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knowing our luck it’ll be released exclusively on fucking epic games store -_-
Considering FF7R was there, the chances are pretty good we’ll have to wait until 2025 so it releases on Steam.
An optimist I see
I saw Alan Wake II is also recommended to be run from an SSD. I don’t play the latest titles so my question is, is this a new trend or has it been like this for some time?
SSDs have gotten so cheap and fast recently.
Most games now assume you have one. Games are generally built around having minimal or even no loading screens. So fast storage is a must.
It is, and arguably a very good thing. SSDs vastly improve loading times, so there’s fewer occasions where your character awaits a slow elevator, or shimmies slowly through a crawl space. Or, just have you stare at a loading screen.
Not to mention the issues in multiplayer, where 7 players on SSDs need to wait for a hard drive player to load the level before they can start.
It’s been a thing for a while now. Hell, you should even be running an SSD for Windows these days.
HDD isn’t suitable for modern systems, except for cheaper mass storage.
Yes, I wouldn’t run any OS off of anything slower than an SSD.
I was just wondering when it became a “requirement” for games instead of just a good thing to do.
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It became a requirement after the Xbox Series and PS5 consoles included SSDs and developers started taking advantage of that.
The beginning of the end for HDD gaming was probably the PS5 release, it’s been an afterthought since then.
It’s recent. Previously many games were also targeting PS4 and Xbox One, which used slower hard disks. But that is now becoming a thing of the past. Now we should expect more games utilize faster hard disk speeds.