Absolutely loved the first game. I’m a little biased because it’s one of my favorite kinds of settings, but it’s really good all around. Killer art direction, palpable atmosphere and tension, interesting narrative choices, high level of intrigue, and while the mechanics are pretty simple they are snappy and engaging.
I’m pretty sure reaction time doesn’t matter, as long as both players have the same reaction time, right? Like, reaction time could be 10 minutes and if one player sees the stimuli 1ms faster than the other, then they will react first and (assuming their decision making is correct) “win” the interaction.
The next test of usefulness would be real world variance of reaction time between people. For high level players, I would expect it to be very similar, and thus potentially a few ms improvement could take you from slower to faster than an opponent. But “very similar” is doing a lot of heavy lifting here since I don’t have exact numbers to look at.
I think this is a greater problem with games that are technically aimed at children. There is so little respect for your time generally, but I think it’s especially egregious when it comes to menus, dialog, and animations. Additionally, there are many things that are in sequence (with large unneeded gaps between) that could happen more or less simultaneously.
Conspiratorially, I think this is to pad play time, and for kids the animations and what not are jingling keys that keep then occupied enough they don’t care or notice.
I will never entertain the argument of the person you replied to and your post is exactly why. The originally story being divided into three pieces, is in itself not an actual problem. It could potentially cause other problems, but whether or not it actually does is completely separate.
Remake took me 80 hours to complete (to my non-completionist satisfaction) and had a clear and satisfying beginning middle and end. On this front, I don’t know what you could realistically complain about.