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566d

The list:

  • Death Stranding, but everyone’s a baby
  • Metal Gear Solid, but the boxes fight back
  • Death Gear Stranding Solid
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10
edit-2
5d

An entirely new IP where Left-rightman’s AI ghost sends you to the battlefield and you’re a reborn baby clone of Abe Lincoln.

@[email protected]
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45d

That’s so Death Gear Stranding Solid… but with babies.

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45d

Still waiting for zone of the enders 3. We got an AC game out but thats the zoe we got at home for me.

I need the speed and carnage that made my ps2 stutter!

P03 Locke
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-75d

I asked ChatGPT and got a few wild ideas:

  • Timefall Symphony - You play a deaf conductor in a future where time is tied to music. You must sneak through collapsing timelines by conducting symphonies that rewind or fast-forward reality. Meta Twist: The game’s soundtrack is dynamically composed by the player’s performance and affects NPC memories.
  • Agent Ø: The End of The Author - You play an AI agent in a post-literature world where all creative writing is outlawed. Your job is to assassinate remaining authors hiding in simulated story-worlds. Meta Twist: At a key moment, the game deletes its own script and asks you to write the ending — but the NPCs begin resisting your choices.
  • Neon Genesis Logout - Set in a VR world where logging out is illegal, you’re a rogue program trying to find the “Exit Protocol,” which is rumored to cause the death of your real-world body. Meta Twist: The game links with your real-world social media data and uses it against you as blackmail from in-game NPCs.
  • Cognitive Espionage: Synapse Eater - You are a “Neuroleptic Diplomat” — an interdimensional agent hired to broker peace between collapsing timelines by entering sentient thought-constructs that have gained independence and now wage war against their original hosts. These constructs — known as Ideovores — eat ideas, replicate memories, and begin overwriting reality. Your mission: infiltrate mental realms that believe they are real, neutralize rogue ideas, and plant “cognitive malware” to reestablish consensus reality. At a critical point, the game begins reinterpreting your dialogue choices from hours ago as if they were implanted ideas — and characters confront you for “things you never said.” The main antagonist turns out to be your own future self, who defected and now works for a rogue nation of self-aware conspiracies. Final boss: defeat your own consciousness before you come up with it — a battle in “Pre-Thought Space,” where thinking too hard makes the level collapse.

I mean, any of these are probably more coherent than a Kojima plot.

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