@[email protected]
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182h

Hot take, Borderlands was never really a good franchise. Yeah I played through the second game, but i did so once, and never wanted to return to it afterwards.

@[email protected]
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112h

In other words:

“We don’t want to put resources towards optimising our product. We don’t care if the methods we built our product with make it more difficult to use, while regressing in several key visual aspects. The burdon of our shortcomings will be placed on the end user, who will have to spend their resources to out-power them.”

@[email protected]
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242h

So a 4070 is a leaf blower to this asshole.

Well I’ll gladly not buy this game then.

@[email protected]
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193h

Is Borderlands really all that popular still? Like I remember seeing the first few games everywhere, and people talking about them, but that was years ago. I realize I’m biased but I would expect to hear something about them…

@[email protected]
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9
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1h

2 was where the series really peaked. The first did some new things, and brought some fresh life into the shooter genre.

2 expanded upon it, and had a much better story. It was also in the heyday of matchmaking game lobbies, so it was easy to boot up the match finder and jump into a game with someone. Probably half of my Steam friends list came from playing this game and just vibing with people on voice chat while we ran through the side quests.

The prequel was… Alright? I’d put it about on par with the first game. It didn’t bring anything new or exciting to the table, but it was good at what it did.

Then 3 was just bad. It felt really cringey, in a “how do you do, fellow kids” kind of way. Like it was trying too hard.

And now 4 sounds like more of 3. The game sounds rushed, and the CEO’s attempting to cover for that rush makes him sound woefully out of touch. There’s no good reason that cel-shaded graphics should require a 5090 to run smoothly.

@[email protected]
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112h

1 was fresh and new

2 was fantastic

prequel was OK

3 tried too hard and was generally average to poor

@[email protected]
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494h

How does someone with such a shitty personality and dress sense get so smug?

If I looked and acted like him I would want to punch myself in the face

@[email protected]
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173h

How does someone with such a shitty personality and dress sense get so smug?

Lots and lots of money.

If I looked and acted like him I would want to punch myself in the face

He has top of the line security details to do that for him.

dangling_cat
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63h

And they keep failing up. Your job qualification is what you have done, not how well they were doing.

Rhynoplaz
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734h

I love Borderlands, but I really wish Randy would just shut the fuck up.

@[email protected]
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72h

I hate borderlands, and I also wish Randy would shut the fuck up!

@[email protected]
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274h

I think he thinks he’s Jack in The Pre-Sequel, but really he’s Jack in Borderlands 2.

MentalEdge
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234h

Jack in BL2 was funny and entertaining tho.

@[email protected]
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153h

Probably not if you lived on Pandora.

@[email protected]
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74h

B1 is a bit slow, but quite fun, B2 is brilliant, BTPS is similar to B2, but the crafting stuff is annoying, B3 was too chaotic with a too cluttred UI and a damn annoying story, B4, I have no idea

simple
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73h

Allegedly B4 is much better than 3, aside from the abysmal performance. I can wait until they fix it and get it for $15 on sale.

Rhynoplaz
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33h

Good assessment. I agree completely!

I’m not very far in, but so far I’m enjoying B4 more than TPS, and MUCH more than 3.

@[email protected]
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73h

I’ve been playing B4 for a few hours now and it’s been pretty good. Definitely getting more B2 vibes than B3.

@[email protected]
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94h

Have you tried Wonderlands? I really liked it, and would love a sequel/more of that one.

@[email protected]
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54h

The TIny Tina game?

I tried it, didn’t like it and uninstalled it.

I am not saying it is a bad game, just that at the time it wasn’t game I liked.

🔍🦘🛎
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33h

Favorite in the series. But I’m just getting started with BL4 so my opinion may change.

@[email protected]
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23h

What crafting?

@[email protected]
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254h

Maybe try optimizing your game before releasing it?

Flamekebab
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214h

I guess I’m not premium enough to give you my money, Randy.

@[email protected]
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73h

How tf do companies get to say this shit and still be in business?? Are there that many people who just blindly bend over and take it?? Don’t people have standards anymore?

Jesslyn Valeria
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254h

It’s sad that a lot of devs just make their game and then slap frame-gen on it and then release it. Like who cares about optimization. Not that I blame them, people still buy those games full-priced, so…

@[email protected]
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63h

Who even has time to play full price games? I have enough unplayed games piled up in my steam/epic/gog libraries to keep me busy for decades.

PrivateNoob
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120m

Well a surprisingly lot of people. Just a guess but maybe this is the main or only hobby for a significant amount of buyers?

@[email protected]
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174h

Nah I’m not gonna pay $80 for unoptimized copy-paste spyware my man thanks

@[email protected]
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314h

So… I shouldn’t plan on playing this on a Steamdeck when it gets down to $19.99?

@[email protected]
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114h

Not the current one, no. The Steam Deck is closer to a PS4 spec, and even if there weren’t optimization problems, this is built to a PS5 spec.

@[email protected]
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214h

Someone smarter than Randy will figure out tweaks and optimisations to allow it eventually.

TachyonTele
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54h

I’d watch reviews first.
Borderlands 3 works excellent on the deck though.

@[email protected]
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63h

I’m so sick of bad performance from all the big engines these days. Even unity makes simple 2d games chug.

@[email protected]
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5
edit-2
2h

That’s just the inherent cost of going with general purpose engines. They’ll always perform worse than specialized tech, but modern games are so complicated that custom engines aren’t really feasible anymore.

Unreal is the king of bloat. Rather than “general purpose” they strove for “all purpose” - Unreal Engine tries to do literally everything out of the box with as many bells and whistles attached as possible. The result is that Unreal Engine games require tons of optimization to run well, and even the editor itself consumes tens of gigabytes and runs like crap.

Unity is simply a mess of poor decisions and technical debt. Their devs seem to reinvent a crucial development pipeline every few years, give up halfway, then leave both options exposed and expect developers to just automatically know the pitfalls of each. Combined with horrific mismanagement and hostile revenue-seeking, Unity has lost a ton of goodwill over the past few years. It’s a major fall from grace for what was once the undisputed king of Indie dev engines.

Godot is tiny, decently performant, and great for simple games, but it’s very bare-bones and expects developers to implement their own systems for anything beyond basic rendering, physics, and netcode. Additionally, the core developers have a reputation for being incredibly resistant to making major changes even when a battle-tested pull request for a frequently requested feature is available. Still my personal pick though.

Frezik
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53h

Someday, the industry is going to realize that while transistors might still be getting smaller, they aren’t getting cheaper for it. Which was the original formulation of Moore’s Law; cost of integrated component gets cut in half every x months.

Not just games, but the whole tech industry. Even in so far as faster hardware exists–and it just plain might not in this case–people can’t afford it.

missingno
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63h

I feel like we’ve long reached the point where the benefit of top-of-the-line hardware just isn’t worth it. IMO, Switch 2 ought to be enough to target, and any game that can’t fit on that can probably stand to be scaled back.

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