One of my most played games is Backpack Hero, a dungeon crawler where inventory management is the core mechanic. The idea is that you don’t just make stuff fit in the available space, but also items position including, but not exclusively, in relation to other items provides various effects and bonuses. This game looks like something akin to that.
I’m sure it’s not for everyone, but it’s definitely satisfying to try coming up with new combos and strategies to get the most ridiculous and overpowered bonuses.
No matter how much I’ve played it, I don’t think I’ve ever got past half of the campaign of Sacred.
Now playing Elden Ring and even if I’m just starting out I’m constantly surprised by the amount of stuff in the world, most of which I only discovered the second or third time I visited the area it’s in.
The hype train is absolutely dangerous.
The anticipation for HL3 would be terribly high, and so would be the expectations of millions of lovers of the franchise, making sure anything other than a perfect game would be met with lots of negative reactions.
And it’s not just about a single game either. A bad HL3 could end up tarnishing the legacy of the other titles, forever ruining what is now a beloved franchise. Remember what happened to Game of Thrones? Who would ever risk something like that happening? Or, speaking of games, look at how much goodwill Bethesda burned with the release of Starfield.
Love that the protagonist is as annoyed by it as the player