So I’m re-doing some of my Do Not Press The Button (Or You’ll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I’m more partial to the neck tie (because I like wearing them) but what do you guys think?

(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )

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16m

Owl
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111h

Bow >> necktie

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creator
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11h

Thanks, guess I have to change it now

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341m

Bow tie for sure. I suggest raise the hat a little bit so you can see the eyes a bit better.

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61h

Bow tie looks better.

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242m

necktie. bowtie is the goose’s thing.

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162h

Bow tie fits better.

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141m

Paired with the top hat, the bow tie is better.

But I’d like to see other options, such as a cowboy hat and bolo tie, a scarf, a “dixie cup” sailor hat and neckerchief, a casual ascot, etc.

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142m

The bow tie looks like a duck I would carry around and love, the neck tue looks like a duck you punch in the face. That might also have to do with the angle and eye, but the bow tie makes it look better and more loving.

Owl
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31h

Flip a coin and choose the one you secretly wished for during the flip

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21h

Neck tie. Bowties are for chippendales.

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21h

Personally the necktie

lemmyng
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32h

I’m on the fence. Visually the bowtie seems more flattering because it draws attention to the head, but I also get the argument about the necktie filling empty space and being able to flap around. Opinions in this post seem somewhat polarized too, so depending on the effort required to implement it I might suggest giving the player the option to choose either.

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133h

Neck tie, if it were a bit bigger.

Shawdow194
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22h

Necktie

Fills out the model more

jawa21
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11h

I vote for a bolo tie.

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