STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
They wrote this article: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
And they released a tech demo as part of the evaluation: https://megacrit.itch.io/dancing-duelists
It’s actually an upgraded version of the same engine, and Path of Exile 1 is getting a lot of the new tech backported.
It was originally supposed to replace Path of Exile 1, but now they are going to exist together.
2 will be more refined and slower, with a brand new story and 6 new acts. Should be a fun time.
Definitely agree with this. Locked 30fps mode with motion blur set to 2/5 was the ideal way to play this game. Performance mode was far too unstable and blurry especially on a larger TV. Digital Foundry also suggested just locking it to 30 and not switching back and forth. Your eyes do eventually adjust.
I wish the performance mode was better, but it seems pretty clear that 30fps was the performance target.
I know what this post is referencing, but I don’t think that was really the message that they were trying to convey.
Baldurs Gate 3 is an incredibly good game, but it will be difficult for most average studios to emulate their success.
They had a very long developmental cycle of 6+ years, very successful early access, and a team of 400+ experienced developers who know this genre better than anyone.
I would absolutely love to see another studio attempt something this ambitious, but it’s going to be really hard to top this game for the foreseeable future.
I think the writing is overall better than it was in Divinity Original Sin 2. The world is darker and more sinister. There is also a deeper emphasis on what your character is thinking, with a narrator describing things more regularly to you.
That being said this is unmistakably a Larian game. I’d suggest watching some gameplay online to see if it’s for you.
Hey, so 1 year ago they actually released a solution to this exact issue.
In Siege of the Atlas they added an Atlas passive tree which allows you to block content in the endgame, to make it a more focused experience with the systems you want to work with.
For every system you block, it increases the chance of the other systems showing up instead. Additionally, some of the legacy content in the game has been reworked to feel more consistent with modern quality standards.
We’re not at Path of Exile 2 levels of refinement, but Path of Exile 1 is in a great state at the moment.
It mostly just contains graphical changes, and adds optional ray tracing which I wouldn’t suggest unless you have a very powerful computer.
It had some issues when it first came out, but it seems to work fine now from my experience. Don’t expect anything groundbreaking but it’s a nice update. Textures especially look better overall.
https://www.thewitcher.com/us/en/news/47105/next-gen-update-list-of-changes
This game was published and likely almost fully funded by Epic.
I can definitely understand not liking them and not wanting to give them your money, but in this case I think the game wouldn’t exist without their involvement. So it may never see a Steam release, or it will be very delayed.