He pointed out that one of WBD’s latest big games, Suicide Squad: Kill the Justice League, was a disappointment for the company.
[…]
“Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?” he said.
Still obsessed with the live service gravy train I see. When will they learn? Most people play games for fun, not to live in them. Most game companies failed to replicate WoW’s success because they first focussed on monetization instead of a good experience first. Most companies failed at the live service, also because of it. They focussed on monetization rather than a fun experience.
WB’s CEO thinks that Suicide Squad failed not because it was a terrible game but because no one wants to play a Suicide Squad game. So he thinks Hogwarts based live service would do great because Hogwarts Legacy did well. Talk about not actually understanding what your customers want.
I hate to say it, but they may be right when it comes to Harry Potter. That IP is on the level of Pokémon where regular people will play simply because they’re obsessed with the IP even if the game is rotten with monetization. I hope I’m wrong, Niantic’s failure with their Harry Potter game is evidence I may be.
its because people are always chasing what’s new. its the goldfish brain that people have (play whats new and get bored with it quick and switch games) that is ome of the causes or developers to keep developing new titles.
On my “lotto list” is starting a game studio to make my favorite daydream… a free to play isometric mmorpg with a bunch of unique mechanics that so far havent been seen in online gaming (to my knowledge) including non predatory ways for me to make money.
That company was so odd, cause usually companies that mismanage their money into bankruptcy don’t also make a great game, and yet Kingdoms of Amalur was amazing.
I’m the same way, but I’m hoping to start with an isometric MP remake of a SP strategy game I loved as a kid, with a handful of unique mechanics.
If that goes well, I want to bring those mechanics into an MMORPG setting. I really want to make a strategy MMORPG where players initially engage with the game in a traditional MMORPG sense (quests, level up, etc), and later engage with the strategy aspects (raids against other factions, cross faction diplomacy, controlling territory, etc).
But alas, I don’t have the time, skills, money, or motivation to make it a thing right now.
Meanwhile I’ve been constantly thinking “I could probably make some piece of shit in Unity called Give Me Money that is just a big green button that takes $50 from your bank account and deposits it into mine and enough people would still buy the game and press the button that I could probably never have to work again.”
“So, we alienated some people with our Harry Potter game and we alienated a lot of people with our soulless, live-service Suicide Squad game. What if we just combined those together?”
Genius business strategy WB. Although, given how well Hogwarts did there are probably plenty of people out there who would go for that.
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How do you say “whoooosh” in corporate?
Still obsessed with the live service gravy train I see. When will they learn? Most people play games for fun, not to live in them. Most game companies failed to replicate WoW’s success because they first focussed on monetization instead of a good experience first. Most companies failed at the live service, also because of it. They focussed on monetization rather than a fun experience.
WB’s CEO thinks that Suicide Squad failed not because it was a terrible game but because no one wants to play a Suicide Squad game. So he thinks Hogwarts based live service would do great because Hogwarts Legacy did well. Talk about not actually understanding what your customers want.
I hate to say it, but they may be right when it comes to Harry Potter. That IP is on the level of Pokémon where regular people will play simply because they’re obsessed with the IP even if the game is rotten with monetization. I hope I’m wrong, Niantic’s failure with their Harry Potter game is evidence I may be.
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Welp who could’ve predicted this?? 🤔🤔
Something like “I believe your project fell short of expectations due to prioritization of the wrong metrics.”
Fucking gross…
Sweet, less games I need to worry about playing.
Less games i need to worry about getting on my steam frontpage and pressing the ignore button…
They are shit, all of them.
Work … in a game …
It sucks how “free to play” has become synonymous with garbage.
its because people are always chasing what’s new. its the goldfish brain that people have (play whats new and get bored with it quick and switch games) that is ome of the causes or developers to keep developing new titles.
Because it usually means that you lower the quality of the complete experience to extract money from people willing to put money into it.
On my “lotto list” is starting a game studio to make my favorite daydream… a free to play isometric mmorpg with a bunch of unique mechanics that so far havent been seen in online gaming (to my knowledge) including non predatory ways for me to make money.
Id make an awesome rich guy.
deleted by creator
That company was so odd, cause usually companies that mismanage their money into bankruptcy don’t also make a great game, and yet Kingdoms of Amalur was amazing.
Oh it would be a massive risk. Id bring some devs in to consult and be like “Just how insane am I” before I dropped serious coin.
I’m the same way, but I’m hoping to start with an isometric MP remake of a SP strategy game I loved as a kid, with a handful of unique mechanics.
If that goes well, I want to bring those mechanics into an MMORPG setting. I really want to make a strategy MMORPG where players initially engage with the game in a traditional MMORPG sense (quests, level up, etc), and later engage with the strategy aspects (raids against other factions, cross faction diplomacy, controlling territory, etc).
But alas, I don’t have the time, skills, money, or motivation to make it a thing right now.
Meanwhile I’ve been constantly thinking “I could probably make some piece of shit in Unity called Give Me Money that is just a big green button that takes $50 from your bank account and deposits it into mine and enough people would still buy the game and press the button that I could probably never have to work again.”
Kinda reminds me of gold bar app from the beginning of apple app store
Pride and accomplishment?
“So, we alienated some people with our Harry Potter game and we alienated a lot of people with our soulless, live-service Suicide Squad game. What if we just combined those together?”
Genius business strategy WB. Although, given how well Hogwarts did there are probably plenty of people out there who would go for that.