Krafton, the publisher behind PUBG: Battlegrounds and the Subnautica franchise, has officially started its aforementioned transition to its future as an AI-first company. The first major move towards this future is a company-wide voluntary resignation program.
Krafton recently announced that it would be shifting strategies with the goal of becoming an AI-first company. The publisher behind PUBG and Subnautica revealed that it would be "prioritising AI as a central and primary means of problem-solving," and "fostering change in change in individuals and organisations, increasing company-wide productivity," all in the name of growth and corporate value. This prior announcement was followed by a report out of Business Korea that claims Krafton has opened a new voluntary resignation program in order to encourage people to "support members in proactively designing their growth direction and embarking on new challenges both inside and outside the company amid the era of AI transformation."
Effectively, Krafton is both giving employees a way out of the company if they don't want to be part of Krafton's new AI-first future, and reducing its head count and internal frictions.
cross-posted from: https://beehaw.org/post/22388618
> It's reported that the Google Play store entry of Eden emulator (a Switch emulator) is no longer available. We don't know the reason, but my educated guess is that Nintendo might have striked. I recommend to download current official clean builds and source code for backup, just in case you want to use it later.
>
> * Homepage: https://eden-emu.dev/
> * Downloads: https://github.com/eden-emulator/Releases/releases/
> * Source: https://git.eden-emu.dev/eden-emu/eden
>
> I personally still use last official build of Yuzu, even today (playing Tears of the Kingdom). I never tried Eden, but it might be useful to archive it, so I do not need to download builds of others if I can't build it from source for any reason.
>
> Here is a random article about this subject: https://www.androidauthority.com/play-store-first-nintendo-switch-emulator-3597451/
cross-posted from: https://lemmy.zip/post/56076710
> TLDR: To know if a game was good before playing, I read many (Backloggd) reviews, then decided. There is a reason for why it has the score that it does, but I couldn't trust it blindly.
>
> This is that, applied to roughly the top 0.2% of games and in the form of a spreadsheet, though I will keep at it:
> https://cryptpad.fr/sheet/#/2/sheet/view/X1Nb6ruJC5reUQvkfEIV19VmbxQJ8-VU9PUFQiU2htM/embed/
>
> The rest of this post is just me explaining why I did this so if you want you can ignore my yapping. We've all probably found a book, movie, game or whatever else that is "critically acclaimed" disappointing, or maybe even quite bad. I felt that way with TotK, for example.
>
> That's not the only time something like that happened to me, but recently it made me question if there could be a way to know with greater certainty if a game is worth playing it or not. Being critically acclaimed and having a high average score is not the best way to tell that, since it hides all kinds of problems that the public may have with a game.
>
> So, to be able to tell if there were significant problems, I jumped straight into Backloggd, which is a video game review site. Users are the ones that make the reviews and like them, and you can also see the amount of likes a review has and comment. That may seem trivial but some other sites don't offer the ability to like reviews (Metacritic), and some others do offer it, but don't show the exact amount of likes a given review has (GameFAQs). That's why I chose only Backloggd, because aside from being popular, it makes it easy to judge which are the biggest problems that people have with a game, and if said problems affect a significant amount of people.
>
> Basically, my initial idea was to just look at the top reviews that the highest rated games had. Then I would see if they were really beloved or if they were actually controversial. As said, the average score is very good at hiding that; and as a matter of fact, I've already seen a case of a "5 star" game with negative reviews at the top when sorted by the number of likes.
>
> Still, I am aware that someone liking a review doesn't necessarily mean that they are in full agreement with the reviewer's opinion or with the rating that they give the game. For example, in a review I wrote not long ago on Mother 3, I gave the game 3 stars (haha, also I still liked it). However, the two people that liked the review had given the game 5 stars. I don't know if that's because they found the review interesting, well-written, or funny, but at least in reviews with a higher amount of likes there is sure to be a group of people that does agree with was is said. I'll admit, this isn't a perfect way to know how many people agree with a certain opinion, but I really don't know another review site that offers something better.
>
> Anyways, I looked for controversial games among the highest rated and proceeded to exclude them from what you could say is my "to-play list".
>
> At that time, I didn't even read through any reviews. I was just looking to finish as soon as possible. It didn't feel right for me to ignore something like Silksong without having any idea on what kind of issues it could have, but still I kept on going for a while like that. I only changed this after looking into the review page of a fan-game I'm quite fond of (read as: I love it), which is Ring Racers. The page is filled with negative reviews, which isn't unexpected given the type of game it is. So, I got to reading them. The majority of their gripes were reasonable, but the thing is, even after all of that I didn't feel like they'd shown what the problem with the core of the game was, so my opinion has hardly changed. After going through that I made sure to go back and start doing this for real, and the result is this list.
>
> Right now what I do is read through mostly negative reviews on a game, from the most-liked one to the last one with at least 10% as many likes as the one on top. While I read, I copy the things that stick out the most, those being the aspects of a game that would probably diminish my enjoyment of it. I don't really feel the need to copy down every minor complaint, because I'd rather keep the pages brief. Finally, if what I have collected at the end doesn't point towards a game being that bad, or if only a small minority of people complain about the game, then it passes. So in the end, until there is proof against it, I'll consider the rating to be justified.
> Oh yeah, and I never take the story into account for anything, so I've excluded every single VN I've seen. Not that I hate stories in general, but that's quite another subject.
>
> One last thing, about the fact that: "While I read, I copy the things that stick out the most, those being the aspects of a game that would probably diminish my enjoyment of it". Obviously I do this list for myself and I can't possibly get rid of my own bias, but still I think it could be of use to others. In essence, it's a place where the gripes that some reviewers may have with the highest-rated games are condensed, so it can be useful for anyone that may be questioning whether to play any of them. And if that's not the case, at least it can serve to show Backloggd for those who may not have known of it. There's some really good reviewers over there.
GoldenEye is one of the most iconic and best shooters of the N64 and previous generations, but did you know that based on a false premise, Rare was worked for a YEAR on an HD REMASTER planned to come out for the 360??
Join me as we take a look at the CANCELLED Remaster of 007 GoldenEye and what could have been.
Team up as two quirky construction workers in this fun 2-player co-op platformer! Carry a fragile glass window through colorful levels filled with challenges...
In KARANTIIN you can use anything you find. Manage your inventory, monitor your vital stats (food, thirst, health, bleeding, radiation,infection), search for supplies, and fight to stay alive. The game features an open world and two additional game modes.
Trailer
https://youtu.be/jxZk2k4XDLw
cross-posted from: https://lemmygrad.ml/post/9744151
> *Ocarina of Time* remake incoming (and probably by extension a *Majora's Mask* remake).
>
> They're probably going to somehow tie it to BOTW and TOTK by retconing some stuff. Nobody @ me, but I totally see that happening. Rauru will transform into his TOTK self in the Temple of Light, if they decide to put that scrapped temple in there.
>
> Your thoughts?
>
> Well, that's what I think, anyway.
>
> But yes, Nintendo is teasing a Zelda / LEGO collaboration and I suspect that this is just part of a marketing campaign for the new rumored (but not confirmed!) *Ocarina of Time* remake.
>
> Oh God
>
> Just make a *The Legend of Zelda* game that's a sequel to both *Ocarina of Time* and *Majora's Mask*, Nintendo! Do it, you cowards!
【Any PS3/Xbox 360 games that sound great with surround sound?】
I just setting up home theatre in my room and both the PS3 and Xbox 360 has been in my room and I hadn't fully played on them for years.
I know about any games would do but is there like a certain one that just stands out?
[@[email protected]](https://lemmy.ml/c/gaming)
Valve Corporation, tired of paying arbitration fees, has removed a mandatory arbitration clause from Steam's subscriber agreement. Valve told gamers in yesterday's update that they must sue the company in order to resolve disputes.
The subscriber agreement includes "changes to how disputes and claims between you and Valve are resolved," Steam wrote in an email to users. "The updated dispute resolution provisions are in Section 10 and require all claims and disputes to proceed in court and not in arbitration. We've also removed the class action waiver and cost and fee-shifting provisions."
Hello comrades,
I'm seriously struggling financially at the moment,
So I was hoping to get advice from some fellow gamers...
Does anyone know of any legit and decently paying platforms, that pay you to test/play games?
Please let me know!
Thank you!
This is a list of text-based IF’s (Interactive Fiction) that I and another user from itch.io, **[xSai](https://itch.io/profile/xsaikoticx)** or **Bladed-Barbwire** on Discord, made on itch.i*o*, and I thought I’d share this here with you guys in case anyone is interested. **All the credit goes to xSai for coming up with the idea. Also, note that, neither I nor xSai own the rights to any of these IF's; we are just recommending them to people as we believe they deserve more recognition and people might actually end up enjoying them**. The list was made on itch.i*o* and so, unfortunately, will have to be accessed from there for anyone wanting to access them from here. The list also had to be split into separate parts as we ran out of characters to use. All the IF’s are completely text-based, a few using some visuals and/or images, but none of them are full Visual Novels. Almost all of the IF's are made in Twine, with a few being made in ChoiceScript, Ren'py, or some other engine. Most of the IF's are free-to-play, some are pay-to-play, and some are free until they're completed and/or a price is decided. Some of the IF's have extra DLC's or bonus side content on their itch.i*o* page or on the author's patreon, which are either free-to-play or pay-to-play. Most of the IF's can be played in a browser (works best in the itch.i*o* app, Chrome, Firefox and some other browsers. Not guaranteed to work in every browser) with some also having a download option, but there are some IF's that only have a download option and no browser one. Most of the IF's can be played on PC and mobile, but some are not compatible for mobile. A lot of the IF's are also unfinished WIP's (Work In Progress); some of them are already completed, close to completion, just started, or may have been discontinued. Some of the links of the IF's also don't work, stop working for a while before working again, or ask for a password to access; perhaps due to being discontinued, shut down for maintenance, or for some other reason. We will continue to keep updating the list as we find more IF’s. We also have a discord server, a lemmy community, a subreddit, a tumblr blog, and a cohost page dedicated just for this. If you, or anyone else have any IF’s you want to recommend, feel free to share them on here, the three itch.i*o* topics, the discord server, the subreddit, the tumblr blog, or the cohost page **(They have to be text-based IF’s from itch.i*o* and need to have at least some kind of interactivity. IF’s from other sites, Visual Novels, or some other type of game will not be accepted)**. Or if you just want to talk, or ask me for some suggestions on which IF's to try, then feel free to do that as well. Anyway, thank you for your time, and I hope you have a good day, folks. Cheers!
>**[Twine games with character customization - Part 1](https://itch.io/t/1763600/twine-games-with-character-customization-part-1)**
>**[Twine games with character customization - Part 2](https://itch.io/t/1910939/twine-games-with-character-customization-part-2)**
>**[Twine games with character customization - Part 3](https://itch.io/t/2424612/twine-games-with-character-customization-part-3)**
cross-posted from: https://lemmy.ml/post/40763533
> Xbox Wireless Controller not working for the game Night in the Woods, even with Enjoyable
>
> So, I have been trying so hard to play natively Night in the Woods with my Xbox Wireless Controller, but I read that apparently, Night in the Woods didn't map the Xbox Controller properly on Mac. I tried to use Enjoyable, but it is doing nothing in the game. I tried to wrap it on Steam, but it is doing nothing. The only way it works is with CrossOver, but the game lags compared to how it runs on native. Is there a fix for this?
>
> I have a Macbook 2019 Intel Chip, with all the Max specs of the time.
A couple of years ago, the TF2 community came together with the #SaveTF2 movement, which managed to get a reaction from Valve but little more than that. The game has gotten some bug fixes, VScript support and 64-bit builds, but there's been **no** action taken against the true problem -- the bot crisis.
This timeless masterpiece has been plagued by cheater bots in its casual matchmaking mode for over 5 years, making it frustratingly hard to play, without resorting to community servers. VAC is a complete joke and the lack of response from Valve is deplorable, for a game that is otherwise well known for making great games.
For the past few weeks, lots of content creators have been posting calls to action, investigations (such as the great [two](https://youtu.be/2stmQfv93oQ) [parter](https://youtu.be/nnuxHZm73PU) from Zesty) and opinions, all culminating in a main effort: the save.tf petition.
At the moment, it's approaching 200k signatures! If you appreciate the game, help us out by signing the petition :D
North Africa at least. And I think that because of Higg's obsession with Egypt. Dude loved him some ancient Egypt. Pharohs and whatnot. It's all over his house in DS1. He modeled his Homo Demen's outfits on Egyptian iconography. And in 2 he's covered himself in Chiral Heirogliphics.
It's the only thing he was almost as obsessed with as Sam.
And speaking of Sam. I wonder if he took all those spy shots of Sam himself or if he had a secret team of DOOMs powered shadow ninjas shadowing Sam's every step in the first game...
Chroma Squad is a fantastic turn-based RPG that is both a loving homage to the Power Rangers, but also an ingenious look at the production of a TV series. Rather than fighting evil as the Crayon Box of Justice, you instead play a manager of a new Super Sentai show hoping to become the greatest show on television. It's a formula that works fantastically.
cross-posted from: https://lemmygrad.ml/post/10323922
> I'm, uhh, watching it
>
> And it's, erm, alright so far
>
> 
>
> (I don't know why I used that emoji, nobody @ me)
>
> No, but seriously, I'm on episode 3, almost at episode 4.
>
> No spoilers, plz.
>
> I kinda expected the series to go downhill with this season but it's good so far.
To Whom It May Deeply Concern,
I write to you not with courtesy, nor diplomacy, but with a blazing fire of indignation and righteous fury over the suffocating, authoritarian, and frankly disgusting actions of your organization. Collective Shout - an entity that masquerades as a moral guardian - has become nothing short of a censorship machine, functioning under a warped, puritanical crusade to erase anything that doesn't fit your rigid and Cherry-picked version of "appropriate" content. Your behavior is not that of a benevolent protector of society, but that of an ideological inquisition seeking to annihilate freedom of expression wherever it dares to show a shred of originality, edge, or nuance.
Let me be unequivocal - your group has no moral high ground. You do not represent "all women." You do not speak for society. And you most certainly do not speak for the millions of us who value artistic liberty, diverse storytelling, and the personal responsibility to choose what media we consume. You are not a grassroots watchdog. You are a self-appointed, unelected censorship lobby, whose behavior reeks of the same Orwellian overreach one might expect from repressive regimes.
Let’s get right to it. Your efforts to pressure Valve (Steam) and indie platforms like Itch.io into delisting and banning games - particularly ones that explore adult themes, anime-styled art, edgy humor, sexuality, or uncomfortable subject matter - are not only anti-consumer, but blatantly authoritarian. You paint all creators with the same broad brush, declaring their content harmful or exploitative, while ignoring context, nuance, genre, intent, and even satire.
Worse yet, you treat adults as if they are infants incapable of making their own decisions, demanding companies act as your moral police. You Cherry-pick games out of thousands, often misrepresenting them, weaponizing outrage, and demanding total erasure from the public sphere - not regulation, but outright obliteration.
This is not advocacy. This is ideological fascism dressed in progressive drag.
You’ve reduced a complex, multifaceted cultural medium like video games - a legitimate form of art - to a battlefield for your performative outrage and virtue signaling. Your idea of helping women or protecting children apparently includes silencing artists, crushing small developers, and bulldozing consumer agency into the dirt.
And don't even get me started on your hypocrisy. You rally against fictional content while staying suspiciously silent on real-world abuses that aren’t politically convenient or ideologically aligned. You have no issue rallying your digital pitchforks against harmless visual novels or fan-made indie games, but where is your energy when it comes to holding major corporations accountable for systemic exploitation in media, fashion, or advertising?
You see, your activism is selective, convenient, and ideologically filtered. You only care when it serves your brand. You don't protect people; you curate narratives. And you dare to insult the intelligence and autonomy of every free-thinking adult in the process.
I speak as a centrist, someone who believes in balance - in protecting the vulnerable without infantilizing society or handing over our civil liberties to mobs of moral puritans. I also speak from a mildly conservative perspective when I say: enough is enough.
You are not the solution. You are part of the problem.
You’re not just silencing perverse or extreme content (which already has laws and community moderation in place). You’re silencing weirdness, art, criticism, uncomfortable stories, and mature themes, and you're doing so under the false pretense that you are "protecting" people. The truth is, you don't trust people to think for themselves. And what’s worse - you don't want to.
And what do you think happens when organizations like yours suppress, stifle, and silence under the guise of righteousness? You drive people underground. You create resentment. You provoke backlash. You feed the very anti-feminist and anti-progressive sentiments you claim to oppose.
Congratulations. You’ve helped burn the bridge to discourse and torched it in self-congratulatory flames.
In the heart of justice and the restoration of creative freedom, I call upon your moronic organization - or any platforms you have influenced through coercion - to reverse and revoke every single action taken against affected games and developers. This includes but is not limited to: restoring delisted games, reinstating wrongfully banned creators, and issuing public apologies to the individuals and small studios you’ve dragged through the mud. The damage you've caused - reputational, financial, emotional - is not something that should be swept under the rug. You owe the global indie development community a reckoning. You must repair what you’ve broken, admit the overreach, and stand down from policing artistic expression that falls outside your moral doctrine. Otherwise, history will remember your group as a blight on creative culture - a bitter footnote in the timeline of digital censorship, authoritarian activism, and social overreach.
You are free to hold your values. But you are not free to enforce them on others under threats, manipulation, or corporate pressure. We didn’t elect you. We didn’t ask for your judgment. We don’t want your crusade.
Stop harassing game platforms.
Stop treating artists as criminals.
Stop silencing those who don't think like you.
And above all else, stop pretending you’re doing this for anyone’s benefit but your own self-righteous vanity.
Because if you continue on this course, rest assured - a cultural pushback will come. You are already being viewed by many not as protectors, but as moral tyrants. And history does not remember tyrants fondly.
You have every right to exist. But you do not have the right to dictate what the rest of us can see, play, create, or enjoy.
Stay out of our libraries. Stay out of our hard drives. And for the love of liberty, stay out of our lives.
Sincerely and unapologetically,
A Centrist Who's Had Enough
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