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Cake day: Jun 20, 2023

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Not disagreeing with you necessarily, but ADHD also fits the bill. I’m very much a happy person at the moment, I wouldn’t change anything in my life, yet I subscribe to what OP says. Games are too long, too boring to grab my attention long enough.

I managed recently to complete GTA V because I found the story hilarious, and I only managed that by skipping all side missions. That’s the only long / AAA game I’ve managed to finish in recent years.

What helps me is understanding that if I get 5h of enjoyment out of a game rather than getting to the intended 50h playtime, that’s also valid. 5h of fun also counts as fun and this is a game, not work, so there’s no pressure to finish it.


Can we do something like reporting Denuvo or the kernel anticheats as malware in Windows defender?

A game with a built in system lever logger that could theoretically monitor even your bank transactions should be reported as spyware/malware and users installing it should have to expressly acknowledge / authorise this.


That’s the problem then, they should have hired some cloud experts if they’re selling a cloud-first service as a “game”.



It literally took me months to get through the character creator in MH World. Even that was so dense that I would get bored before finishing.

I think it’s probably safe to say that they’re not games for ADHD individuals.


I don’t think so, SpaceX claimed (and NASA apparently verified) that the development costs for the Falcon 9 were $300 million. It’s in the Wikipedia article, also here: https://newspaceeconomy.ca/2022/10/23/how-much-would-falcon-9-have-cost-if-it-was-developed-by-nasa/?amp=1

I was under the impression that the Falcon Heavy was a ground-up development. But in any case the Falcon 9 was cheaper, so go figure…


$700 million is the estimated development cost of the Falcon Heavy.

Not a game, not a space simulation, but the actual Falcon Heavy rocket. A rocket that can actually go into space.

I know they’re different things but I thought I’d leave this here to put things in perspective.



Sure, just like other brick and mortar stores can refuse to give you backups of a DVD you own.

As long as the installer works offline this is just as good. It’s up to you to store it in whichever format you prefer so that you don’t lose it - hard drive, thumb drive, DVD…

If you nuke your computers hard drive with the installers of your games, or you step on your blu rays with games and break them, then you lose access to them. As it’s always been, no matter the format?


Cool, but it’s missing trackpads and Linux…

I never knew how much I needed the trackpads until I played on the deck - unlike with the joysticks, I can actually play FPSs!!


I’m not a lawyer but, I know when you file for a patent you can do that in just one country or internationally (which is significantly more expensive). Skimming through the Wikipedia article it seems to be talking about that, but first you need to have filed for the patent internationally and not in just one country.

From what I’ve read about this topic, it sounds like this is a patent active in Japan only.


I think 60 fps at 4K with raytracing are maybe PS6 specs, not PS5 pro. I hope I’m wrong, but I’ll believe it when I see it.


It’s okay. You did the same as me but skipping the steps where you spend the money on a switch, and then leave it in a drawer when you get tired of games that play at 27 FPS, which you’re lucky if you manage to get with a 20% discount after tracking them on dekudeals for months.


Lol what’s that back design…

👏DYNAMIC👏POWERFUL👏


I don’t know why they keep insisting on live service with an upfront cost. The only way these games are successful is by having a fuckton of teenagers with no money to fill the lobbies and make it feel lively and worthwhile. The minute you add an initial cost, there’s just not enough of a player base to support a game with microtransactions.

I’m not a business genius, but they don’t have to learn from me. There is the very clear precedent of Kill the justice league that they’re choosing to ignore!


It might be a different game, but I thought there would be flights too! Especially when they fight against the robot uprising of the year 2000.


So to make development faster and make sure they didn’t waste time, they spent their time reinventing slack/teams/SharePoint/etc.

It sounds like if Nintendo were a person, they’d have ADHD. This also explains how for every generation, their flagship console looks like a completely new thing. They’re just getting understimulated and bored.



Well, they’ve already lost £200M on Suicide Squad alone, so here’s to hoping they can continue losing money thanks to their greed.


Oh boy. £120 to just unlock the base characters or “dozens and dozens” of hours of grind for each of them.

We’ll see how this goes, but I see this going the way of Suicide Squad. I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.


No no no WB, you wanted to make it live service, now you deal with it keep adding content for the next 5 years.

Obviously very far from reality, but I wish live service games were required to have a clear, binding plan for how long they’re going to be supported and what’s the exit plan. If they’re a service, they should have an enforceable contract.

That would help buyers not buy a game that is going to be sunset in a year, and/or prevent publishers from releasing cash-grabbing garbage with no evident business plan or idea on why players are going to find the game worthy of giving them money for years.


I bought Tekken 7 to play on the steam deck because of this. I didn’t realise I needed to buy the ultimate edition (or whatever it’s called) and now half the players were hidden behind DLCs, so I feel I paid for half a game. I’m staying away from Tekken for the foreseeable.


If they’re getting money through micro transactions they can charge absolutely precisely £0. I can’t be bothered paying for a game that isn’t complete.



He pointed out that one of WBD’s latest big games, Suicide Squad: Kill the Justice League, was a disappointment for the company.

[…]

“Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?” he said.

How do you say “whoooosh” in corporate?


But then also many people don’t have credit cards - they’re frowned upon in many countries with a more debt-averse culture.

Whatever the solution is, it seems like it would end up being something country-specific and not something that scales well across the internet. Probably credit cards work for the US, but then we’d need to find something that works for the remaining 95% of the world population.


As of 2022, 54 countries had implemented special taxes on sugary drinks and/or sugar in general: https://www.obesityevidencehub.org.au/collections/prevention/countries-that-have-implemented-taxes-on-sugar-sweetened-beverages-ssbs

In many cases that covers sweets, snacks, etc. as well. Food is usually quite heavily regulated (in the sense that there’s lots of regulation, not that it’s actually strict or as much as it should be), even if it’s not immediately obvious to us as consumers. E.g. there are ingredients that get banned because of being addictive or having certain harmful effects.

Porn is age gated worldwide, and in some cases censored. I’d class that as regulated pretty much all over the world, regardless of how hard/easy it is to circumvent the regulations (e.g. for a 17-year-old to access a porn website).

I think that actually covers all of the items in the list!


Assuming you’re including debit cards here (as most people do when they say “credit card”): you can get one under 18. In fact a few countries are already going fully cashless, with nobody (including kids) being able to pay with cash. If I open the Revolut app, I get right away on the home screen a banner for “Revolut <18”.

I’m not sure what could be a better solution though.


Which is why many of these things are regulated, especially if they include addictive substances.


The steam deck is my favourite console of this generation by far, and it’s not even 100% a console.


I think it’s the second. Even on No Man’s Sky, with the bazillion worlds, they all exist “as they are” and are consistent from the beginning. If you revisit a planet, it’s exactly as it was.

Now with what I know about this technology, I suspect the way this happens is every planet had a seed (a number) that you can pass to the “random planet generator” it will generate exactly the same thing over and over. Then basically when you load a new planet it goes “right, with this seed, what would we have in these coordinates?” And the answer is persistent.

However having seen how that looks in NMS, I feel they’d have had to add a bit of extra spice to be able to sell a single world. In my mind that involves manually crafted areas almost necessarily, as well as checking most of the planet manually to oversee the procedural generator and massage anything that doesn’t pass a level of quality. If I were to make this game myself, I would use procedural generation for the different areas and not for the whole planet, so that I can give certain sections of the map a “reroll” if I don’t like them.


I don’t think you can handcraft a whole world with any reasonable team/timeframe for video game development. Looking at the (very short) video I suspect there will be handcrafted areas like cities, and they’ve put more emphasis on that than in NMS because the size is more manageable. But 80 or 90% needs to be procgen to make it something that can be delivered in years and not decades. Although being a single world, maybe that let them have more visibility of what was being generated (vs checking millions of planets) and then tweak manually large parts of it.


I’ve gone as far as to “downgrade” my desktop computer to a combination of MacBook Pro + Steam Deck. The MacBook is heaps faster for any workload other than gaming, so now my most powerful computer fits in my backpack. The Steam deck is such a joy to play with, and thanks to the microSD slot I don’t have to worry about disk space requirements anymore. Yes, it’s not as fast in terms of raw performance, but I don’t care. I can play now on my bed, sofa, or garden. If it doesn’t run on the deck, I don’t care for it. I already have way too many games I haven’t finished.


Do you need to install the ubisoft app? That’s a tough one…