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Cake day: Jul 07, 2023

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With you on this, regardless of the method used, no app has any business running or snooping outside of the container that it was set up in. And this doesn’t just apply to desktop operating systems, mobile and entertainment consoles too.

I’d even take it a step further, that nonsense shouldn’t be on my machine in the first place.

Want to run anticheat stuff? Run it on your own crappy servers at your own cost and processing power. Live detect it through packets that are sent to you and are being processed, be it voice or input.

Whatever happens on my machine is none of your business.


If there’s a grace period, perhaps, however:

  1. Steam does not provide installers for games, this means that whatever game you want, needs to be 100% functional and already be parsed/deployed/installed by steam on your hard drive.
  2. That game needs to be DRM free, meaning that it has an executable available that can be launched without steam running or requiring any sort of authentication or input from the steam servers/services before being able to launch, play or even interact with the menus

So only the DRM free games will remain, and only the installed ones at that. Anything that wasn’t will be lost to the wind the moment the distribution service or storage (yours or theirs) bits the dust…



Exactly, the game publishers and distributors are often not the developers themselves. Only one to distribute direct in recent memory was World Of Goo 2, and even that was sold primarily through the Epic store.


Isn’t there a clause in baldur’s gate 3 terms that lets you transfer the game license once to a friend or something along those lines?

Not sure how that works but it’d be cool if we can have that apply for all of them (digitally) maybe like 3 times over the lifetime of the licensed game.


I agree with the sentiment and it’s weird that it can be applied to quite a few recent games, frostpunk 2 comes to mind as the latest one of these


Survivor, yes. Vampire style, no.

That game doesn’t deserve all the praise it gets for being a walkable slot machine simulator.



If you enjoyed that, I’d also recommend lil guardsman, similar responsibility, different mechanics and a lot more forgiving




Sumerian six for that desperados itch. Every day we fight looks like a solid Valkyrie chronicles-like gameplay, shows promise. Streets of fortuna has potential to be something vast, need to see how that turns out. Age of mythology looks promising, long overdue. And lastly dungeon clawler for those who loved peglin but wished it was a claw game instead of Peggle lol


They’re slowly building it up, patching bugs and recently (in the last 30 days?) released a few new pals


It’s just the cult of goblins going in, looting and then storing it all in your backpacks in your hovel. There’s occasional enemies and you need to outmaneuver or outgun them, or both. If that’s your jam, it’s great. But overall it’s just a miserable experience, especially when playing solo.



None taken and it is quite possible, but they’re most definitely made for smaller hands than mine, and while I can use them, I’d much rather have something that is more… pleasant to use… as opposed to purely functional.

I did have other consoles over the course of it all too: from sega to ps5, gameboy(s), vita and even wii

Some of them deserve more criticism than others is all


Many technologies exist around the inconvenience of having small flimsy drifting controllers in a several player setting. For example: You could pair your phones via Bluetooth or internet for party games in a similar fashion to Jackbox or other party games as a controller/ data entry device.

We shouldn’t need to rely on third party applications or controllers to have a good experience with your platform, be it physically or digitally, especially when the technology has existed for many years.

And don’t even get me started on the software side experience.


The “joycons” don’t bring me joy. They make my hands cramp and are only full of cons.