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Cake day: May 28, 2024

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And if nvidia doesn’t do it, modders likely will. Been running framegen on my 2060 since long before patch 2.13, and the mod version is better than the official one in my opinion.


I feel like patch 2.2 specifically added in some performance issues and bugs. I played a lot on 2.12 and I remember it running a lot smoother/more consistent, but I haven’t gotten around to actually double checking it (I apparently have four versions installed like a crazy person).


Hoo boy if you want a janky as fuck space game that’s also insanely fun, check out Empyrion: Galactic survival (Steam link: https://store.steampowered.com/app/383120/Empyrion__Galactic_Survival/). Specifically, Reforged Eden, which is a full overhaul mod of Empyrion. Shoutout to HWS, the public PvE server I played on.

Explore planets, kill aliens, do some mining, build a base/production site, build a lopsided ship from scratch and realize that weight and center of mass are a thing, cry when you didn’t put enough shielding on your fuel tanks and they explode your whole ship.

Explore space, kill alien space ships, do some space mining, build a space base(!), realize that artificial gravity is a thing as you sail away from your space station, cry when your oxygen runs out.

A lot of game aspects feel like they’re from the 90s, but other aspects are super in depth and really fun to figure out and optimize.



It also runs quite well and looks great on medium and low settings. I can run it on high on my 2060 quite easily, but I don’t feel like I need to cause the artstyle works so well.

Might not be a big deal for others, but I love when games look good while taking very little computer resources.


Great game. First got recommended it here (I saw the game before but didn’t really pay much attention to it) and I love it so much. I’ve always stayed away from city builders cause I feel like they turn into something I don’t really care for as the game goes on, but the short scale rogue lite nature of this works incredibly well for me.

I really like that settlements are inherently temporary and that the game throws a lot of wrenches at me. It’s a good reminder to try and strive for flexibility rather than optimization. Settlements don’t have to be perfect (and likely won’t be), they just have to work well enough to get to the next.

They’ve also added a ton of content and quality of life stuff since I last played a few patches ago. The UI still has some issues, but auto loading saved production limits and the overlay keys for buildings and workers make it so much easier to see what’s going on at a macro level.

Tip for new players: after you get your bearing in game (maybe 1 or 2 settlements), take some time to just go through and check out the overlays. You can easily do stuff like move workers around or see and adjust recipes of all buildings on your map at once. I only just found those options and it’s a godsend compared to menu diving.


Hell yeah, 4U is a great intro to the series. I started with Freedom Unite but it didn’t stick. Played Tri for the wii and that’s what really got me into it (which is weird cause tri is clunky as hell and I think has the least content of any mainline game).

Never really got into charge blade, but GenU did a lot of favors for my two favorite weapons at the time, great sword and gunlance, and the online bosses are absolutely nuts.

Rise is probably my favorite gameplay wise, but I prefer the pre-world armor skill system, and I’m not too keen on the Sunbreak endgame grind.

As far as old titles go, Freedom Unite is very iconic and has a ton of content, but I like portable 3rd way more. The general atmosphere of the areas and town are excellent, and it introduces Zinogre to the game so well. There’s also an english patch floating around for it if you can’t read japanese.


Yeah I hopped on global and played a bunch but dropped it for a while after I learned that NGS sucks. Been playing it again, just sticking to base PSO2 and popping over to NGS for login bonuses and only the dailies that have the highest reward to clear time ratio. Base game is still great, but the playerbase tanked since there’s no new content being made. Ngs has fundamental problems that no amount or quality of content will fix, and it’s getting extremely half assed content anyway.

I honestly can’t wait until SEGA just drops the game altogether so I can hope that private servers start popping up like Ephinea and a few others did with PSO Blue Burst (which is still active if you’re looking for that old school PSO grind).


I was wondering if PSO (and/or PSO2) would get mentioned. PSO2 is my most played by far. Probably my most consistently played game too. Played off and on since 2012.


Ayy which MH is your favorite? Which one brought you into the series? I’m also a huge monster hunter fan, Generations Ultimate is one of my favorite games of all time.


I bought a ton of RGB stuff cause I thought it was neat back in the day, then realized most of it is just annoying. Now I put it to use instead. Color coded keys on the keyboard (All alphabet keys one color, all punctuation a slightly different color, etc.), and and rgb light on my mobo that’s tied to my GPU temp.

30c: cyan

50c: green

60c: yellow

75c: red

Makes it easy to have a general idea of my temps when playing games.


Fair warning, Battle of Mice can be tough to listen to. Song 6 of “A day of Nights”, titled “At the base of the giants throat” has 911 call audio from 7:00 ish to the end of the song.

Rheia is so fucking good. It’s a perfect example of music driven by emotion and backed up by incredible execution of the music itself. Glad to see that other people dig it. As for Deafheaven, I loved it when I first heard of it and listened to it all the time, but it’s become one of those bands that I can’t listen to anymore because of the association to that point in my life, which was not great to put lightly. I remember it being an incredible band, but it’s been close to 10 years since I’ve listened to it, so I can’t say whether I’d think it’s good today. Maybe I wouldn’t like it today if I was just hearing it the first time.

Edit: my favorite Battle of Mice song, Sleep and Dream: https://www.youtube.com/watch?v=1k74EB4XVp0


Check out Battle of Mice, Deafheaven, and Oathbreaker if you haven’t. They lean pretty heavily on the depressing side of metal, but they have some killer vibes.


Could check out High on Fire if you haven’t.

Saw them open for Mastodon in 2009 (I think). Fucking excellent on stage.

Started the night off with Fireface: https://www.youtube.com/watch?v=a2HFUePNKDs


It’s also a way to essentially say, “hey if we release paid dlc, you can’t call it a mod and release it for free”.



Monster Hunter Generations Ultimate (released 2018 outside of JP) had a ton of dlc quest unlocks and they were all totally free. It’s proving difficult to find a proper separated list of exactly how many, but here’s a google doc that lists ~200 quest related equipment unlocks, the vast majority of which are dlc: https://docs.google.com/spreadsheets/d/1hlBLacFYxdh83a-GkxYnsIF6nH7huP_H2aI4APRGicg/edit?gid=408012748#gid=408012748

Something noteworthy is that’s just quests for equipment. In contrast, there’s only 37 event quests (all event quests are free) in Rise that offer any unique item reward, and 23 of those quests give equipment.

Giving a very conservative estimate with that all in mind, I think it’s safe to say that GU had a good five times more free dlc rewards than Rise does.


Just wanna throw it out there that the Monster Hunter series is a perfect example of in game free content becoming microtransactions in just a few years.

Old MH games had all cosmetic items as free event quest rewards, where you’d get a unique and fun battle to play, and a cosmetic reward for winning. No paid DLC even available to buy. MH Rise (the newest game) has 221 paid cosmetic items listed on their site. That number is not including bundles, soundtracks, character edit vouchers, or the expansion (Sunbreak) itself.

$60 game, $40 expansion, and 200+ paid cosmetics that would instead be free in earlier games in the series.


How long have you had yours? I’ve had 3 8bitdo controllers (iirc, sn30/ Pro/ Pro 2) and none of them work anymore. They also had a ton of connection and software issues leading up to becoming bricks.


I run a heavily modded game on an rtx 2060, and the only crashes I have are VRAM related, and your experience sounds similar to my crashes. Crowd density, texture quality (main menu setting only), and dlss settings are the major factors for whether I crash on load or not.

I also recall that ray tracing shadows or reflections helped with VRAM, but the FPS hit wasn’t worth it to me.

Depending on your setup, and if you’re mod savvy, you might be interested in the FSR3 Frame Gen mod: https://www.nexusmods.com/cyberpunk2077/mods/14726. Short version is that it replaces DLSSG with FSR3 and allows frame generation to be used with a ton of GPUs that can’t normally use it. Makes UI elements feel choppier, but the overall performance increase is nuts (helps CPU and GPU bottlenecks). Without it, I can’t reasonably play above low crowd density, and with it, I can play on high density pretty easily.