Mildly surprised Sony actually budged on this. Of course, they really should have had this setup from the start. No one is going to like being forced to set up a PSN account to play a game, but I imagine a lot of people will do it for a free cosmetic skin or whatever in-game incentives they come up with.
While I wouldn’t underestimate Hasbro’s ability to blow everything up trying to make the line go up, I do think D&D just shambling on for another decade is likely. It’s just so entrenched among so many players. Sure, every new scandal is going to have some group swearing it off and going back to old editions or looking at different games, but the majority will just keep playing.
“We have looked at these difficult economic times and decided to make them more difficult for our employees by firing them all.” Nice. Always a great move. Also, I don’t see how they can say with a straight face that none of their ongoing projects or releases are going to be impacted by laying off the entire team. Even if they are just a publisher firing everyone and “restructuring” the company is going to have some kind of impact.
I have a lot of nostalgia for The Force Unleashed, but even playing it back then I remember thinking the combat was kind of rough. I can only imagine how dated the gameplay must feel for someone picking it up for the first time these days. The idea of being this unstoppable Force-user was cool, but from what I remember the game struggled to live up to that promise. Like pulling down the Star Destroyer. It was everywhere in the marketing to show just how powerful you were going to be, but in the game itself it was just this tedious section that dragged on longer than it needed to. At least that’s how I remember it.
Yeah, really hoping this is just a misstep from the marketing team. It’s such a whiplash inducing shift in tone from all the previous marketing and trailers that they’ve released. If not then they certainly picked an interesting game to fully shift the tone from dark fantasy to…whatever Veilguard is aiming for.
Not sure how I feel about the art style. Varric and Harding look decent, but it felt like the longer the trailer went on the more the characters turned into something out of a stylized hero shooter. Honestly, the whole trailer felt more suited to a hero shooter than a single player RPG. Hopefully the gameplay looks better, but this was a very odd way to formally reintroduce your game after ten years of scattered trailers and announcements.
No? Xbox might not be in the greatest place right now, but it’s a far cry from where Sega was when they discontinued the Dreamcast. Yeah, Microsoft stepped on a lot of rakes with the Xbox One, but it wasn’t a Saturn-style disaster and Microsoft is still doing well enough to buy out a major game publisher.
Good. This was a terrible idea. Even setting aside all the privacy concerns, which are numerous, how well would this have even worked? Trusting algorithms to guess the age of users was only going to result in a ton of people not being able to play a game because the algorithm decided they look like twelve-year olds.
Feels like forever since I heard Ken Levine ramble on about narrative LEGOs and game design. It’s an interesting concept and hopefully the game lives up to expectations. I’m still cautious that it might all end up being pre-release hype, but he certainly seems passionate about the idea and I’m certainly curious to see what narrative LEGOs actually looks like in execution.
Good riddance. Might be willing to check the game out now.