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Why do they mean by "inverted controls? I remember that in some SNES games you could literally invert your controls and play with ABXY as if it were your D-Pad, and your D-Pad as yours ABXY buttons.
In an fps:
Inverted: push thumbstick forward to look down
Non Inverted: push thumbstick forward to look up
Usually it refers to joystick directions being reversed (common for flight simulators) or the “Southpaw” control methods on console controllers (designed for lefty users).
I’ve never see a flight sim with reversed controls. They all work like a real plane joystick from what I’ve seen.
Not a true sim, but Ace Combat 7 novice controls are non-inverted. I feel like Far Cry 5/6 and definitely Fortnite put the non-inverted pitch control on the planes, which were not the focus of the game. I assumed other plane-including games did the same.
Il-2 Sturmovich for the Xbox 360 didn’t have the correct controls, I messaged the devs and they said they would work on it. Still waiting…
Yeah, that’s inverted controls. Push the joystick up to go down, and down to go up.
No… push forward to go down, pull back to go up.
That’s standard joystick operation, nothing inverted about it.
For airplanes yes, for literally any other application no, that’s inverted.
Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane.
The above principle works for third person, too - if you’re conceptualizing moving a “handle” behind the camera rather than being in the camera itself, it’s inverted.