Two new Sony patents have been spotted that would allow players to aim their DualSense like a gun, and use AI to predic…
@[email protected]
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1013d

I bet the fighting game community LOVES this idea. No, wait. Wrong word. Loathes. That’s it.

sp3ctr4l
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5213d

I was just complaining about this in a thread about the new Nvidia GPU line.

We’re gonna get 30 real FPS with 240 from frame gen… so is the future of FPS games or anything that demands split second timing just… being completely unable to tell the difference between network lag, or your own GPU hallucinating that a guy you just shot at wasn’t actually there?

… Well apparently the answer to that is not only yes, but also, all players will have built in aimbots and automacro scripts, I mean uh, predictive input.

We are literally just going backward toward advanced aim assist.

Used to be a crutch for the difficulty of fine controls on a controller, now its a crutch for we have no idea how to actually develop a game that runs at 4k60, and can be played with affordable hardware.

I look forward to Call Of Duty 28 being marketed as an idle autobattler, presuming you pay for the ultra elite premium tier battlepass that grants you the ability to unlock ultra elite premium predictive input.

@[email protected]
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13d

Jesus, people, they’re not asking ChatGPT to guess who wins.

This is rollback netcode. This is literally just rollback netcode, plus a buzzword.

Neural networks are sixty years old. All that changed recently is how hard we can train them.

And this application is where neural networks should be downright magical: given complex events, you need a simple answer, and approximate guesses work okay. If the network is wrong… you roll back. Just like we already fucking do, with the lag-reducing prediction written by human beings.

The real thing to get worked-up over is - fuck software patents.

@[email protected]
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2413d

I hate patents.

@[email protected]
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1212d

At least now nobody else will do it

@[email protected]
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110d

Depending on the game, not necessarily a good thing… I’d imagine it would be bad in fighting games, although probably better than what some of them currently have, and would probably be good in games where players behave a bit more consistently such as FPS or racing games.

@[email protected]
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1713d

So the plan is to reduce input lag by…

checks notes

…using a tool that’s notorious for being extremely computationally expensive. Surely that will improve performance.

@[email protected]
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13d

Somewhere at Sony:

Let’s patent rollback, but with AI.

@[email protected]
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4113d

Sony: Ban them for aim-bot use!

Also Sony: Try our new patented AIm-bot!

@[email protected]
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212d

Aimbots did not make them money. Now they can charge for it! Win-win for Sony and their shareholders. Remember, the most important thing is that the line goes up!

Anyway, I’m hungry. When do we eat?

@[email protected]
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1213d

Rejoice children for you can now actually be correct when you cry out “the game won’t let me win!” Because it hit X when you were going to hit O lol

@[email protected]
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6713d

We could make great games, or we could spend our time crowbarring AI into places where it isn’t needed and no one wants it.

@[email protected]
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1913d

Same basic idea as the “negative latency” that people made fun of Stadia for.

@[email protected]
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312d

Offline single player, amd occasional local co-op is all I need.

People’s obsession with online play drives all this.

@[email protected]
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513d

So now they want AI to play games for us. Come on let’s get it going stuff we don’t want to do.

bizarroland
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312d

We’ve gone as a society from playing board games with friends to playing video games with friends to watching people we don’t know play video games to watching video games play themselves.

They just really don’t want people in the equation do they?

@[email protected]
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813d

Prior ART - MOSH already predicts outputs when packets get dropped

@[email protected]
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1113d

I usually hate this patent fuckery, but maybe this is a good thing. Using ai like this is stupid so patenting this would limit companies doing it.

@[email protected]
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13d

In practice, patents don’t really restrict the availability of a technology, from a consumer perspective. Patent holders regularly licence the use of patents. The only purpose of a patent is to fund research costs by creating some guaranteed revenue stream for the patentor.

The only time what you describe happens is if a company ignores its prime directive to generate profit. Such benevolent companies are a very rare thing.

@[email protected]
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313d

That’s a very optimistic view. Not licencing your patent to your competition is absolutely a profit driven decision that harms the end user.

@[email protected]
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513d

I should start patenting evil ideas so companies can’t implement them

@[email protected]
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113d

I have also played with the thought, though it might just give them ideas as patents don’t last forever and probably don’t even protect non-corporations that well if some big company decides it wants what you have.

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1413d

That’s thinking outside the box but ultimately counterproductive for the average player. I’m a hot mess and in the heat of action, I’ll press the wrong button for the action I want. If my controller was trained on that data, there’s a good chance that at some point it will fuck me when I was going to hit the right button.

@[email protected]
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13d

It should be productive for the average player because it’s trained on many players which on average are average, and so is the training data ;)

@[email protected]
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813d

So then I’m simultaneously not playing and sabotaging the data? How fun.

@[email protected]
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1313d

Ah, so basically it’ll take the actual “play” out of gameplay. Ah, the future.

@[email protected]
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212d

It’s like watching a video of someone playing, but now you get to control some of it. The future of gaming will be great! /s

@[email protected]
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413d

Rollback latency

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