What is your favourite developer company? Mine is ID Tech because they made games like the original DooM games which have serious long standing modding support and Quake for some of those tense DM games!

What are yours?

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510M

Arkane Studios, for Dishonored, Prey, Dark Messiah, Deathloop.

Used to be Looking Glass Studios. And then Ion Storm. Do you see a pattern?

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710M

Remedy Entertainment. They have been making banger after banger in my opinion, all the way back to Max Payne (and i wasted so many hours on Death Rally). Always heavy focus on plot, and well developed gameplay. Memorable soundtracks on most cases too.

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410M

I’ll probably hear some shit for this one but recently it has been Capcom. They’ve been pumping out high quality games for the past 5 or 6 years and they’re showing no signs of slowing down. Monster Hunter World/Rise, DMC5, RE 2 Remake, RE 4 Remake, Street fighter 6.

Their RE engine is like magic and I’m pumped for MH Wilds and RE 5 Remake.

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1510M

Supergiant Games: Bastion, Transistor, Pyre and Hades.

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210M

Id, Bioware, and Bethesda have all been mentioned, and are strong contenders.

Ludeon Studios and Ghost Ship Games each only really have one game (RimWorld and Deep Rock Galactic, respectively), but they’re so damn good and they both have such a strong relationship with their communities that they’re definitely among my favorites at the moment.

I have a love/hate relationship with Paradox Interactive. Their DLC model… leaves a lot to be desired, but I have yet to find much else that scratches the grand strategy itch in the same way they do, and the level of mod support they provide is impressive. I don’t know if I can call them my favorite, but I’ve logged over 1000 hours into EU4 alone, so I have to at least mention it, I feel.

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1510M
  • Valve, when they actually make games… and when those games aren’t Artifact or Dota Underlords…
  • id Software
  • Telltale Games
  • Frictional Games (Amnesia, SOMA)
  • Red Barrels (Outlast)
  • Playdead (INSIDE, LIMBO)
  • Landfall (Totally Accurate Battle Simulator, ROUNDS, Clustertruck, Totally Accurate Battlegrounds, etc)
  • Daniel Mullins (Inscryption, Pony Island, The Hex)
  • David Szymanski (DUSK, Chop Goblins)
  • Mason Lindroth (Hylics)
  • Obsidian’s older stuff
  • Rocksteady’s older stuff
  • I have a love/hate relationship with FromSoft
  • Honorable mention to Nightdive: They do fantastic modern remasters of older games, like Quake 1 and 2, System Shock 2, Blood: Fresh Supply, etc.
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10M

Also ID because doom is amazing, Valve cause they made some great games and Facepunch

slazer2au
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510M

Wube creators of Factorio.
Klei Creators of Oxygen Not Included and Don’t Starve.
Concerned Ape creator of Stardew Valley.
Hovgaard Games creator of Startup Company and Big Ambitions.

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1010M
  • BioWare before EA (Mass Effect 1)
  • Popcap before EA (Plants vs Zombies)
  • Maxis before EA (SimCity 2000)
  • Bethesda before Microsoft (Fallout 3)
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I’m going to go a little unpopular here, and say Paradox Interactive.

Their milking of their properties with DLC is the stuff of legends, but at the end of the day, nobody else is even close at modeling rich, complex and hugely broad historical simulation the way they do. They’re everything I ever wanted when I was a kid, playing Koei strat games. When you’re that good at what you do, fine, make money. Whatever.

Oh, look. Another DLC… sigh

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110M

The DLC I’ll admit is what they are jokingly known for but someone could “find some treasure” can avoid that. But good answer nonetheless!

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1110M

I think klei may be my favourite studio. They create amazing games that are all truly unique but backed by strong game design concepts.

Mark of the ninja - great 2d stealth game were most games in the genre are 3d.

Invisible Inc - great turn-based Rougelike stealth game.

Don’t starve - probably one of the best survival games out there that relies on clever resource management rather than combat

Oxygen not included - a base building survival game, that is well designed to ramp up difficulty with the long term needs of your base

Griftlands - deck building game with a charming plot and interesting mechanics.

Each game they output is truly unique and interesting experience with some really clever design choices, but I think the point they became my favourite studio is when I read their article on Intrinsic vs. Extrinsic rewards to appreciate how well thought out their games were.

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310M

Yes, Klei, definitely!

They take any genre and create a really polished game in it. Then move on.

Plus - this is subjective - I like their art style.

terwn43lp
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410M

Insomniac, atlus

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210M
  • Valve
  • From Software
  • Re-Logic
  • Team Cherry
  • ppy
Coelacanth
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1110M

What metric are we using? The developer whose games I like the most? The developer who treats their employees best? Or treats their customers best?

Valve has produced mostly bangers, seems to treat customers well and is by all accounts a great place to work. They’ve also been pushing development for gaming on Linux. Hard not to go with them, even though it’s debatable whether they could be classified as a game developer anymore. But that’s fine.

Remedy deserves a shout-out for sticking to their guns, and continuing to produce weird artistic games that push the envelope in the AAA space.

I’m not as high on BG3 as most people (though it’s obviously a great game), but Larian also belongs in the discussion surely. I only ever hear good things about them.

Finally, the developer who inspires me the most is probably Lucas Pope. I love his ability to think outside the box and find entertaining gameplay loops in seemingly mundane things, but moreover I am just so impressed by how multitalented he is. I still can’t believe Obra Dinn was a one-man production. I love his artstyle and the music he makes as much as the games themselves.

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310M

There are four studios whose games (and hardware) I buy almost blindly:

  • Valve
  • CD Project RED
  • Rockstar Games
  • Machine Games

They all have brought me tons of fun and jaw dropping moments.

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110M

CD Project Red is still up there after Cyberpunk?

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210M

I played it on PC. And I loved it.

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110M

Half tempted to love any gamedev company that promises to keep making singleplayer games, that can be played offline, without microtransactions and battlepasses. It would take more than a few botched game launches to make me give up on them.

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