Oh no, they’re putting denuvo on it? Man I loved the first game. I don’t think they even had anything close to a problem with piracy because it was a huge hit. Like, it not only did amazing for Warhorse Studios, but it made a huge tourism jump for the region.
That’s a bummer, and as much as I want to support KC:D II, I can’t support denuvo.
Direct x is definitely a problem, and it doesn’t help that Final Fantasy 14 is a poorly coded game, as I’ve never had problems prior to that. And I’m running Windows 10. I used to run Linux years ago, but couldn’t use Netflix on it. Now that they’re crap and jellyfin is a better choice overall, I might have to try switching back. I’d greatly prefer to use all AMD, but we’ll see. I think the upcoming W11 upgrade-or-die ultimatum in October 2025 will force lazy people like myself to spend the time to switch or rebuy. My work environment that I support is Windows/Cisco/Fortinet, so it’s easier to come home and do the same rather than learn how to install/configure/support Linux versions of the same thing. But who knows what the next year will bring.
I felt the same way until I had a ROG strix RX-2700xt. I started getting fatal directx errors playing FFXIV all the time. It was an allocation problem and there was no driver version I could try that fixed it. I started trying to learn to custom-patch a driver, gave up, and bought an Nvidia card which I hated to do. Fixed the problem. Turns out the drivers for that specific card suck in general.
I still prefer AMD, but I’m wary of card manufacturers. Their drivers can be awful. In this case though, the default drivers didn’t work either. And you generally won’t know the word on the street until well after the cards aren’t higher end.
Anecdotal for sure, but it took a year of fighting on and off to fix and I don’t want that when I’m trying to relax.
It’s considered standard to pull wall-to-wall in dungeons, though. There’s an exception for earlier dungeons when your kit is nerfed and most people don’t have AoE, but if you aren’t doing it by level 50 content, people are going to get impatient.
But I think the key is that it doesn’t matter if you wipe or not, unlike WoW. People are a lot more forgiving in FFXIV. I’ve been playing it for close to 3 years, and played WoW from classic to WotLK, however long that is. I 100% enjoy FFXIV’s story and the community more.
Wow, can you imagine trying to fix dry eyes by using eye drops, only to have to get them surgically removed to prevent your death? Going blind over eye drops? 4 deaths even…
You see those videos of workers in India doing barefoot work making pots and small metal parts. Turns out that’s everywhere, including your eye drops.
I’m sure the companies responsible won’t have any consequences, but I wish they would. That’s so incredibly reckless and who knows what else we use every day that’s manufactured this carelessly.
Ubisoft did finally make a stand alone version that’s in beta right now. Skull and Bones. They promised all the cool stuff we wanted and it’s totally separate from assassin’s Creed, but unfortunately they seemed to have botched it and there’s even fewer features than in Black Flag. Ubisoft just doesn’t seem to be able to make anything else except progressively worse AC games.
Counter-counterpoint: When Activision bought and consolidated Blizzard an Blizzard North, they made it worse and people still slave away for them, and enough people buy their objectively inferior products to keep them going on life support to be sold again.
They became a poster child of what’s wrong with the industry (Diablo Immortal) and nobody learned anything. Baulder’s Gate 3 did more to further a healthy ecosystem than any merger has.
I found that lowering the difficulty was just required. The early game, you have a LOT stacked against you. When you level up, get more abilities, better gear - then you don’t have to pull them behind a doorway or something.
It made sense that you were completely outgunned in the start, but as you progress, it’s a little easier.
However, the emphasis on surfaces was bad. It was way too easy to make necrotic fire that was 2 turns to dispel a small portion of. And in the beginning, it’s very hard to get rid of it. Late game, you can turn it into a healing fire.
But other than those gripes, it was a fantastic game. Well with the time invested to learn it. Just, lower the difficulty.
Sounds like a lot of devs throwing shade at a great game. I can’t excuse AAA games for not putting out effort. CoD2k24, Assassin’s Creed Season Pass, or whatever crap they’re churning out that rides the coattails of games now over a decade old, doesn’t cut it.
Everything is more expensive now, and if you can’t make a better game, that’s on you. You don’t automatically get my money. I won’t lower my expectations just because you have shareholders.
Maybe I suck, cause I typically have to watch the YouTube guide on the fight, and take a few tries to not die/debuff and get it down. And it seemed more complicated than last raid tier, which I was able to just do all of Pandemonium fine. Usually first try.
Maybe it’s better to just wait until they unlock the weekly rewards so you can spam it and get good.
I haven’t even done the last raid. Spent all my time doing ranked CC matches to Crystal rank and took a break until ranged rewards come in after Jan 1st. It’s a very different skill set, and you kind of have to relearn it all when you switch.