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This game looks like a major flop in the making. It seems like they are trying to appeal to the Fortnite crowd with those flashy visuals and style.
Overall they are making some weird moves with Horizon, trying to expand it into a multi-genre license. This is a lot to put on a game which could have been a one-shot with a powerful story. The sequel felt kind of forced story-wise and don’t get me started about its ending.
Guerrila Games is a developer that is amazing at the tech stuff but their game design is 100% derivative.
I can’t even get through HZD because it’s just 100% Ubisoft open world design. It’s a beautiful world but it’s no fun to explore.
I would stop too tbh, if it weren’t for the story and worldbuilding
Actually, the writing is what made me stop.
Aloy speaks too much like a college educated woman and does not seem to have any negative traits from having been raised as an exiled hermit. What could have been a bunch of fun and interesting interactions ended up with Aloy always being right and very well adjusted.
I mostly enjoyed the world and the overall story. I really enjoyed the slow uncovering of what happened and how the world became what it is.
Yeah, I really wanted to like it. I tried.
It’s weird that I literally spent hours reading all the hidden lore and clues putting together the Elden Ring lore but HZD with its much better visuals and presentation couldn’t keep my attention.
Idk, I found the writing pretty boring and sometimes Aloy is just an asshole for no reason.
I mostly enjoyed the world and the overall story. I really enjoyed the slow uncovering of what happened and how the world became what it is.
This game feels like it was an executive decision from the PlayStation C-suite and not by the studio independently. And ironically the head of PlayStation Studios is the former CEO of Guerrilla Games. This guy is probably behind Sony’s desperate attempts to own a successful live service multiplayer game
I think plenty of Horizon fans would be just fine if they integrated a non-live-service multiplayer mode alongside the main single player mode, but AAAs have just about forgotten how to make multiplayer modes that aren’t live service.
Gotta double charge. Really important.
What does “non-live-service multiplayer mode” mean? Just release a new game mode and don’t update it anymore? Edit: I mean, is Mario Kart games a non-live-service multiplayer mode to you?
Sure, don’t update it, and it will continue to exist without further intervention from the developer. We used to get this all the time. A multiplayer mode that isn’t expected to continue to grow or maintain an active player base month after month, because that’s an absurd goal to hit that only a lucky few will ever succeed at under the best of circumstances.
But if they only release one map – how will they sell the others? Checkmate.
Plenty or horizon fans would be fine with another full price dlc.
Sony has really been circling the drain lately. It’s honestly so sad, because they made all the stuff you HAD to have when I was a kid. They seemed like they were too big to fail back then.
They really haven’t. They’re pumping out way more exclusives than the other studios and then releasing them on PC. Nintendo never will do that and Xbox doesn’t really do exclusives anymore.
Sony second party games released on PC because their AAA games cost too much to make so they need a better return on their investment.
Pretty much undercut their entire console platform.
Xbox doesn’t really do exclusives, but that’s worse than doing “exclusives” that end up on PC months later?
Sony is desperately trying to own a live service game that will generate positive cash flow month after month for the next decade without investing hundreds of millions of dollars. Sony has some of the best selling single player games this gen but each game costs them a hundred million dollar or more to build and promote and more than half a decade to make. since their audience expects the most realistic looking games. Which is a huge risk to them when multiple games flops and when a game is successful it will generate most of the revenue in the first year only. That’s why they force every studio they own to build a live service game but the ironic thing is they lost more money doing that than they have generated from those projects.
Also it’s the same reason why Remedy Entertainment released a multiplayer game out of the blue. Since the development of Alan Wake 2 could have bankrupted them if the game failed. And also ironically this game probably cost them more then it will ever generate in income.
So delay a few years and make it a PS6 exclusive. It feels like one of the few they have left so why wouldn’t they.
This is nightrein isn’t it
This game is such a step backwards visually… wtf!!!
Sony really learned nothing from Concord. Incredible.
This might be a good time to ask this stupid question I’ve had for a few weeks now, since the main reason to prioritize MP over SP is for cosmetic sales:
How many cosmetics in any live service game have you ever actually thought were cool and wanted to wear and show off to others? For me, there hasn’t been anything purely cosmetic in any game I wanted enough that I would be willing to pay extra for. Maybe I’m just frugal or have different priorities for the image I want to cultivate; I would prefer an absolute dogshit looking cosmetic that I had to earn from a challenge than something beautiful I just bought. 🤷♂️
I have bought a handful in the last 2-3 years. Street Fighter 6 a couple costumes, Juri Onesie and Blanka-chan. And… That is about it to be honest. You could add the battle pass for The Finals I guess as that’s all cosmetic
Back in the day, I bought some Fortnite VBucks to get a couple skins and emotes. It wasn’t really to “show off to others”, I was just tired of looking st the same starter character and all of the gameplay based aspects of the game are free so I figured “Why not”. I did the same in some F2P MMOs like Vindictus and Black Desert.
In shooters, I usually don’t engage with skin mechanics because they are, in most cases, immersion breaking. I like my firearms black or maybe with some FDE furniture, I might do some cosmetic customization as long as it’s believable enough for the setting. Definitely not spending real money on any of that stuff.
I’m honestly surprised at all the hate this game is getting. I don’t know if what I’ve been seeing on social networks is a very vocal minority, or if I’m in the minority.
I liked HZD story and universe, didn’t care much for the gameplay (felt too much like Ubisoft). I tried HFW but didn’t play more than a few hours, it felt like a forced sequel, the story arc was complete at the end of HZD, and the gameplay was as boring as the first one. To this day, I still don’t get how anyone could be excited about a third game, which would just be more of the same.
I’d be way more excited by a totally new IP from Guerilla, and maybe a different type of game. Or a return to killzone.
When I heard of a monster hunting game set in the horizon universe, I was intrigued. After seeing the reveal, I have two major gripes: I don’t like the characters animation, and I don’t like the fact that I won’t be able to create my own character. I’m also not sure about the time limited aspect of it, but we’ll see. Still willing to give the game a chance, and see how they will act on the feedback.