Computerchairgeneral
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Joined 2Y ago
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Cake day: Jun 12, 2023

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It’s almost impressive how companies can think up the worst ways to experience games when they want to show something off at these events.


While I wouldn’t underestimate Hasbro’s ability to blow everything up trying to make the line go up, I do think D&D just shambling on for another decade is likely. It’s just so entrenched among so many players. Sure, every new scandal is going to have some group swearing it off and going back to old editions or looking at different games, but the majority will just keep playing.


This console generation is ending already? Like, logically I know it’s been six years, but it still feels short for a console generation. Curious to see if the handheld rumors pan out and what confusing name they give it.


Great, more consolidation in the gaming industry. Still, Sony making some kind of big purchase felt inevitable once the Activision deal was finalized. I guess on the bright side Bloodborne 2 might finally happen? Or at least a remaster? But who knows with Sony.


That’s a shame. Rime was a great little game. Got it on a whim and ended up really enjoying it. Hope the developers can find work elsewhere.


Good to see GOG refocusing on games preservation. 100 games might be just a tiny fraction of all the games that need to be preserved, but at least someone is starting somewhere.


Clicked for a game announcement. Got a political manifesto about art and culture. Not disappointed. Definitely interested to see how this develops.


Honestly, perfectly understandable that she would want to quit. Tons of content creators burn out after making the same type of thing day in and day out. Walking away when it’s not fun anymore is better than sticking with something that makes you miserable.


It looks cool and I like some of the little callbacks to the original PlayStation, but I imagine the price for this is going to be ridiculous and that’s before the scalpers inevitably get their hands on them.


Kind of surprised it took this long to be honest. Also a little surprised it’s a patent lawsuit, but then again it might be easier to prove infringement on a gameplay concept you have patented rather than copyright.


Good luck with that, I guess? Don’t really see that stopping anyone. If something can be modded into the game someone will mod it into the game.


Two weeks? That’s got to be a record for the shortest amount of time it took for a live service game to completely crash and burn.


Well, my expectations for this game were already on the floor. Guess it’s time to put them in the basement. I mean I want a good sequel to Bloodlines, but that’s looking less and less likely.


“We have looked at these difficult economic times and decided to make them more difficult for our employees by firing them all.” Nice. Always a great move. Also, I don’t see how they can say with a straight face that none of their ongoing projects or releases are going to be impacted by laying off the entire team. Even if they are just a publisher firing everyone and “restructuring” the company is going to have some kind of impact.


So, has Embracer officially surpassed EA’s killstreak of video game studio closures yet? They’ve got to be getting close.


I remember reading about this mod years ago when it was still in early development, can’t believe it actually has a release date. It’s always nice to see one of these huge Skyrim mod projects actually make it to release.


I have a lot of nostalgia for The Force Unleashed, but even playing it back then I remember thinking the combat was kind of rough. I can only imagine how dated the gameplay must feel for someone picking it up for the first time these days. The idea of being this unstoppable Force-user was cool, but from what I remember the game struggled to live up to that promise. Like pulling down the Star Destroyer. It was everywhere in the marketing to show just how powerful you were going to be, but in the game itself it was just this tedious section that dragged on longer than it needed to. At least that’s how I remember it.


Yeah, it would be great if Kojima was still working on Metal Gear, wouldn’t it Konami? I wonder why he isn’t?


Given what the modding community has been able to come up with without official tools, I’m looking forward to the mods that are going to come out after the next patch.


This feels like a trailer for a live-service Dragon Age spinoff, rather than the next main Dragon Age game.


Yeah, really hoping this is just a misstep from the marketing team. It’s such a whiplash inducing shift in tone from all the previous marketing and trailers that they’ve released. If not then they certainly picked an interesting game to fully shift the tone from dark fantasy to…whatever Veilguard is aiming for.


Fable having this realistic art style still feels weird to me, but at least it seems like they’re matching the tone of the other games.


Yeah, the art style definitely feels like a holdover from the live-service days. I could see them having to work with whatever assets were left after that version of the game was scrapped and just having to make it work.


Not sure how I feel about the art style. Varric and Harding look decent, but it felt like the longer the trailer went on the more the characters turned into something out of a stylized hero shooter. Honestly, the whole trailer felt more suited to a hero shooter than a single player RPG. Hopefully the gameplay looks better, but this was a very odd way to formally reintroduce your game after ten years of scattered trailers and announcements.


Glad to see the Stop Killing Games initiative continuing even if the most likely response from the UK government is going to be “No”.


Child labor is child labor. It doesn’t matter what “skills” the kids are learning.


No? Xbox might not be in the greatest place right now, but it’s a far cry from where Sega was when they discontinued the Dreamcast. Yeah, Microsoft stepped on a lot of rakes with the Xbox One, but it wasn’t a Saturn-style disaster and Microsoft is still doing well enough to buy out a major game publisher.


Good. This was a terrible idea. Even setting aside all the privacy concerns, which are numerous, how well would this have even worked? Trusting algorithms to guess the age of users was only going to result in a ton of people not being able to play a game because the algorithm decided they look like twelve-year olds.


It’s an impressive battle plan. I’m always a little pessimistic when it comes to these things, but at least this effort is casting a wide net. If even one of them succeeds that could impact the entire industry. Hopefully some government body, somewhere chooses to take this seriously.


Hopefully this showcase is successful enough to become a tradition. It would be nice to have an indie-focused showcase that doesn’t have to juggle their time between the games, advertisements, and sponsors.



No ads? No awkward celebrity cameos? No sponsors? Just video games? At a video game event? Ridiculous.

More seriously, there are a lot of good studios on that list and I’m excited to see what they have to announce.


Still a relatively small number, but its good to see the unionization trend expanding beyond QA testers.


Feels like forever since I heard Ken Levine ramble on about narrative LEGOs and game design. It’s an interesting concept and hopefully the game lives up to expectations. I’m still cautious that it might all end up being pre-release hype, but he certainly seems passionate about the idea and I’m certainly curious to see what narrative LEGOs actually looks like in execution.


Yeah, besides the PSSR feature, I’m struggling to see the point in upgrading to this if you already have a PS5. It feels like Sony and Microsoft are just going with plans they made at the start of the generation when they assumed they would need a mid-gen refresh. But with the massive shortages it doesn’t really feel like we’re at the kind of midpoint that calls for a console refresh.


From what I understand, fast travel isn’t locked behind microtransactions, despite some claims I’ve seen. You can buy an item that you can place that lets you teleport back to that point, kind of like fast traveling to a map marker. These items are available in game along with fixed fast travel points between major cities. So the reviewers would have had access to fast travel they just wouldn’t have been able to use real money buy them whenever they needed them.


So, did that whole “late discovery” thing just not happen with Cyberpunk? Because I just have a hard time imagining CDPR looking at the state that game launched in and thinking that they’d made a game that was basically perfect. I mean, at least they learned in time for Phantom Liberty’s release, I guess.


At least they’re being upfront. And given their stated desire to move on from BG3, it makes sense that they want to put out something simpler but workable instead of something complicated that might need long-term support.


The microtransactions are bad enough, but the fact that none of these were present in the build given to reviewers just makes it worse. I mean people would still be complaining about them, but I don’t think the backlash would be as bad if Capcom had made it clear from the start that the game was going to be riddled with microtransactions.


It’s a shame we’re not getting more Baldur’s Gate from Larian, but it’s completely understandable. All the people they worked with and trusted at WOTC have probably been laid off and Hasbro is probably desperate to replicate BG3’s success. There’s no way they’d be given the same creative freedom they had when they were originally working on BG3. Looking forward to whatever they put out next.