Exactly ! Steam families are now dead simple, whereas this new oh-so-Nintendo method seems as janky as it gets.
It does have one standout feature that Steam families do not though: ability to play shared games even when offline.
If you want no DRM, you are basically only going to get your games from GOG.
Epic actually financed Remedy’s development of the game, as opposed to swooping in at the last minute to offer a timed-exclusivity deal. In that case I was fine buying the game on their platform if it meant the game got to exist at all. After all I do not expect Valve to sell their games on another platform than their own.
Don’t get me wrong: I’d rather the game was sold on Steam, or even better, DRM-less on GOG. I did wait for a number of those timed exclusives to find their way on Steam or other stores (Borderlands 3, Kena, Journey, Control, Hades, etc). It’s a shame that so many people will not get to experience AW2 because of its delivery platform, because it’s a damn unique game.
Reminds me of Guns of Icarus, but on land and extraction shootery.
He’s well liked because he came from the trenches and has a good track record of knowing his shit. When compared with the likes of Kotick or Guillemot, it’s a breath of fresh air (despite being such a low bar). However as one of the highest execs in the entire gaming industry, this is the kind of stuff he does all year long.
Plus you know, his public-facing image is well curated and people like it.
Nostalgia drive engaged !
The Crusader series (No Remorse, No Regret) could have been built upon, with its famously cheesy live-action cutscenes.
The Quarantine series disappeared after its second installment, Road Warrior. Come to think of it, most mainstream vehicular combat games went away, like the Interstate series.
The Discworld adventure games (1, 2, Noir) were famously convoluted, but they did a pretty good job of adapting Pratchett’s world into video games.
Finally I would have liked to play the initially planned sequels to Advent Rising. I have (probably rose-tinted) fond memories of that game, but hey, you asked.
In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.
Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !
Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it’s Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern…
And I for one, see no fucking issue with that. It’s a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.
Now excuse me as I go and spread some managed democracy.
Erm, that’s quite the bare bones trailer we’ve got here, somewhat underwhelming. Not every trailer is going to be Long Live the Lich or War Eternal, but come on.
In the early days of this generation of VR, there used to be a Dolphin emulator VR-enabled version that could run the Metroid Prime games in VR. It was both great and pretty barf-y, and was discontinued afer some scene drama.
Not sure where VR for emulators is at right now.