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Major Update Highlights - 64-Bit Support: Enhance your gaming performance and stability with our transition to 64-bit architecture. - New Boss Units: - Double the Challenge: Confront two powerful new boss units, each offering unique gameplay experiences. - Station Unit: - Introducing the New Station Unit: Expand your strategic options with this innovative addition. - Shield Upgrade: - Fortified Defense Mechanism: Upgrade your shields to improve defense capabilities against formidable foes. - Background Graphics: - Infinite Cosmic Space String: Enjoy a stunning visual experience with our newly designed infinite cosmic space continuous string in the backdrop. Prepare for an upgraded adventure that combines enhanced visuals and intense challenges. Dive into the action and explore all these exciting new features!
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"It wasn't fear anymore, it was madness. And when you're mad, you cease to exist." The Last of Us, Limbo, Inside, Bioshock: take all these games with amazing stories and you'll find that video game storytelling works hand in hand with superb gameplay design. From Inside's simple 2D platforming forcing you to act like a puppet to Bioshock's main power-up gameplay system showing you memories of residents of Rapture, all of these games have a story that feels satisfying because it ties back to gameplay. I think that sort of storytelling is why some narratives can only be experienced in video games and why those games and more like them are so good. But they're not the only games with a good story. The Town of Light is a first-person walking simulator game about a mentally unstable girl named Reneé and the journey we go on with her, exploring her past and present through her memories and experiences at a mental asylum. From the beginning it reminded me of Benoit Sokal's Syberia and this "other type" of games with a good story. I mean games that are so focused on their presentation that either their gameplay is too simple (like Syberia) or genuinely simple gameplay designs are not present in them and this makes the whole experience suffer. Case in point, The Town of Light is a beautiful game and it's one of the best depictions of the on-goings and effects of being held up in a mental asylum in any media I have ever experienced. The game really manages to create an authentic immersive mental asylum in Italy through the various hospital documents, posters of fascist Italy, pictures of Mussolini and through it's dialogues and story accompanied in each of the game's fifteen chapters by an animated sequence of what is going on with Renee. What I adored even more is how the developers actually went to a real life mental asylum and recreated it in-game, highly recommend to check out the live-action trailer after finishing the game. It seems to be that the whole purpose of this game's existence is to make you realize how fucked up these asylums were in real life and it really commits to that which is awesome. There are even branching chapters that you can get based on multiple choices you can make during the game which seems to really unlock different parts of the story. Unfortunately, while the presentation really gets fully realized, the gameplay and feel of the "game" aspect of it is actually annoying. I don't know how common it is for games like these but having unskippable cutscenes is always lame, the fact that my character can't run is stupid. The game was also very fond of crashing on my system even though it's built on Unity and I expected that would mean it would be pretty stable. Overrall: The Town of Light is absolutely worth one playthrough atleast if you can look past the gameplay issues I mentioned and it's really a very unique and one of a kind presentation in gaming because of the themes it deals with. 7.5/10
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What is all this daily pain and suffering for if I don't do what I was meant to do? We die eventually... fuck it!
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cross-posted from: https://lemmy.wtf/post/18752399
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Game is Sprocket
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cross-posted from: https://lemmygrad.ml/post/6008062 > Hello? > > Is this the... based department?
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Valorant 9.x stopped (inofficially) supporting Asus Xonar sound cards
Edit: Official Riot confirmation the Asus Xonar audio driver is blocked due to a cheating exploit by user Baconspleet who received following statement by official support: "... the driver is indeed blocked by vanguard as it was reportedly being used as a way to cheat. In this case, I'm afraid the only option to have sound in the game is a hardware upgrade, though that is understandably, not ideal." https://maxedtech.com/asus-xonar-unified-drivers/comment-page-230/#show-comments As Valorant players with all kinds of Asus Xonar sound cards have noticed since the 9.x patch series, the support for these devices has been dropped and the game will no longer function acceptably. After roughly half a minute, the entire system, not just the game, loses its audio output. Reddit user /u/travishenrichs has contacted support and received following statement: "In order to protect the competitive integrity and security of our games, some pieces of hardware are not supported with VALORANT and will not function properly with the game. Having said that, this is something being looked into by our QA team, but I can't provide an ETA at this time." Since this critical bug is known for half-year, is not fixed by 9.10, it is unlikely to be resolved anytime soon as the doubtful support response suggests. I hope software developers avoid situations such as these to avoid forced obsolescence of hardware devices, as these devices do function correctly on Windows 10 and 11.
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FF7 REBIRTH HOT TAKES
I hate Yuffie. _**MATERIA MATERIA MATERIA!!!**_ Load this child into the Junon Cannon and send her home at muzzle velocity.
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What are the most underrated games released since 2020?
What are the most underrated games released since 2020?
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Curious about y'alls opinions on this. I like the idea of getting new people to experience an older game by aligning it to modern graphics and accessibility standards. But capitalizing on nostalgia with quick updates to that make it look modern rather than making new games seems like just more of studios trying to squeeze money out of us.
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The folk tale that inspired Dreams on a Pillow tells of a mother who rushes into her home to retrieve her baby before fleeing, only to realise that she has escaped with a pillow instead. In the game, she spends her days trying to make her way to Lebanon after the massacre at Tantura, and the nights dreaming of the Palestine she knew as a child. Putting the pillow down lets her move through the game’s scenarios more freely, but invites nightmares and hallucinations. Abueideh estimates that it will take two years to complete; heartbreakingly, the crowdfunding page contains an assurance that “a clear plan for the completion of the game has been put in place to ensure continuity in the case of Rasheed’s disappearance, injury or demise at the hand of the continuously expanding Israeli aggression in the West Bank”. In the city of Nablus in the West Bank, Rasheed Abueideh owns a nut roastery, where he works to provide for his family. He is also an award-winning game developer. A decade ago, as the 2014 Gaza war raged, he created a harrowing video game called Lilya and the Shadows of War, about a man trying to find safety for his daughter and himself – but as missiles fall around them, it quickly becomes clear that there is no safety. When the game was released in 2016, it was initially rejected by Apple on the grounds of inappropriate content, a decision reversed after a week of outcry. Despite the acclaim and attention that Lilya received, however, Abueideh has not been able to raise funding for his next game through conventional means. The game he envisions, Dreams on a Pillow, is about the 1948 Nakba, told through a folk tale about a mother in the Arab-Israeli war, in which more than half the Palestinian population was displaced. He tells me that his game has been rejected almost 300 times, by publishers and providers of cultural grants, for being too controversial, too much of a risk. “Talking about the Palestinian story was always forbidden,” he says. “Crowdfunding was our only option, but even that would not work for me because all the major crowdfunding platforms do not recognise Palestine,” says Abueideh. The team turned to LaunchGood, a Muslim-focused platform, where it met its funding goal on 7 January.
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Buffalo Massive LAN June 28-30
This might be too close to "advertising", so remove if you like. I get 0 money or anything. Just wanted to reach out to those who may not know this exists. If you happen to live in the Buffalo, NY area, the next Massive LAN event is coming up real soon and there are still plenty of seats available. Massive LAN is held in Winter and Summer, so you can always join another time. Basically, you get your own table, power strip, and an Ethernet drop. Just bring yourself, computer, chair, and whatever sleeping gear you may need. Family friendly (enough) to bring any kiddos who like to game as well. There is plenty of room to walk around and hang about in, so don't worry too much about being overwhelmed by a crowded space. If you do end up getting tickets and want to be grouped with other specific people, just put the same guild name as them on the form. https://www.massivelan.com/
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[UFO 50] Divers is so much fun
cross-posted from: https://lemmy.blahaj.zone/post/21074916 > I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map! > > I beat the game at level 11. Here's my setup for the final boss: > > > ::: spoiler spoiler > > Dylan: electrical (yellow) tower shield and holy potions > > Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights) > > Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield > > Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles. > ::: > > > The ending is > ::: spoiler spoiler > very mysterious of course, I really like too! > :::
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What video game franchises do you not need to start from the very beginning to enjoy? What would you recommend as the entry point into your favorite series?
I'll start by saying I had a bit of trouble wording the title but I'll try to elaborate on it. I find it can be a bit daunting at times figuring out what a decent entry point is in a series of video games without searching online first. Sometimes there will be ten games released across three different generation of consoles with reboots, prequels, and remasters and you can feel a bit left out of the loop if you start with the most recent release. I'm wondering where people would recommend starting in other popular series like Nier, Final Fantasy, Armored Core, Ace Combat, Assassins Creed, Metal Gear, Metroid, Resident Evil, and so on. It might make for a fun bit of Friday discussion and encourage some people to try out some new games. --- Here's my example: With the Fallout series I'd say you could easily start with any game because you have a new protagonist each time and a lot of the lore is reintroduced. The exception being Fallout 2 because it feels a bit more like a direct sequel to the original. I would probably recommend Fallout New Vegas as a starting point because it's the fan favorite, has a few quality of life upgrades over Fallout 3, Fallout 4 adds a lot of extra mechanics to the game so going backwards in the series if you wanted more Fallout could feel a tad awkward and take some readjusting if you are accustomed to them, and the classic Fallout games can be a bit of a challenge if you aren't used to old school RPGs.
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