of response from Valve is deplorable, for a game that is otherwise well known for making great games.
For the past few weeks, lots of content creators have been posting calls to action, investigations (such as the great [two](https://youtu.be/2stmQfv93oQ) [parter](https://youtu.be/nnuxHZm73PU) from Zesty) and opinions, all culminating in a main effort: the save.tf petition.
At the moment, it's approaching 200k signatures! If you appreciate the game, help us out by signing the petition :D
cross-posted from: https://lemmy.ml/post/40763533
> Xbox Wireless Controller not working for the game Night in the Woods, even with Enjoyable
>
> So, I have been trying so hard to play natively Night in the Woods with my Xbox Wireless Controller, but I read that apparently, Night in the Woods didn't map the Xbox Controller properly on Mac. I tried to use Enjoyable, but it is doing nothing in the game. I tried to wrap it on Steam, but it is doing nothing. The only way it works is with CrossOver, but the game lags compared to how it runs on native. Is there a fix for this?
>
> I have a Macbook 2019 Intel Chip, with all the Max specs of the time.
cross-posted from: https://lemmygrad.ml/post/10227076
> What games from the Steam Winter Sale have you gotten?
>
> Might get the, erm, Japanese Stonks simulator on this list LMAO
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