Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won’t get Dutch because it’s a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I’m now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can’t understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I’m really curios what your takes are and how highly I get downvoted into oblivion 😂

@[email protected]
link
fedilink
English
11d

deleted by creator

@[email protected]
link
fedilink
English
11d

you seem to spend a long time playing games you don’t like 😅

for an explanation of why people love botw: https://youtu.be/CZzcVs8tNfE

I completely agree about rdr2, but I didn’t play it that long before I just installed mods to let me duck around more and explore the beautiful world.

games i don’t like that everyone seems to love: games that waste my time with levelling systems that draw the game out way longer than it’s fun, which is most modern AAA games. I hate how people say things like “you get your moneys worth playing WoW because you’ll spend hours playing it” and “i liked portal but it was too short”, portal was good partly because it was short…

@[email protected]
link
fedilink
English
1
edit-2
1d

Doom: The Dark Ages.

Yes, it’s a pretty game. Sure, they hit their design goals, but it’s the design itself that I hate. It’s geared entirely towards close combat to the point where half the weapons are redundant or otherwise stupidly useless compared to others. It’s geared towards close combat to the point that the player’s projectiles disappear after a certain distance, while the enemies’ shots can travel much further. Sure, there’s plenty of ‘nice’ things they added to make it easy to churn around a bunch of groups of enemies up close, but it’s insanely dumb how it’s 100% of the game design. Especially because many of the maps are trying to show off large vistas and open areas, where it becomes VERY obvious that the player’s shots disappear while you’re being pelted by enemy fire just fine.

The extra game modes of flying and being in the mech are neat in concept, but so insanely underbaked they feel more like a waste of time task to push through than a cool extra part of the game to enjoy. They’re not mixed in with the on foot parts well at all and feel more like basic transitionary moments they attempted to add some gameplay to.

The attention to detail sucks, especially in the UI. A couple easy points demonstrate it: The most obvious is how their UI triggers work. You can click a button, and it plays the activate sound, but it’s not activating if you click it before the mouseover/highlight animation is done. In a similar vein, most affirmative interactions are a stupid wait for it long-press while going back to the mian menu from between levels is as simple as an escape key press. A purposefully slow forward with an instant back is just… pointlessly dumb. In a similar vein, while the game is showing you all the crap you did and found in the level, your only options are to sit there and get annoyed with the obnoxious, slow, and loud tallying of everything, or skip ahead to other pages and go back. Escape and space don’t skip or do anything there. Basically, there seems to only be one poorly thought out path to get to anywhere in the UI, with no convenient or standard alternatives implemented: Half baked.

The story and character designs were made by edgy teenagers. It’s infinitely worse than Doom Eternal or 2016. Old Ones are C’thulu ripoffs, most of the styling of Hell/etc are now just generic scifi with a bit more red, and many of the new designs are somehow more generic ripoffs of older doom. They pull inspiration from tons of other spooky things instead of rolling with the Hell themes or other established lore. So much of the added lore is just ripoffs of greek mythology and other things, too, like a boat to ferry souls and a bunch of other crap I don’t care to remember because it’s just not memorable, intersting, nor do they fit the usual themes of Doom.

In a similar vein, so much of the story is lackluster and uninspired. There is some interesting sounding writing hidden in the lore book, like why the slayer’s mount is half mech, but it’s simply stated in the lore instead of being a potentially cool way to introduce the mount or other things. So much of the game is ONE game loop (close combat) with few dynamic options and a bunch of extra half-baked fluff tacked on.

It’s frustratingly narrow sighted and underbaked to deserve to follow Eternal or 2016. It feels like it’s in some parallel universe from the other games, even from 2016 and Eternal.

I want to play the DOOM Slayer rampaging through a Hell inspired by 90’s metal, not some parallel universe written by edgy teenagers where he’s some glorified Master Chief ripoff with anger issues for a personality who’s just following orders.

CH3DD4R_G0B-L1N
link
fedilink
English
1
edit-2
1Y

Deep Rock Galactic.

Yeah I said it.

I wanted to like it, but the gun play was underwhelming and gameplay kind of boring.

Worst of all was the progression. Upgrades were tiered in ways that made 1 a clear best choice. Perks were uninteresting passives or actives with bizarre activation requirements. No way to upgrade flares or pickaxes. And I’m not a guy that cares about cosmetics, so it just didn’t work for me.

I’m happy for everyone else that got a GOAT experience though.

@[email protected]
link
fedilink
English
11Y

For rock… And… Stone… ⛏️🥹

@[email protected]
link
fedilink
English
11Y

Doom Eternal. I don’t usually enjoy FPS games and I’m not very good at them but I absolutely loved Doom (2016) as it took out most of the things I hate about FPS games. But in Eternal I just felt like I was constantly out of ammo, and there was too much focus on using specific weapons against specific weak points on enemies which I couldn’t get the hang of

@[email protected]
link
fedilink
English
1
edit-2
1d

Fully agreed. I HATED the game while going through on Nightmare, at least until I got all of the weapons so then I finally had enough freaking ammo. They should’ve left the weakpoint stuff as the motive for switching weapons, not literally fucking the player over with low ammo. I started enjoying it by the end when I could actually fully engage with how it was designed, but they royally failed to make that design work out for how the game progresses from the beginning.

soli
link
fedilink
English
-1
edit-2
1Y

I didn’t even like Doom (2016). It was ugly, dull and I hated the finisher system. Really disappointed because I’m old enough to have played the other Doom games as a kid and I mostly enjoyed the new wave of boomer shooters. Great soundtrack though.

@[email protected]
link
fedilink
English
11Y

I’m replaying Doom Eternal right now and I feel this so hard. Even with ammo upgrades and judicious chainsaw use I’m constantly out of ammo. Really makes me wish for a melee weapon that doesn’t have limited fuel or whatever.

@[email protected]
link
fedilink
English
01Y

This is a few days old but I might be able to help. Are you switching weapons or just sticking to a single one?

A single chainsaw gives you something like 20 shotgun slugs and a bunch of ammo for every single other weapon, you shouldn’t have ammo problems unless you are trying to kill a heavy demon with the assault rifle primary fire.

@[email protected]
link
fedilink
English
11d

IMO, it was more about how it forced you to focus on other elements than demon slaying. Especially with how some enemies are only really vulnerable to one weapon. So, if you even had a momentary lapse of planning, it was a, “shit! where’s the nearest scrub mob?!” when you ran out of certain ammo, which just completely pops the flow of combat.

It wasn’t so bad later on when you had enough weapons to cycle through, but early on when on Nightmare or worse, enemies just soaked up too much damage for how tiny the ammo capacity was. It was a game of inventory management, not demon slaying.

@[email protected]
link
fedilink
English
01d

The only 2 enemies vulnerable to a single type of attack are DLC and you have your full arsenal by then.

I agree that the game is a bit weird during the second and third missions due to the limited tools you are given, but I think you might be exaggerating how the weaknesses work a bit.

@[email protected]
link
fedilink
English
01d

No, it crops up plenty often when many of the big enemies who actually trigger the fight progression can soak up an entire set of an ammo type without dying.

Sure, there was usually plenty of options to eventually get back to slaying, but the point is you had to play a meta game of managing your ammo and weapons when by the game’s lore itself, the doom slayer is supposed to be a raging unstoppable beast.

It’s not about things literally becoming impossible, but the absolute interruption to “ripping and tearing” if you had even a momentary lapse of playing the meta game.

@[email protected]
link
fedilink
English
-11Y

Have you considered using your chainsaw to “rip and tear”? It can help you with the ammo issue.

@[email protected]
link
fedilink
English
21Y

Pokemon. It’s just a franchise of watered-down jrpgs imo.

@[email protected]
link
fedilink
English
21Y

Pokemon is about the universe it was created in. It was the perfect on the go game when we were children and it even had a great anime to go with it. When you were home, you watched Ash and Pikachu take on the world of pokemon. Everything looked so vibrant and cool. Then when it was time for you to go with your parents to a house party, you could play Pokemon on your Gameboy.

It’s just a nostalgia franchise now, but that’s okay. Most people are unhappy with how Game Freak is handling the role of building these games, but maybe one day they’ll make a turn.

@[email protected]
link
fedilink
English
11Y

Ocarina of Time. It’s one of the few Zelda games that I just didn’t enjoy. I’ve had a lot more fun playing Twilight Princess and Wind Waker more than Ocarina. I’d play Adventure of Link more than Ocarina.

Skyrim. Mostly all the RPGs like that. Never understood the hype. I did try to like it, but it wasn’t fun for me at all.

@[email protected]
link
fedilink
English
11Y

Checkers. You start with only one piece type and they go to the trouble to make all those squares and you only use half of 'em.

Rhynoplaz
link
fedilink
English
11Y

Elden Ring for me. The kids have all played the shit out of it and killed literally everything in the game. I hopped on for about two hours, wandered around aimlessly, died a few times, avoided everything to prevent dying, died a few more times and decided I never needed to do that again.

the post of tom joad
link
fedilink
English
01Y

Elden ring is the hardest of the soulslikes imo. A company that treasures not telling you shit and loves to kill you for mistakes also giving you too much freedom to make them imo.

Not really a critique on it, just ruminating on why i think it’s the toughest one of the souls games I’ve played.

@[email protected]
link
fedilink
English
01Y

I found it to be the easiest. If you’re having trouble with a boss, you can just go somewhere else and level up or upgrade your weapon before coming back. Unless you’re at the very end and explored nearly everything, there should be plenty of other bosses you could be fighting instead. Other soulslike games tend not to have as many options and I would often end up stuck on a particular boss that I had to best because there were no other areas available.

Also spirit ashes. I know a lot of people refuse to use them, but if the game gives you something that makes the game easier and you choose not to use it then that’s on you.

the post of tom joad
link
fedilink
English
11Y

It’s funny cuz you think it’s easy and i think it’s hard for the same reason haha. Dark souls games being what they are, I could never decide if i should move on or keep trying to git gud. A few times i gave up on a challenge only to find another challenge just as difficult, causing me to wonder if i could have given up on that first challenge, etc.

The comparitive lack of options in DS1 for example made it easier for me to decide how to move forward.

Anyway, just two ways of looking at the same thing. :D

@[email protected]
link
fedilink
English
21Y

Same exact experience. Then someone from Reddit messaged me some non spoiler wary game tips and I went back in and played 130 hours. It was my first souls game since PS3 Demon’s Souls. I ended up loving it. But I fucking hated it at first, and I don’t blame anyone for being turned off.

Knitwear
link
fedilink
English
01Y

With you on BotW. Love the dungeons, but in terms of the open world I never felt the oooh, the aaah, the escapism that everyone cooed about etc. Gliding was fun!

Maybe this is because I’ve never played a Zelda game before so I have no nostalgia attached to it?

@[email protected]
link
fedilink
English
11Y

maybe this is because I’ve never played a Zelda game

Definitely not it. BotW is a great game, but it’s not a Zelda game. That’s my beef with it and TotK.

@[email protected]
creator
link
fedilink
English
1
edit-2
1Y

Maybe this is because I’ve never played a Zelda game before so I have no nostalgia attached to it?

Don’t know about that, because I very much grew up with Zelda for the Gameboy, SNES and of course N64 and I loved them all. Maybe it’s just Breath of the Wild…

MamboGator
link
fedilink
English
01Y

Most Mario games in general. I can play Mario Kart or some of the sports games with friends if someone else chooses them, but the singleplayer Mario games just aren’t fun to me. The only exception is The Thousand Year Door. I tried the other Paper Mario games and none were as good.

I also agree on BotW. Nintendo was chasing the survival game trend and I guess it paid off for them, but I find the world empty and boring, made worse by the dull colours in the art style. The worst part is the durability system. If there was a way to repair items it might be okay, but everything is like tissue paper. Even higher end weapons are gone after a few enemies, so eventually I just started avoiding combat entirely. I’m certain they did that and kept it that way in TotK because they couldn’t think of anything else to reward players with for exploring their empty world.

@[email protected]
link
fedilink
English
0
edit-2
1Y

dull colours

Bruh

MamboGator
link
fedilink
English
1
edit-2
1Y

Yes. I don’t mean it has a piss filter like Xbox 360 games. I mean the lighting washes everything out. Compare this screenshot to one from Wind Waker or Skyward Sword.

@[email protected]
link
fedilink
English
-11Y

If your argument hinges on the colors being duller than The Wind Waker, perhaps you are setting the bar too high? TWW is more vibrant than 99% of modern games.

MamboGator
link
fedilink
English
1
edit-2
1Y

Man walks into a thread titled “Which games do you dislike, but the rest of the world loves them?”, proceeds to argue with the replies.

@[email protected]
link
fedilink
English
11Y

Almost Anything Open World tbh

Every open world game has turned into the same “do this x times to get y reward that has no relevance whatsoever to the game”

I miss the days of games on rails. I could sit down, enjoy a game and play it through to the end in 10-20 hours. Now it seems like every game is trying to milk 100+ hours of gameplay time out of even the most basic of stories and mechanics.

@[email protected]
link
fedilink
English
01Y

In general anything with crafting and/or excessive loot. I find it very boring and especially when a game is advertised as “survival” when in reality it is just a crafting game with no real threat.

midnight
link
fedilink
11Y

I agree in general, although I think Subnautica is still great despite being heavily crafting based.

@[email protected]
link
fedilink
English
11Y

Subnautica is almost an outlier to the rule but the ocean triggers a phobia so I can’t play it. The Long Dark is probably the best example of a survival game with crafting that I do really like.

Aielman15
link
fedilink
English
1
edit-2
1Y

Skyrim never “clicked” for me. I remember hearing awesome things about it: a vast open world full of things to discover, the ability to create my own character and build it however I wanted, the option to influence the world around me with my choices…

In practice, I found myself in a very big but mostly empty world, full of copy-pasted uninspired dungeons with randomized loot, and no matter what character I chose to build, the combat system sucks and the AI never tries to do anything more than mindlessly walk towards you (and get stuck on the scenery). I was never able to immerse myself in the world because everything was so drab and insipid: generic characters living in generic cities talking about generic things with a very bad dub.

Choices never matter because the game insists on spoon-feeding you everything it has to offer. You can roleplay as a barbarian and still become the headmaster of Hogwarts; you can side with the romans or the vikings but the world doesn’t change aside from the uniform of the guards patrolling the cities you visit; you can ignore the dragons roaming the land and they never do anything, because they are just random encounters in the world without any kind of personality or goal aside from turning up and being a minor annoyance to the player.

The modding community is great, but even after spending a few hours installing a dozen or so mods, I was never able to escape the jankiness of the original game: it was still Skyrim, just with a different coat of paint (and a few less bugs and horrible UI decisions).

Reading about the overall reception of Starfield, I felt like I was going crazy, because everything the people say about that game, I already felt about Skyrim fifteen years ago. On the one hand, I felt like my feelings were being legitimized; on the other hand, I still don’t understand why people forgive Skyrim (and still play it to this day) but hate the new Bethesda game so much.

@[email protected]
link
fedilink
English
1
edit-2
1Y

Can’t stand media that thrusts you into a zany, fantastical world where completely insane shit happens constantly, nothing makes sense, there’s no consistency and you’re supposed to somehow keep going through the fever dream of a setting for however many hours before you can piece together what’s actually going on and become invested

Needless to say I bounced off Nier: Automata really hard

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 169 users / day
  • 837 users / week
  • 2.42K users / month
  • 6.62K users / 6 months
  • 1 subscriber
  • 6.71K Posts
  • 136K Comments
  • Modlog