I started at 7 and looked forwards to every iteration of the series since then, 8 was more of the same with a weird story, 9 was cute and a good throwback, then I went back to 6 which was a masterpiece, 10 was emotional and beautiful, 12 wasn’t great but had cool worldbuilding, being a FFT fan.

Here is when it starts to diverge a little. I would call this the start of ‘modern’ FFs

I actually liked 13’s battle system, it worked out many of the kinks of old systems, like healing after each battle and focused on each interaction as a puzzle to be solved. The story was OK and then the sequels kinda tried to do something different. Lightning Returns had terrible reviews, possible due to the time limit, which is why I never tried it

14 had a bad start and did a reboot to become a well loved MMO, but starting in the first world is such a chore with outdated MMO mechanics as someone who started later

15 was ambitious and unfinished. the first time I was truly disappointed in a FF game.

Then, we have the FF7 remakes, which are amazing, it seems that all the effort, the team members who have passion all signed up for this and it shows, but there’s a strong nostalgia bias to it.

Now reading the reviews for 16, it seems there’s no real reason to give it a try. At this point, I’m not sure what comes after the final FF7 game, is there a way to make 17 something people would care about?

Omega
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For the record, I was also immensely disappointed in XV. However I loved XVI. The ability cool downs in particular felt very ATB-like to me and I loved the customization. The story is very good and one of my favorites from storytelling perspective (in other words, HOW the story is told).

I also really liked the combat and exploration of XII. And the Zodiac version makes it even better.

I thought XIII had some of the best moments in the series.

XIII-2 perfected the gameplay from XIII and made storytelling and exploration “fun”

XIII: LR is very experimental and has some of my favorite action-based combat in the series.

World of Final Fantasy is a lot of fun if you want turn based monster capturing.

Stranger of Paradise is a blast. My only issue with it is that you can’t really overpower by leveling up. I hit a hard wall with a boss and the only way through is “get good”.

I didn’t get much into Type-O but I keep meaning to.

Theatrhythm exists. I love it, but it’s also it’s own thing entirely.

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Yes

Noxy
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I’ve played 7, 8, 7 Remake and Rebirth, and 16. I love each and every one of them.

16 can be tough sometimes just with how much cruelty exists in the world that the game is set in. Otherwise I find it quite excellent. The combat is really fun and varied, music is really good, characters are deep and complicated, visual design and graphics are really really good.

7 Remake and Rebirth are outstanding. I just put 150 hours into Rebirth since it launched recently on PC. I played the original back in the day and loved it back then, the nostalgia that remake and rebirth give me is like a highly refined illicit drug and it’s great. Nanaki and Cosmo Canyon are some of my most beloved gaming memories ever.

I barely remember 8 but I played it a ton as a teenager, still have a bunch of music from it (great salt lake music still sends chills down my spine!)

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FF games are like pizza. They’re all a round, baked dish, but you can have them so many ways and everyone will have their opinions. For example

  • I thought 10 was linear and boring and only played it once
  • I really liked 10-2 and the entire dress sphere concept as well as being open to go where you wanted.
  • I absolutely loved 12, as it had amazing lore and call backs to literally every other FF game in the series. A lot of people hated on the battle system but the magic of the strategy was figuring out the best gambit combinations
  • 13 had a beautiful story and graphics, but was way too linear and then suddenly opened up in the end game. Would have made a better movie or visual novel
  • 13-2 is one of my all time favorites in how it was non-linear, expanded on what happened with the 13 cast, who I liked, and also had secret endings
  • 13-3 is good, but it becomes one massive fetch quest. However it has New Game+ which is perfect for curb stomping baddies
  • 15 was one I thought I wasn’t going to like (an FF with cell phones?!) but oddly they pulled it off well and it wasn’t too bad. The villain was frankly one of the best in any FF series. Voice acting was top notch and the DLC really fleshed it out (you could argue it should have been part of the core)
  • Playing 16 right now, and hopes it was Square returning to its roots, but frankly…… it’s not an FF. The pacing is all over the place, and they randomly throw in an FF theme or name in a way like it’s saying “see! We’re a final fantasy game!” This is the first game that I really thought they lost their way on

I haven’t played 11 and 14 but I figured that’s my $0.02 when everyone has their own favorite toppings.

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being a linear game isn’t a negative though and in ffx you get the airship to do nonlinear content.

interests are subjective I thought the game starting off with the destruction of a city and being flung “1000 years” into the future held my interests

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12M

How do you like the toppings on your pizza?

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13-3 and 14 1.0 are complete trash imo. And some of that era leaked into 15, sending it into development hell. But aside from that, no. They’re held to a higher standard so a FF that’s only a B+ is seen as a complete failure and the internet spends a decade hateposting about it.

gonzo-rand19
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We have totally different tastes lol, I loved 12 and thought 8 was kinda ass. I hope you find what you’re looking for with future games!

Personally, I’d love to see another game set in Rabanastre. If 17 was set there, it would be a must-buy for me. Another bonus would be bringing back the license system.

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I don’t really care for them anymore. I think they’re still very well crafted games from a passionate team, but I haven’t really felt great about a FF game since 10. Ignoring the MMOs:

12 was decent but the story was pretty dry in the first half and Vaan was just not a compelling protagonist at all.

13 was reasonably fun to play after finding the “rhythm” I think they intended from the combat, but I never loved the story or any of the characters aside from Sazh.

15 had a lot of potential in the story, I actually liked the “dudes on a road trip” concept, but that awful sword hanging mechanic was always so unreliable that it eventually killed my progress in its tracks.

After that, I skipped 16 entirely.

The 7 sequel was actually really good, but everything I liked about it came directly from the original or built on top of it in a transparent way. The spooky ghosts and action combat were changes I strongly disliked and endured just to see the extended original story, but I thought they were huge steps back. It was a very good game that constantly had me wishing they just stuck to expanding the original story which is plenty convoluted on its own.

I still haven’t played the 7 sequel part 2, but I expect I’ll feel pretty much the same - in awe of the world and expanded story but constantly annoyed by spooky ghosts and mediocre action combat.

I really think the 7 sequels show that the Final Fantasy franchise has a place in the modern JRPG scene, but they would benefit from a return to form. I’d love to see the next FF game sporting a fast paced Persona-style turn based combat system combined with maybe an Akira-style dystopian techno-futuristic setting. All the parts are in there somewhere, they just need to figure out how to put them together in the right order.

ZephyrXero
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I feel similarly. I made a whole video about it. https://youtu.be/_C0CdAgLdbY

Aside from 1-10, the only other FF games I have played were, 11, the demo for 13, the one where you’re a pop singer band with a car (I never remember if it was 15 or 16; I don’t own it myself) and the FF7 remake.

11 was an MMO and basically just FF skinned EverQuest. I liked it tho.

13 fucking sucked hard and is why I stopped caring about FF.

15/16 was unrecognizable as Final Fantasy to me, as a fan of the series since the OG.

The FF7 remake is pretty good. Doesn’t hit the nostalgia though. They’ve changed too much; but I actually do like these changes, because it’s actually hella meta. The combat is actually fun, too. That’s one thing even in the OGs I always thought was it’s lowest point; only boss fights were interesting, and even then they weren’t necessarily fun due to the turn and menu-based combat.

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I can say that I enjoy the Final Fantasy series just for the fact that I respect they are always trying something different with each one. This has the end result of me not getting on with several of them, but critically, someone else does.

I just find it kind of beautiful that a series is willing to experiment with itself to such a degree, and that at this point there really is at least one game in it for just about everyone.

All it really means is that I have to accept that not every game has been made with me as the target.

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I’ve played and beat every single numbered FF title except for 11.

The new ones are good, just different. No one likes every single FF game, everyone has a favorite they associate with the time they jumped into the series, and then all others end up colored by how similar or different they seem to that ideal one.

Even the people in this thread bashing FF13 would probably be surprised to know how many people out there think it’s the best (I know, a shock).

I can share my own opinions on which games are good or bad, but it’s ultimately meaningless unless your tastes happen to coincide identically to my own.

And besides, everybody knows 9 is the best, without question.

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Some of us have favorites that arrived well after starting the series.

That said, I feel the need to tap the sign: if anyone thinks mainline Final Fantasy games are bad, they need to play some genuinely bad games for perspective. There are plenty available even within the genre: Beyond the Beyond, Ancient Roman, Lunar Dragon Song, etc.

The series is constantly reinventing itself, and that’s going to leave people behind. SQEX still manages to retain consistently high production quality despite that.

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Fuck it, here’s my hot takes:

  1. Short, but feels just the right length, I appreciate how it seems to borrow more strongly from the D&D roots the series developed from (e.g. spell slots instead of MP)

  2. First game with defined characters. Enjoyed it but the Elder Scrolls style of leveling through ability use made it feel like you have to play a certain way and I probably grinded more than I needed to by the end.

  3. It’s aight. First game with jobs. Eternal Wind is a good track.

  4. First game with an ambitious story. Thought it was good, but a bit overhyped.

  5. The best of the 2D games and I won’t hear anyone say otherwise.

  6. I liked the large cast of characters in the first half. I didn’t like having to re-get the cast of characters in the second half. Good, but also overhyped.

  7. Most ambitious transition between games, going from 2D to 3D. I know it’s the darling of the franchise, and it is undoubtably good and packed with content, but I feel it has aged the worst of all of them.

  8. I can see why it is some people’s favorite and a lot of other people’s least favorite. Unbelievably charming cast. Good ideas with the combat but could have used another pass.

  9. The first FF game I played. Amazing cast of characters and an amazing story. Tetra Master is bullshit. Debatably not a JRPG by some definitions.

  10. Love the game to death, yet hate Tidus so much. I couldn’t get into Blitzball.

  11. Does the current Alliance Raid series in 14 count?

  12. The Gambit System ruined the rest of the franchise for a lot of people (interpret that however you like).

  13. Better than people give it credit for. Not without flaws but a lot of the hate feels more like folks never got out of the tutorial. Also, the tutorial is two thirds of the entire game.

  14. Best story of the entire FF series, but also the one that you’ll need to work the hardest to get through. Also, did you know that thereisafreetrialuptolevel70withnorestrictionsonplaytimeincludingtheawardwinningHeavenswardandStormbloodexpansions?

  15. A fun game with a good story and cast of characters, but the missing chunks of the game that it was supposed to be are apparent.

  16. Didn’t like it as much as I thought I would but still found it to be overall enjoyable. Heaviest story an FF game has ever told (including Tactics). Wish there was more of a “party” but Clive and Ben Starr’s voice work are too good not to love.

Bonus 7R hot takes:

  • Remake: Somehow they turned a 4-hour chunk of the original game into an enjoyable 40-hour story without it feeling too drawn out. Great gameplay. Plot changes actually helped me appreciate the sequel more. Anyone worried about the game being a money grab sold in 3 parts doesn’t know what they’re missing.

  • Rebirth: Despite people’s apprehensions about plot changes, it manages to continue being incredibly faithful to the original story, with some tasteful additions. Probably the most uncompromising AAA game I’ve ever played. Can’t help but love it, and am really interested to see where part 3 goes.

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72M

X was the last one with a good story

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I play FFXIV. I’ll break it down by expansions, but it’s the one that didn’t follow the general downwards trend so much.

1.0 - trash. They couldn’t figure out how to work together. One guy spends forever making the best looking water wheel ever, in the background, that you never interact with. It’s too graphically intensive, and flows the wrong way from the water. It doesn’t match the building it’s attached to. Meanwhile, they forget to add roads towards main cities. It’s an unplayable mess. It’s literally unplayable, as they killed it off to replace it with:

2.0, A Realm Reborn - they really fixed it under one guy’s leadership. It’s playable, and works. It’s outdated somewhat today, but has a lot of moral grey areas and twists. There’s a lot of running around and time wasting, which was common back then.

Heavenward - they made a great story. It’s one of the best expansions. Streamlined and faster. No needless “talk to 5 villagers” quests like previously.

Stormblood - not as great. There’s a lot of setup they use later. The world building is really great, though. Some of the best looking areas.

Shadowbringers - the best expansion they’ve ever made. Perfectly balanced world building and characters, and story. This is peak FF, with the best music as well. Probably because they can ditch much of the old A Realm Reborn story.

Endwalker - ties it all together. The story leads up to “death is inevitable for everything that has ever lived, so just die now” kind of depression hopelessness that you wonder how they’ll get out of it. Well, because it’s Japanese and FF, it’s the power of friendship that saves the day. But, this really feels like the culmination of everything they’ve learned in the previous expansions.

Dawntrail - this is the downward slide. They force you into a role to support someone for ruler that is almost slapstick bad. Characters don’t make logical choices. The theme is all over the place and can’t decide what it wants to be. Many people say to stop at endwalker, but we’ll see how the next expansion goes, which is years away.

There’s plenty to say about the game otherwise, but the general thought is that they’re gradually cutting corners, taking longer, and under delivering as they’re stretched too thin. They’re feeling the same pressure everyone else in the world is - not enough money. Which is crazy, because FFXIV is THE game keeping Square Enix alive.

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“Modern”? I don’t know.

Final Fantasy 10 was the last game that fit the ‘traditional’ turn based (active or not) gameplay. Since then there’s been less consistency between iterations.

Final Fantasy 11 and 14 are MMORPGs and are just fundamentally different games as a result. The latest is essentially Devil May Cry gameplay.

A lot of people enjoyed DMC and DMC is not inherently bad, but it may not be what people expect.

But the spinoffs using the Final Fantasy name have always been pretty damn hit or miss. (Compare Mystic Quest to Tactics.) This just now applies to the whole series.

ErableEreinte
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No?

Realistically, as you mentioned with FF XIV ARR now being a classic but also being a pain to get into is true for any other older FF, many people simply have rose tinted glasses to keep them from seeing all the flaws present in those prior entries.
I also started with FF VII, but 25 years after its release, and let me tell you that it did not age well (at all) imo.

Had I not picked up FF XVI, I probably wouldn’t have given the series another chance.
I now played both FF VII remakes to date and absolutely loved them, especially Rebirth, and am going through FF VI, which I also think is a masterpiece tbh.
FF IV didn’t work out for me, but that’s fine.

All that to say, video game series evolve, ARPGs have been quite popular for a while and FF went that route - for now. That doesn’t make for bad games, and the series will keep evolving.

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