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oni ᓚᘏᗢ
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37h

Why do they mean by "inverted controls? I remember that in some SNES games you could literally invert your controls and play with ABXY as if it were your D-Pad, and your D-Pad as yours ABXY buttons.

@[email protected]
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116h

In an fps:

Inverted: push thumbstick forward to look down

Non Inverted: push thumbstick forward to look up

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167h

Usually it refers to joystick directions being reversed (common for flight simulators) or the “Southpaw” control methods on console controllers (designed for lefty users).

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15h

I’ve never see a flight sim with reversed controls. They all work like a real plane joystick from what I’ve seen.

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03h

Not a true sim, but Ace Combat 7 novice controls are non-inverted. I feel like Far Cry 5/6 and definitely Fortnite put the non-inverted pitch control on the planes, which were not the focus of the game. I assumed other plane-including games did the same.

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1h

Il-2 Sturmovich for the Xbox 360 didn’t have the correct controls, I messaged the devs and they said they would work on it. Still waiting…

UnpledgedCatnapTipper
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75h

Yeah, that’s inverted controls. Push the joystick up to go down, and down to go up.

@[email protected]
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5h

No… push forward to go down, pull back to go up.

That’s standard joystick operation, nothing inverted about it.

UnpledgedCatnapTipper
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95h

For airplanes yes, for literally any other application no, that’s inverted.

@[email protected]
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4h

Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane.

@[email protected]
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74h

The above principle works for third person, too - if you’re conceptualizing moving a “handle” behind the camera rather than being in the camera itself, it’s inverted.

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