I played the demo and really liked it at first, as it started out like a Telltalle-style narrative game.
The actual dispatching gameplay loop though, I did not enjoy all that much. It becomes quickly way too frantic for me to enjoy the banter. Plus the actual thing you are looking at and interacting with is a map with glowing icons, i.e. not what I enjoy in video games.
I would argue that a platform mascot has to stay exclusive (or near-exclusive to allow for some weird spinoffs). This would trim down your list significantly: no Doomguy, no Gordon, no Geralt…
In fact none of the big ones would make the cut. Maybe Jill of the Jungle (and Jazz Jackrabbit ?), but they do not have many games to their names. Note even the Elite iconic Cobra ship would fit the bill, as Elite Dangerous was released on consoles.
I’m going to go against the general consensus here and say you would probably be better served buying a Switch 2. The Steam Deck is awesome but it is bulkier, has less battery life, and is overall less suited for a “pick up, play 10mins and toss is back” usage.
However if you are up for some occasional tinkering, the SD is far more versatile than the Switch and could even replace your laptop depending on your use-cases.
That’s odd, today’s the release of the game on all platforms and they give it away on EGS.
For some background information on this: A year ago or more, we sent Epic an alpha, and they loved it. It was the first time we’d shared and received feedback on the game, so it was quite the morale booster for the team. They have a program where there’s a kind of “game of the week” on the storefront. We were offered to take part in it for modest compensation, which was an exciting prospect for us, as they typically reach quite a large number of players with this. And we want nothing more than to bring our game to as many people as possible. It’s for a very limited time, though.
Game development is a tough business (especially now). We’re hoping to reach a massive audience who will become champions for the game and help it spread through word of mouth, ultimately driving sales.
We hope fans will support us so that we can finance our next title, as our ambition is to build a franchise of truly crazy and ambitious games. 😊 Deliver At All Costs is just the beginning, we have something even crazier in the pipeline, though we’re many years away from that. 🤫
Daniel Nielsen Game Director Far Out Games
Unfortunately coming from Vermintide 2, I find Darktide to be a step down in most aspects. I went in with my usual coop group at release, expecting this game to last us for hundreds of hours, like VT2 did. We stopped in the tens of hours instead.
I check in every once in a while, but find no compelling reason to keep playing. The one thing DT has over VT2 is that the combat system is more refined. Other than that… No compelling characters, no storyline to speak of, forgettable locations, randomized shops, bad reward loop, no solo play nor proper bot support, … I could go on.
They have had to rework so much of DT that they added more actual content to VT2 in the meantime. Now I’m hoping for a VT3 bringing the best of both worlds.
I don’t see the pattern of a review bombing in Steam reviews… Looks like a game getting released very soon in early access and failing to gain traction.
It’s sitting on my wishlist and I’m waiting for it to get to 1.0, but their update cadence has been very slow. Now they are saying their studio does not have the funds to complete the game.
I do hope they turn this around, but as a consumer I am very wary when it comes to titles in early access, and even more when the studio goes radio silent for months.
What a roller coaster of a ride ! At least they have a fighting chance, and (hopefully for them) did not take too big a financial risk.
Giant Bomb deserves more than a thread hanging off the Polygon story post.
Agreed. Giant Bomb pioneered so much in games media, and for it to end like that is such a shame.
As far as I am concerned, the GB I loved was already struggling after Alex, Brad and Vinny left ; and it ended for good when Jeff Gerstmann was fired abruptly (again !). This news still saddens me however, and I wonder what will be the legacy of GB down the road.
In the early days of this generation of VR, there used to be a Dolphin emulator VR-enabled version that could run the Metroid Prime games in VR. It was both great and pretty barf-y, and was discontinued afer some scene drama.
Not sure where VR for emulators is at right now.
Exactly ! Steam families are now dead simple, whereas this new oh-so-Nintendo method seems as janky as it gets.
It does have one standout feature that Steam families do not though: ability to play shared games even when offline.
If you want no DRM, you are basically only going to get your games from GOG.
Epic actually financed Remedy’s development of the game, as opposed to swooping in at the last minute to offer a timed-exclusivity deal. In that case I was fine buying the game on their platform if it meant the game got to exist at all. After all I do not expect Valve to sell their games on another platform than their own.
Don’t get me wrong: I’d rather the game was sold on Steam, or even better, DRM-less on GOG. I did wait for a number of those timed exclusives to find their way on Steam or other stores (Borderlands 3, Kena, Journey, Control, Hades, etc). It’s a shame that so many people will not get to experience AW2 because of its delivery platform, because it’s a damn unique game.
Reminds me of Guns of Icarus, but on land and extraction shootery.
He’s well liked because he came from the trenches and has a good track record of knowing his shit. When compared with the likes of Kotick or Guillemot, it’s a breath of fresh air (despite being such a low bar). However as one of the highest execs in the entire gaming industry, this is the kind of stuff he does all year long.
Plus you know, his public-facing image is well curated and people like it.
Nostalgia drive engaged !
The Crusader series (No Remorse, No Regret) could have been built upon, with its famously cheesy live-action cutscenes.
The Quarantine series disappeared after its second installment, Road Warrior. Come to think of it, most mainstream vehicular combat games went away, like the Interstate series.
The Discworld adventure games (1, 2, Noir) were famously convoluted, but they did a pretty good job of adapting Pratchett’s world into video games.
Finally I would have liked to play the initially planned sequels to Advent Rising. I have (probably rose-tinted) fond memories of that game, but hey, you asked.
In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.
Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !
There was quite a bit of trendy EA-hate. Some of the criticisms were well deserved though. The game was plagued with severe technical issues at launch: the multiplayer was especially busted.
Also the open world map feels much too small when compared to similar games. I remember the disappoint I felt when I realized “oh this is not the first zone, this is THE zone”.
Regardless, I also played Destiny (2) ; while I have to admit it is a better product, I enjoyed Anthem more.