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Joined 2Y ago
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Cake day: Jul 07, 2023

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As long as people can host a server instance, does it matter?

Hypothetically, even if it costs 1000$ per hour in AWS fees to get the required hardware to run that, at least you have the option to, alternatively have a peer to peer option to play smaller version on a LAN with a max of however many players your own network can support, there could be many implementations, which at the end of the day would still allow you to play the game when the official servers (authentication or room hosts) are shuttered and inaccessible

The main point of SKG is that currently, we, as customers, are not even getting the short end of the stick, we are getting no stick, despite having paid for it.

And ultimately, at the end of the day, not our problem to try to figure this out, the point is we’re unhappy with the current situation and want things to change.

Also note that none of this is retroactive, will only apply to games released in the future, so having an end of life plan as a requirement from the get-go is pretty simple to work on when nothing was done yet.



“many titles are designed from the ground-up to be online-only”

So change your design? The corporate mind cannot comprehend this.


I agree that it’s rather unique blend of a walking simulator and does explore death and loss through an extremely lengthy story that has some touching moments, however the slog of the “meat” of the game is absolutely not worth it to get to the core of it all.

If you’re interested, I recommend watching the “game movie” on YouTube, where they just show the dialogues and skip almost all of the walking, granted even then you’d probably want to skip/fast forward through a massive chunk of it all where it’s the same animations over and over again. (Such as the load/unload/qpid sequence, etc)


The “experts” in this case are 2 teachers assistants in game design in one university weighing in on a whole swath of reasons such as financial impacts and other stuff, on which they are totally qualified to talk about.

We have reached the stage where if my son does his math homework, he should be referred to as a “math expert”, article’s a joke.


TotK was not worth 80$.

Should’ve been an add on to BotW for 40$

Or if you never had either, both as a “complete edition” for 100$ is fine too.


From the video during a cinematic sequence: “there’s somebody talking but I muted that part”

The visuals are nice but cmon, you can’t play it with no sound :/


Happy to see GameInformer back

As for games: two point museum and nordhold

2point Museum has been a blast with all the commentary, announcements and fun descriptions and nordhold scratches that tower defence with meta progression itch


Personally I have a pair of the cloud alpha, and had them for about 2 years now, they’re very good for what they are

I can’t speak to their other cheaper headsets but with this one I got, I feel that the quality between friends who had the version before it and the ones that were purchased by a colleague last month don’t really differ much in terms of quality.

Again, I can’t speak to their stinger line or other models. Maybe those were affected more by the HP acquisition.


If you like the headset, I suggest just getting the same one, wait for a sale or check price trends, these typically go on sale fairly often, be it the 2 or 3’s, the battery life is good, they’re fairly comfortable and if you have no specific reason to change to something else, using the same model will net you more or less the same experience as you had before


Absolutely this and wait a year for the DLCs to release with it



With you on this, regardless of the method used, no app has any business running or snooping outside of the container that it was set up in. And this doesn’t just apply to desktop operating systems, mobile and entertainment consoles too.

I’d even take it a step further, that nonsense shouldn’t be on my machine in the first place.

Want to run anticheat stuff? Run it on your own crappy servers at your own cost and processing power. Live detect it through packets that are sent to you and are being processed, be it voice or input.

Whatever happens on my machine is none of your business.


If there’s a grace period, perhaps, however:

  1. Steam does not provide installers for games, this means that whatever game you want, needs to be 100% functional and already be parsed/deployed/installed by steam on your hard drive.
  2. That game needs to be DRM free, meaning that it has an executable available that can be launched without steam running or requiring any sort of authentication or input from the steam servers/services before being able to launch, play or even interact with the menus

So only the DRM free games will remain, and only the installed ones at that. Anything that wasn’t will be lost to the wind the moment the distribution service or storage (yours or theirs) bits the dust…



Exactly, the game publishers and distributors are often not the developers themselves. Only one to distribute direct in recent memory was World Of Goo 2, and even that was sold primarily through the Epic store.


Isn’t there a clause in baldur’s gate 3 terms that lets you transfer the game license once to a friend or something along those lines?

Not sure how that works but it’d be cool if we can have that apply for all of them (digitally) maybe like 3 times over the lifetime of the licensed game.


I agree with the sentiment and it’s weird that it can be applied to quite a few recent games, frostpunk 2 comes to mind as the latest one of these


Survivor, yes. Vampire style, no.

That game doesn’t deserve all the praise it gets for being a walkable slot machine simulator.



If you enjoyed that, I’d also recommend lil guardsman, similar responsibility, different mechanics and a lot more forgiving




Sumerian six for that desperados itch. Every day we fight looks like a solid Valkyrie chronicles-like gameplay, shows promise. Streets of fortuna has potential to be something vast, need to see how that turns out. Age of mythology looks promising, long overdue. And lastly dungeon clawler for those who loved peglin but wished it was a claw game instead of Peggle lol


They’re slowly building it up, patching bugs and recently (in the last 30 days?) released a few new pals


It’s just the cult of goblins going in, looting and then storing it all in your backpacks in your hovel. There’s occasional enemies and you need to outmaneuver or outgun them, or both. If that’s your jam, it’s great. But overall it’s just a miserable experience, especially when playing solo.



None taken and it is quite possible, but they’re most definitely made for smaller hands than mine, and while I can use them, I’d much rather have something that is more… pleasant to use… as opposed to purely functional.

I did have other consoles over the course of it all too: from sega to ps5, gameboy(s), vita and even wii

Some of them deserve more criticism than others is all


Many technologies exist around the inconvenience of having small flimsy drifting controllers in a several player setting. For example: You could pair your phones via Bluetooth or internet for party games in a similar fashion to Jackbox or other party games as a controller/ data entry device.

We shouldn’t need to rely on third party applications or controllers to have a good experience with your platform, be it physically or digitally, especially when the technology has existed for many years.

And don’t even get me started on the software side experience.


The “joycons” don’t bring me joy. They make my hands cramp and are only full of cons.