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Rhynoplaz
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877h

I clicked it, so you don’t have to:

After testing random people with various computer programs that asked them to rotate objects, they found that some people were able to complete the tasks with inverted or non inverted controls, despite the fact that they had claimed to prefer the opposite. The researchers claim that some people’s brains are just wired to perform better one way or the other despite how they originally learned.

slazer2au
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407h

Makes sense. Some controls work better when inverted.

I always use inverted when flying but anything ground based is non inverted.

@[email protected]
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34h

Well that’s nice for dynamic people like you, but for dolts like me it will just mess me up trying to switch back and forth.

You people would have an aneurysm if you saw what I did with the rest of the controls to maintain consistency.

slazer2au
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13h

Most games have seperate controls for each transport type and of the ones I have played flying controls come as inverted.

@[email protected]
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13h

100%. Exactly the same.

@[email protected]
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437h

Invert Y-axis gang unite!

Make Y-axis INVERTED Default Again

@[email protected]
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11h

For me it’s from flying remote control airplanes and it has a name - Mode 2.

@[email protected]
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12h

Invert Y-axis gang!

There’s fewer and fewer people who use inverted controls, I’ve found. Makes sense, I’m old and it just became muscle memory for me after playing Goldeneye til my thumbs bled back in the day. It’s more of a pain in the ass now, since non-inverted seems to be the norm and I always have to hunt to change it any time I fire up a game with camera controls.

@[email protected]
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94h

Also hate “natural” scroll on PC.

@[email protected]
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76h

I used to play inverted then started gaming on pc. Now when I use a controller its like neither is good for me - my brain will sometimes think inverted and other times non-inverted mid play session

@[email protected]
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25h

I find that for me this happens especially often in 3rd person camera control. And I think it has to do with the distance between the camera and the controlled actor.

Think driving a car, and the camera moving up close to the car when you’re under something like a bridge which would otherwise clip the camera. At that point my preference for camera controll switches from ‘orbit object’ mode to ‘aim’ mode so to say.

Does that make sense?

@[email protected]
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-75h

Ah, so make things worse — just like MAGA

@[email protected]
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6h

Fascinating read.
I liked learning about the “Simon effect”, only knew about similar, non-spatial ones (colours)…
And I might give non-inverted controls a try, although being a die-hard inverter.
At least it will be some brain stimulus to keep me from cognitive aging too fast. Like changing the mouse hand from right to left and back again once in a while.
And at best I will become the unbeatable Über-Player, because in truth I am a hidden non-inverter! ;-)

oni ᓚᘏᗢ
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37h

Why do they mean by "inverted controls? I remember that in some SNES games you could literally invert your controls and play with ABXY as if it were your D-Pad, and your D-Pad as yours ABXY buttons.

@[email protected]
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116h

In an fps:

Inverted: push thumbstick forward to look down

Non Inverted: push thumbstick forward to look up

@[email protected]
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167h

Usually it refers to joystick directions being reversed (common for flight simulators) or the “Southpaw” control methods on console controllers (designed for lefty users).

@[email protected]
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15h

I’ve never see a flight sim with reversed controls. They all work like a real plane joystick from what I’ve seen.

@[email protected]
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03h

Not a true sim, but Ace Combat 7 novice controls are non-inverted. I feel like Far Cry 5/6 and definitely Fortnite put the non-inverted pitch control on the planes, which were not the focus of the game. I assumed other plane-including games did the same.

@[email protected]
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Il-2 Sturmovich for the Xbox 360 didn’t have the correct controls, I messaged the devs and they said they would work on it. Still waiting…

UnpledgedCatnapTipper
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75h

Yeah, that’s inverted controls. Push the joystick up to go down, and down to go up.

@[email protected]
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5h

No… push forward to go down, pull back to go up.

That’s standard joystick operation, nothing inverted about it.

UnpledgedCatnapTipper
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95h

For airplanes yes, for literally any other application no, that’s inverted.

@[email protected]
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4h

Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane.

@[email protected]
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74h

The above principle works for third person, too - if you’re conceptualizing moving a “handle” behind the camera rather than being in the camera itself, it’s inverted.

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