One way to get out of the video-game industry funk is to recognize that players aren’t spending $70 on most games

One way to get out of the video-game industry funk is to recognize that players aren’t spending $70 on most games

@[email protected]
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812h

The $60/$70 price tag on video games from major makers is an entry fee, it doesn’t get you the full game anymore. You have to pay for luxury editions, expansions, microtransactions of some sort, battle pass. It’s cheaper to start a tabletop miniature army than play video games now.

@[email protected]
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110h

Let’s go, another chapter of letting a small amount of AAA games dictate our perception of video game prices.

@[email protected]
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212h

Games have been $60 forever, $70 is a relative bargain

@[email protected]
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28h

My rule of thumb is $1 per hour of gameplay. So if I don’t expect to get at least 70 hours out of a game, I’m not paying $70 for it. I don’t consider it a bargain until I get down to significantly less than a dollar per hour.

@[email protected]
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712h

The games have never been easier to make and the market bigger, fuck their margins

@[email protected]
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213h

These price hikes could not have come at a worse time, not just in the sense of the general cash people have but in the sense that video games right now are straight up not interesting.

Good games are not being made anymore. Bloated “experiences” designed to keep you hooked and spending money are being made. I can’t even accuse them of being casino games because that would more fun and interesting.

The rise in price comes at a time when we have virtually limitless backlogs of digital and physical games that are superb and high quality and indie games that get better and better. The price alone isn’t the issue, it’s the price and stagnation of game design

iegod
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919h

They become cheap if you’re patient enough.

@[email protected]
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415h

Except Nintendo. And the mentality is spreading, I’ve never seen sekiro below $40

@[email protected]
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014h

Great statement. But why?
Do the math on dollars per hour of entertainment. Games are comparably cheap at first glance. They problem is that people are cheap too. So they won’t pay more for a better profuct. That has led the industry to invent more ways to get your money. Microtransactions, dlc… I would pay $100 for a game like portal these days. It would be less than a dollar per hour enjoyed. And no extra costs. But instead we have thousands of “free” games that are now geared to be most enjoyed by the people who pay the most.

That said, today’s games aren’t just a cd in a package. Most require servers running to be played for the most fun. What I would like is more of a subscription to a server provider that pays for servers for all the games. It’s more efficient if you play lots of different games. And a lot less hassle.

@[email protected]
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181d

I haven’t spent more than $30ish bucks on a game since … 2013?? I think the last game I paid full price for was gta5 on ps3

Do y’all not know about the bargain bin and steam sales…? Is everyone so up to date on their backlog you can’t wait a few months for that price to drop to 50%

It doesn’t take long, Doom the dark ages has already hit that discount a few times iirc

@[email protected]
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219h

My friend, let me tell you about this thing called “Pre-order.”

There are plenty of “gotta have it first” people out there. Doesn’t matter if it’s a new phone, game, see a movie on opening day, whatever. Plenty of gamers want to be in Alpha and Beta tests (which FML they do nothing but bitch about as being unplayable) and shell out money for skins and early upgrades or level up packs. Vloggers and tiktokkers too or whatever who want to pull in the views as they play the new games.

These are the people the studios cater to. Not the patient gamers who wait for the product to go on sale 90 days down the road after the initial rush is over.

So as long as the people in the first paragraph exist that’s what the studios will charge.

Galactose
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71d

Yeah but the IMPERATIVE IS ON US to make sure that the industry (AAA, AA & Indie) are on their best behaviour.

Like as an example, a game that looks like it would run on potato PC should run on one

Or do not allow a game to cross the recommended requirement of 8 GB ram etc…

I Cast Fist
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271d

Games should be cheaper to make, too.

See, that’s the conundrum: big companies make huge investments and want a ROI. They dump 100+ million dollars on a game with a team that’s over 200 people and expect 10x money back.

Shit has ballooned out of control in the corporate world and Indies have to fight tooth and nail against each other, bigger players, shovelware and older titles

@[email protected]
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91d

How much of that money goes into marketing, and executive pay checks?

@[email protected]
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11d

Well, many complex games have no budget on graphics, that’s why you can have one-man army dev making a monster of a game like Aurora 4x.

@[email protected]
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11d

Yeah, and then the game made by a small team ends up being much more successful.

I Cast Fist
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31d

Gotta keep in mind that there are like a thousand other indie games released for every Hollow Knight or Stardew Valley. Survivor bias or something

Kilgore Trout
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51d

the game made by a small team ends up being much more successful

More successfull relatively to the money spent, but not overall.

@[email protected]
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61d

Fuck $70+ games.

@[email protected]
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515h

Where are these statistics from?

@[email protected]
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41d

There are plenty of cheaper games out there. Go on whatever virtual store and check out current sales, and simple games made by small studios.

Cult of the Lamb, Spiritfarer, My Time at Portia, The Last Campfire, Arise: A Simple Story and What Remains of Edith Finch are all worth checking out.

@[email protected]
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2d

Great news!

They are!

… Just typically not the overproduced and overpriced corpo ones.

Wanna drive down AAA game prices?

Stop paying them!

Support your favorite indie or AA game today!

Don’t like games with predatory microtransactions?

You’ll never believe this, but you can also just stop playing games with them!

Get all your friends onboard with the plan, fight the man!

@[email protected]
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21d

I just played Escape from Ever After. Every bit as good and polished as the old Paper Mario games. $25. They cost $50-$65 back then.

@[email protected]
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3
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1d

… I’ve never even heard of it.

But I do love the old paper mario games!

So wow, now we have a real life example of actual organic word of mouth spread of a game, as opposed to just being a passive advertisement sponge!

@[email protected]
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141d

Every time - every single time - I’ve purchased a major AAA game anywhere close to the release window in the past 10 years, it’s been a mistake. Pay a shitload more for a half baked, buggy, unfinished mess.

At this point I just don’t buy big time releases within 6 months of launch. Even when I’m certain of the game itself, it just ends up being a mistake.

@[email protected]
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110h

I rarely buy games on release. Recently, ghost of yotei. While I enjoyed the hell out of it, it was shorter than I would have liked and had a very predictable ending. I didn’t feel burned, but I should have waited. The other was the new dragon age. I didn’t pay full price but it was still a lot and I knew within a few hours that it was going to be ass. I pushed through for a few more hours but the soulless writing and lack of weight behind conversations turned me off. I decided to forget it, and play inquisition yet again. Lastly there was forbidden West that I got with my ps5 which was a gift. Don’t regret that one, though it’s not without its flaws. None of them, however, did I find buggy or unplayable.

@[email protected]
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11d

Its the best way. Its cheaper, you have plenty of user reviews to check first, and you get a completed game, without bugs.

0li0li
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172d

Or live with AA and indie games like many of us do, at tell AAA publishers to get fucked by not spending money on their live-service crap.

@[email protected]
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452d

Become a patient gamer. This winter sale, I bought probably 25 games totaling around 30 dollars. It’s enough to keep me busy for the next 5 years.

Capt. Wolf
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212d

This… Put games on your wishlist, set your wishlist to only show sales, and sort by price. Then only buy games from that list when they go on a significant sale. Plenty of decent games out there regularly go for $5-10 or less. With very few exceptions I refuse to pay more than $20-30 for a game and, even then, only if they’re like 50% off and not likely to come down.

Also… stop pre-ordering games. They’ll still be there when they do go on sale. You don’t need to play them as soon as they come out. Conquer that FOMO shit and develop some integrity.

artyom
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72d

stop pre-ordering games. They’ll still be there when they do go on sale.

Yeah but then I wouldn’t get the sick Cardi B Wet Ass Pussy character skin 😮‍💨

@[email protected]
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12d

Yep. I’ve been waiting a half a year to get the Dark Souls franchise. It has paid off well.

mhz (ex lemm.ee)
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7
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2d

I set a rule not to buy any game util i finish what I already have. I have not bought anything for the last two years. Any game that interest me is going to my wishlist for now.

@[email protected]
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52d

You don’t even have to be that patient these days. I got Arc Raiders 3 weeks after release for 60% off, it was like $18.

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