Just your normal everyday casual software dev. Nothing to see here.
I think you might need to reread the rest of my comment, because I think we’re on the same mentality.
I’ve read the article, and I read the last development update, which seemed to be leading in the direction that they had fully intended on making a project.
Their previous update is actually what made me have the mentality that I currently have, not the article you posted.
The previous update was a progress update saying that they were beginning internal testing and they released images of what looked to be a fairly progressed game. And they had seemed super hopeful for the future. That is not an update that screams this project’s on the urge of being shut down.
I stand firm with what I said that this game would have had potential. And while they didn’t make the greatest development decisions, I don’t believe the choice to shutter the project was their choice. That’s a lot of wasted effort for a team like that, and if they lasted this long the choice to close wasn’t theirs.
It’s just the bean counters didn’t like how much it was costing for the game. So once again, what would have been a great addition to the gaming market was squandered due to greed.
This is also why the indie market is starting to take off as well as it is again. Because unlike big corporations and studios, if an indie game starts to show signs of maybe not making a bunch of money, they don’t give a shit and they release the product anyway. Where if a large studio game starts to falter, the parent studio just shuts it down.
I think that’s the longest way I’ve ever seen of “Our parent studio decided this game isn’t financially feasible and told us to stop”.
This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it. Especially after Vintage Story proved that that type of game will sell, not at the metrics that a studio like Riot would want, but it would sell.
Judging by the graphics in it that they’ve released so far, it definitely looks like they were a good portion into development as well, which is a shame.
I don’t foresee Google as in a hardware/phone supplier company ever doing that. The chance of monopoly due to other clauses are too high.
Being said, I do foresee them introducing a way in Android to restrict sideloading completely, so it imitates how Apple has their environment. However, I don’t foresee it becoming super popular, especially with how hard the EU is pushing for people to have more freedom with their devices.
Steam is one of the few apps that I’m fully okay with having on my phone and using for 2fa. I especially like that when I go to login it’s like Discord where I can scan a QR code to confirm from the App instead of having to type in a number that expires. Like it would be nice to have the other functionality as well but I’m content with their current system
Okay so where’s the value here? Like I’m sure the phone numbers are worthwhile but including the 2fa codes with the phone number doesn’t seem like worthfull information, unless steam doesn’t properly have OTP setup and they don’t expire in a timely manner, but I’m willing to bet that a company like steam has a properly configured system
I don’t regret buying them, they are good games, but I don’t Condone shitty practices. If you restricted yourself to moral or ethic right companies only you would have nothing to buy sadly. You buying a game != you accepting the ideologies of the leadership of said game.
Just get games you know you enjoy, and ignore all the dramatics that are involved. Life’s to short to lock yourself down with it all.
For real though, like I don’t see their monetary gain here. The only thing they’re encouraging is people to just not bother buying the switch in the first place in favor of other projects. I believe if they manage to go through with this and actually enforce these new terms, that were just going to see A Renewed effort of a completely independent emulator that can run their games. One that would allow third party modification and firmware
IANAL but, If I’m understanding this article right, it sounds like their new terms are going to give them the authority to brick your Nintendo console if you reverse engineer it. If this is the case I firmly expect this is going to be challenged in US courts because if I understand the current laws right, this directly contradicts the end users right to reverse engineer Hardware that they own. Nintendo would be allowed to terminate your account and block access to the network with them over it as that’s something that they actively maintain, however I don’t believe they can legally remove access to a piece of Hardware that you purchased, soley due to the fact that you reverse engineered and installed a third-party software to it.
Now don’t get me wrong, they can definitely refuse warranty if(and only if) that modification caused a malfunction, however it’s a big jump to go from we’re not going to repair your device and you’re no longer allowed to access our Network to this $400 object that you purchased is now a brick.
it still wouldn’t pass the requirements, the patent is bullshit. It’s any object tossed at a creature. Could be ninja stars or an old boot and it would violate the patent.
They also own the patent of riding a claimed char (in both the air and ground if I understand it right) so they are technically still in violation of Nintendo’s patents. It’s so dumb
Furthermore, they also own the patent of aiming a device and catching in a percentage chance.
discord is not a forum (even if they want it to be with the forum channels), its never been a good location to store information. That being said, its amazing for real time communication unlike forums. I hate that devs use it for FAQ and bug forms and stuff. I stopped reporting bugs if it requires me to join a discord.
the A series as a whole has been nothing but a disappointment from my observations. The a50, 51 and 52 have all sucked, the a11 and a12 series were subpar at best and the a20/21 series might as well not existed.
after the third continuous series of disappointment I stopped following the series though so maybe it’s better.
Ironically, I feel the community that is most apt to fall in line with their project goals, and want to support this change, is also the community they are currently outcasting. Personally I stopped using GOG when it stopped working easily on my Debian system. I shouldn’t need to use a third party program to get it to work, and I swear it feels like they intentionally made it so WINE no longer works for it.
For a project that is supposedly for open use and game preservation, they don’t make it easy to actually do so.
not to mention they decided to block Linux users back in October. I had very little interest in it in the last 6 or 7 years, but I decided when a friend played it I would try to join, just to be met with performance issues and getting kicked offline due to their anticheat. So stupid. It worked for years in Linux, then they just decide to boot it.
I lost what little interest period in anything GTA from that.
My issue with the ruling wasn’t the ruling itself, cause I can understand the argument. It was the non-equal enforcement of it. Games with actual gambling in it were rated lower than a game with the similar aspects but no actual monetary aspects. That’s ridiculous. If you want to make poker 18+, then just do it across the board instead of picking and choosing your ratings.
I want to add, this was an existing ruling, they just clarified the rule. Every article it seems is using each-others clickbait titles(the linked article even references it in the edit).
The change that they made was that they added a dedicated section to the developer guidelines, where before they only had it on their pricing page.
This rule has been in effect for 5 years now according to steamdb.
Honestly this really depends on how much you use the service $80 a year is probably four or five decent games that you keep forever versus every game that’s part of the catalog which is constantly rotating. But if you are someone who plays a game once to completion and then never touches it again, using subscription-based services like this makes Financial sense, unless you’re planning on using physical copies only and selling after
If you are more interested in games that you keep forever>! ignoring licensing clauses cause steam!< and you run on pc, I would highly recommend humble choice it’s like 150/$160 a year and they give you like six or seven games a month that you can have forever, not all of them are great but in my opinion it’s worth the money paid.
I feel like I need to add in this is being disingenuous. As someone who had the Ps3 during that time, for the most part PlayStation network was fairly reliable. With the exception of the 2011 Anonymous hack that took their entire system down for a month. But they came back and gave a handful of games free to everyone that was involved out of it.
Like sure it would be down for an hour or two at a time periodically during update windows, but that’s standard and it was a mostly reliable service,
I would play the PS3 basically daily cuz I was a massive Cod fan at the time. I rarely ever had an issue of logging on and having the network be offline.
The argument here is that they don’t need to open source or switch over to an FOSS license.
They just need to not actively prohibit people from doing custom servers and they need to release their own server files wheb their support period ends.
If that ends with violating a license agreement they have with another company that is exclusively a that company problem because as shown in the past, law supercedes agreement and contracts.
It will basically put branding companies at a either they don’t agree to let their stuff be used in games and not get the money for it, or they decide that it really doesn’t matter all that much if a community project can use their stuff. Simple choice