Perpetually tired mental health counselor, sometimes retro game streamer, comedian, Mensan, coffee connoisseur, bacon lover, chronic pain survivor, nefarious pirate, and generally all-round nice dude…
Gonna just remind everyone, or tell anyone who isn’t familiar… Gearbox’s Colonial Marines has a typo in an ini file that breaks the game’s AI. Gearbox was made aware of it after a modder found it in 2018. They acknowledged it by making a joke, then did nothing…
That one letter typo is still there after 13 years.
Going to copy my post over from the original for anyone wondering why because the description does nothing to explain:
I watched a few minutes of it and finally got to it… If I got it right, the guy suing them wanted to make a mod with guns. Mojang said no and got it shut down. He’s suing because he believes a company shouldn’t have any say over how users might modify their games.
I don’t feel like the story telling was as good in Evermore. Secret of Mana grabbed me a lot more with it’s characters and it’s difficulty, and I always loved the plot despite some pretty obvious flaws. The music is still one of the best ever soundtracks too.
I think Evermore also got completely overshadowed by Chrono Trigger being released just 2 months before in the US.
What’d kill me is a “Chunky’s dead” reference. You know they’re at least playing some version of the DK Rap at some point.
Absolutely loved both of them! I think UFO Defense was the first pc game I played on our first 486. It was one of the first games I ever successfully hacked.
Not sure how many people know, but there’s another game from Gollop, Rebelstar Tactical Command for Gameboy Advance. It’s part of the Rebelstar series dating back to the ZX Spectrum. It plays pretty much the same as the original XCom games.
Everblue 2 for the PS2 is one of my all-time favorite games. I play it about once a year. The original was an EU only release thst I didn’t get to play until a few years ago. It also had a sort of spiritual successor with Endless Ocean 1 & 2 for the Wii, made by the same developer. However, the first one didn’t have any of the treasure finding mechanics and there was no real threat to the player at any time. Neither series really let you walk on land, so to speak. The Everblue games do have above water parts, you return to the island between dives to talk to people, sell treasure, sleep and such, but they’re prerendered images that are more like a point and click adventure. There were a couple pc games I played around the same time that were made by independent developers that never really took off.
Oh yeah… I got caught up in the Overwatch loot box thing when it was still huge. Never had a problem gambling before or since, but I dropped $300 in my last month playing and who knows how much before then. Soon as I realized I had a problem, I uninstalled the game. Couldn’t even talk about it for a long time without wanting to reinstall. Fuck Blizzard and fuck loot boxes…
One I’ve been waiting for for a while, “It has my face” Admittedly I didn’t find it on the nextfest page. I found it well over a year ago when it was still DoubleMe. The original was super addicting and I like the direction the story seems to be going in the demo.
Also trying to be patient for Clover Pit
And Gone Fishing has some promise to it. Not everybody’s bag, but my buddies and I all found the demo pretty fun.
Hell yeah, Tim Follin is a god.
“Tim, would you mind making the music for our Ghouls and Ghosts Commodore port?”
“No problem, here’s 9 full length tracks spanning 22 minutes including a 4 minute long title screen song. I hope that’s enough. I hope I got the screams right…”
Sure it is, you just implement depth map deformation into the static terrain, totally doable! Then you just tie in a strain system to all the game’s models so they fall when they don’t have enough support, then add destruction animations for every static model and falling animations for every character. Totally easy, they had that back when the original Red Faction came out for PS2, the devs are just lazy! /s
That’s… Actually not a bad idea. Place dummy sets on legitimate servers that then feed into legitimate looking, but flagged, accounts. Sprinkle them into legitimate datasets too. Flood the dark web with fake info that goes off like a landmine when used.
I’m sure that’s something that already gets done. At least, I’d hope it does.
Must be a slow day in the news if the BBC is just now covering Ben Drowned…
Edit: link to the creepypasta page for the unfamiliar
I also recommend the Godzilla creepypasta for anyone who’s never read it. The ending gets a little too cheesy, but it’s definitely a classic.
There’s “Tip of my joystick” on .ml, but it’s not very active. However, you’re already here, may as well ask.
Definitely the kind of game that you start playing and then suddenly it’s dark out, your boss is mad because you didn’t show up for work today, your parents are calling because you haven’t talked to them in a week, and bill collectors are writing you because you haven’t paid your bills in a couple months…
Highly recommended!
A long time member of our community passed suddenly a little more than a year ago. Her father appended her steam name with “Rest in peace.” He arranged for an online memorial for her online friends and encouraged everyone to DM good memories to her accounts. Her account’s sat there in my friends list, offline, ever since. It was a great way to honor her, I think she’d have loved it.
I just had the unsettling realization that, over time, our friends lists will literally become virtual graveyards.
Voices of the Void has been my go to time waster for a couple years now. Dev is a little weird, but the game is amazingly well done and gets somewhat regular updates that expand the story and add new content. You are essentially a scientist sent to work at a SETI-like site in Switzerland. Your job is to maintain the site and search for signals in space, analyze them, and then ship them out to your colleagues, for which you get paid to buy supplies and other things. As you play, random events occur, some funny, some scary. There’s tons of items to buy and decorate your base with. Lots of locations to discover. Sooooooo many secrets to find. I’m constantly impressed by all the work they’ve done with a very small team.
My only complaint is having to reset my save when an update comes out. It’s generally worth it, as there’s usually new events that you’ll miss otherwise, but having to redecorate the base and lose collectables you’ve spent hours on is a bummer… That and I hate the new drive storage rack. I wish they’d bring back then old one as an additional storage item.
Also, the whole damn game is free.
Funko: Hey, chatgpt… Write an apology letter to the gaming community about getting itch.io shut down. Something like “Sorry, we fucked up. Please don’t hate us and continue to buy our stuff!” but make it sound like it came from an intern in HR.
Chatgpt: I got you fam…
I just started playing Terraria again for the first time in a few years. TMODLoader is now a supported extension of it, so there’s a ton of extra content and difficulty modifiers to play with. Having a randomly generated world with a mess of new and unknown stuff definitely scratches that exploration itch.
I wouldn’t say “very ugly.” I think it looks fine, especially for a game that’s been in development for 11 years.
It has a lot of jank, but considering what the game does, I think it does it exceptionally well. Especially considering you can pretty much count the number of open world, randomly generated zombie apocalypse games on one hand.
Yeah, if I remember right, the issue is that the typo breaks the system that tells the xenos how to behave in combat. They should use vents and try and flank you, but instead they just charge right at you.
Still a ton of other issues with the game, but that was huge.