

Just your normal everyday casual software dev. Nothing to see here.
People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.
I had this happen with the switch originally. Pre-ordered the lets go pikachu&eevee switch, they ended up receiving far less than the company expected. Employees were the first on the chopping block since they worked there. Absolute bullshit.
They did end up getting me one, I had first pick from the next shipment, but it made my blood boil.
It didn’t really mean much to have a confirmed next shipment, as I worked in the department selling them, and fully intended to go on an early lunch to buy one that shipment anyway since they can’t dictate what I did off the clock.


finetuning the lemonade stand analogy, both stands would need to be the same price, as the busy street has a sale price restriction for alternative stands. The lemonade vendor would need to decide whether it was worth losing the busy street as a whole in order to use the dark alley in order to keep the lower 1$ price
Developers and studios would need to be willing to leave steam (whos market share is estimated to be 75-80% of the PC third party gaming market) and either make their own(costs money + no userbase) or go to the next big thing which would likely be epic (who is at an appoximate 15% game share despite having a 12% cut vs 30 and releasing weekly free games)
My money is on the devs just raising their price to match steams new price and also allowing both markets to exist.
note: The percentages I gave are actually on the lower end by the way from the numbers I found. I saw some sites quoting steam to be in the 90’s for market share in third party PC gaming.


Without a doubt yes. They already do for the most part. Steam sales are the goal of the industry, thats why epic is having to go to the lengths that it is to try (and fail) to get customers.
steam already:
Like I can say for certainty yes, due to even a handful of these restrictions, if steam decided to unilaterally apply an additional base fee of x% of the game cost (which they can do), devs would be forced to either abandon steam (again the largest PC gaming market out there) or raise every other storefront price.
There will be other options yes, but it would be like opening a lemonade stand in a dark alley vs at a busy crosswalk. Steam would need to raise the price significantly in order to convince a studio is who trying to make a profit to jump ship.


A literal monopoly is defined as that yea, but the definition used in legal would be a company with significant and durable market power and has the long term ability to raise price or exclude competitors.
In the cases that were being used as an example, they were already a monopoly going into the case due to their market standing, however at the end of the case it was also determined they were in violation of anti-trust laws as well.


it depends on your definition of monopoly. For example the US FTC classifies a monopoly as a company with significant and durable market power with the long term ability to raise price or exclude competitors.
Steam would definitely meet that criteria, if you aren’t on steam your game is very unlikely to go anywhere. Can it? for sure but it’s significantly less likely to be successful, and steam basically sets the standard for what should be on a storefront and pricing for deals.
Being said, the act of being a monopoly in the eyes of the FTC isn’t a bad thing either, as long as the position isn’t being abused, which Steam currently is not.


I’m surprised that fortnite was willing to front the liability of allowing third party micro-transactions. Especially gatcha or gambling mechanics based ones. That could get fortnite as a whole banned in a few countries.
Fortnites rating is Teen and their target demographic is mostly minors. Some countries have pretty big laws on allowing gambling mechanics with minors.


I’ll be interested as well, but I don’t think that it is a bad thing so to speak. Both CD PROJEKT and Michal have high values when it comes to DRM-Free and open gaming. Gog is mostly supported by it’s backers and game revenue, I don’t think that will change. I don’t see the co-founder who created both the studio and the storefront performing a pump and dump on GoG. If anything we may end up seeing a more heavy push into DRM free areas now that it’s detached from the game studio. Additionally CD Projekt’s reason seems fully valid. It makes sense they would rather focus more on making games than distributing. Distributing games is no easy task, let alone maintaining an entire storefront that most of the corporate world dislikes due to the core principles of the storefront (I.E the push towards support and DRM-Free).
It could be bad but, I’m not going to be super concerned until actual evidence ends up on the ground for it.
do you preorder games?
Nowadays? Not a chance. Preorders nowadays seem to be more of a incentive to allow a studio to just not have a decent final product because people have already bought in.
What about Early Access Games?
If I really like the concept, yes.
Do you feel differently about Early Access vs traditional preordering?
Early access is not pre-ordering, and as such is treated extremely differently. Preordering tells me that the product will be finished on release, EA means that it’s going to need a lot of work for a finished product.
If you are open to the idea in specific circumstances, what are those?
I am extremly open to EA as it helps studios develop a product that otherwise may not be able to be created. Actual preordering is a strict closed door, there is very little reason in the digital world we live in to preorder a game.
How do you decide if a game qualifies?
I more likely will buy an early access game if I can open the page and not see:


I just played it, it was super cool concept! I died due to cold but, the enviroment felt really good. I spent most of the time just aimlessly wandering. My only complaint was that the game bogged itself down when toggling the lantern on and off but thats probally an issue on my end! Tell them well done for me 😸
as an ammendum to this comment edit, catfriend edited the post linked and added this to the end
Edit: Regarding @nel0x , they did not have any history with the Syncthing (Android) project nor an expressive public profile when they applied to take over the Google Play Store entry in Feb 2025. I accepted this and transferred - believing in good will and we agreed on their task to be publishing what was on my repository to Google Play after their review. If they now desire to make their own app, there is, unfortunately no way to clean up the confusion caused if it is called the same other than kindly asking them to rename it.


Firmly agree, I think their primary issue is it’s hard to find a game that they refuse that would be a decent game to back that type of cause. This is just due to the nature of the games that get rejected on Steam. They’re the controversial leaning style games.
This one in particular for sure isn’t a good choice, because of the underage controversy but, all of these style games are also going to have a pretty vocal and not so small group against this type of effort.


I have to disagree to be honest. Not because I think that they should allow a naked guy with a young girl(gross), but because in the time that it took for steam to review the game and give a verdict, they had already changed it on their own to be a different model.
For them to refuse re-submission of the game is pretty dumb, considering that the offending content(if that is what it was) had already been fixed in the release build and steam was operating under old information.
If they haden’t already changed it for the release candidate I would be fully on board, but clearly they saw wrong in it as well which was why they had changed it prior to steams decision.
Steam forced an early release build of the game way earlier than they normally asked for, which meant it was exactly that, a pre-release build, meaning it had not gone through the proper channels for vetting or checking to make sure that what they wanted to publish was a final product. Then when requested for a review of the actual final build, steam refused. This combined with the fact that the only storefront that blocked the release was steam, I definitely think steam is the bad guy here.
BEING SAID, this might not be the reason anyway, reading the struggles of this games development process, steam had already posted concern about the live action portions of the game, so I’m expecting it might have been a combination of the nudity aspect of the game (even if not intended to arouse) and the live action portions. I assume steam was already looking for a reason to block this release, and when they were given one they just went with it.
unpausable cutscenes. Nothing bugs me more than getting interrupted in the middle of a cutscene and not being able to press escape to pause the cutscene. You’re forced to try to split your attention between what interrupted you and the cutscene or restart and see the cutscene from the beginning again.
Extra annoyance points if escape immediately skips the cutscene without any indication it’s going to.


I saw a lot of Silksong and peak; BF6, blue prince, nightrein and there was a passing glance at split fiction I also had 1 creator I follow play death stranding 2 and KD2 one just started e33 last week so I been watching that. The rest fell out of my circle of 40 or 50 streamers.
Note: I technically saw at least 4 people playing silent hill F but didn’t count it as I never saw anyone stream it that wasn’t sponsored so I didn’t feel it was a good representation if it
I decided to go through and mark what I didn’t see
So looking back, I guess I did see a few of them more than I thought I had, but there was still a good chunk that just never appeared on the creators I followed.
ooo thats a cool website. Just for the funnies I just threw the top 35 (as shown by fediverse observer) into it.
lemmy.world(Active Users: 14512): Cloudflare? Yes(dns,proxy,cname)
sh.itjust.works(Active Users: 2509): Cloudflare? Yes(dns,proxy,cname)
lemmy.ml(Active Users: 2087): Cloudflare? No
lemmy.zip(Active Users: 1704): Cloudflare? Yes(dns,proxy,cname)
lemmy.dbzer0.com(Active Users: 1444): Cloudflare? No
lemmy.ca(Active Users: 1381): Cloudflare? Yes(dns,proxy,cname)
lemmygrad.ml(Active Users: 972): Cloudflare? No
lemmy.blahaj.zone(Active Users: 956): Cloudflare? No
programming.dev(Active Users: 929): Cloudflare? Yes(dns,proxy,cname)
discuss.tchncs.de(Active Users: 778): Cloudflare? No
sopuli.xyz(Active Users: 596): Cloudflare? No
slrpnk.net(Active Users: 371): Cloudflare? No
infosec.pub(Active Users: 331): Cloudflare? No
lemmy.today(Active Users: 314): Cloudflare? No
midwest.social(Active Users: 307): Cloudflare? No
reddthat.com(Active Users: 292): Cloudflare? Yes(dns,proxy,cname)
feddit.nl(Active Users: 290): Cloudflare? No
pawb.social(Active Users: 243): Cloudflare? Yes(dns,proxy,cname)
forum.guncadindex.com(Active Users: 234): Cloudflare? No
mander.xyz(Active Users: 194): Cloudflare? No
lemmings.world(Active Users: 177): Cloudflare? No
ani.social(Active Users: 173): Cloudflare? Yes(dns,proxy,cname)
feddit.it(Active Users: 158): Cloudflare? No
startrek.website(Active Users: 156): Cloudflare? No
feddit.dk(Active Users: 151): Cloudflare? Yes(dns,cname)
leminal.space(Active Users: 126): Cloudflare? Yes(dns,proxy,cname)
ttrpg.network(Active Users: 125): Cloudflare? No
szmer.info(Active Users: 116): Cloudflare? No
lemmy.eco.br(Active Users: 99): Cloudflare? Yes(dns,proxy,cname)
lemy.lol(Active Users: 97): Cloudflare? Yes(dns,cname)
awful.systems(Active Users: 90): Cloudflare? No
mastodon.social(Active Users: 255517): Cloudflare? No
pixelfed.social(Active Users: 61361): Cloudflare? Yes(dns,proxy,cname)
community.sketchucation.com(Active Users: 33551): Cloudflare? No
pawoo.net(Active Users: 17637): Cloudflare? No
lemmy.world(Active Users: 14505): Cloudflare? Yes(dns,proxy,cname)
mstdn.jp(Active Users: 12531): Cloudflare? Yes(dns,proxy,cname)
infosec.exchange(Active Users: 11773): Cloudflare? No
mstdn.social(Active Users: 11589): Cloudflare? No
mas.to(Active Users: 10344): Cloudflare? Yes(dns,proxy,cname)
planet.moe(Active Users: 9918): Cloudflare? Yes(dns,cname)
mastodon.online(Active Users: 8493): Cloudflare? No
phijkchu.com(Active Users: 8463): Cloudflare? Yes(cname)
fosstodon.org(Active Users: 8403): Cloudflare? No
hachyderm.io(Active Users: 8302): Cloudflare? No
mastodon.world(Active Users: 7941): Cloudflare? No
piaille.fr(Active Users: 7934): Cloudflare? No
fedibird.com(Active Users: 7840): Cloudflare? Yes(dns,cname)
social.vivaldi.net(Active Users: 6561): Cloudflare? Yes(dns,proxy,cname)
m.cmx.im(Active Users: 6109): Cloudflare? Yes(dns,proxy,cname)
micro.blog(Active Users: 6067): Cloudflare? No
pixelfed.uno(Active Users: 6027): Cloudflare? Yes(dns,cname)
troet.cafe(Active Users: 6016): Cloudflare? No
chaos.social(Active Users: 5995): Cloudflare? No
mastodon.uno(Active Users: 5554): Cloudflare? Yes(dns,cname)
st.fdel.moe(Active Users: 5136): Cloudflare? Yes(dns,proxy,cname)
mastodon.gamedev.place(Active Users: 4556): Cloudflare? No
techhub.social(Active Users: 4532): Cloudflare? Yes(dns,proxy,cname)
mastodon.art(Active Users: 3848): Cloudflare? No
pixelfed.de(Active Users: 3806): Cloudflare? No
social.tchncs.de(Active Users: 3556): Cloudflare? No
mastodon.nl(Active Users: 3537): Cloudflare? No
wxw.moe(Active Users: 3237): Cloudflare? Yes(dns,proxy,cname)
wxw.ooo(Active Users: 3237): Cloudflare? No
norden.social(Active Users: 3206): Cloudflare? No


the nominations for most things this year was fairly disappointing. I hadent heard of any of the events, and the content creator one I didn’t watch and only knew of one by name,
I pegged myself as a fairly casual gamer and I do a lot of stream watching but, a good chunk of the games nominated I had never seen or never saw anyone streaming, many I had never heard of. It was surprising since most of my entertainment is via watching people play games or by gaming myself.


My only thing with this is the claim is a glass cannon if its true. If no company resources were given out in this ordeal, if I was one of the 40 employees involved I would be leaking the forum messages publicly to show how there wasn’t any inside information involved. Make the entire case fall apart because if it’s shown no public info was involved, the claim it wasn’t over unionization becomes harder to fight. But I guess that is a better situation for in a court scenario.
Personally, I don’t think either comparison is valid. These two items are nowhere near comparable to the original comment. With tennis if you don’t move, you can’t play. With the examples I gave above most of the game would remain available to the player, just in a single player or PvE environment. Survival RPG’s can easily be made either SP or PvE only, Dune actually came super close, they just decided to heavily limit the end game PvE compatible areas and locked the passage via a PvP area which is why I decided to just not get it.
BUT ignoring the false equivalence fallacy, if the player is willing to spend money on the game in the first place, it shouldn’t matter. Even more-so when the game is basically Ark Survival on Scorched Earth with a dune skin on it and a few additional mechanics added on. There was no decent reason that the game could not allow for a PvE only mode or at least the ability to self host your servers. They said they couldn’t do either under the excuse that they wanted the game to be an MMO(which arguably they failed to deliver on as well)
As for New World? As a person who played it from beta(which I do regret because its not my style game, I just really wanted to like it), New Worlds downfall wasn’t the dev’s trying to cater to everyone, it was the lack of a story/ambition to want to play. It was the same gameplay loop over and over with no drive to want to continue the story. This combined with the failure to have a decent “end game” (story line wise) at launch killed it’s userbase. They promoted a very heavily PvP based cooperative system and then massively fell through on the promises. This combined with the inconsistent servers and the boring game-play elements, made player retention extremely difficult. That’s not appealing to masses, that’s failing to deliver on promises and making a shit game.
And that’s completely fine. But by the developers choosing to go that route, they just outcast the people like me that will not buy that type of game.
Being said though, I find it difficult to understand why a studio would want to go that way. Like, I am the player. If I want to make the game easier on myself, then I should be able to. If I’m willing to spend money on your game, It doesn’t really matter how hard it is.
I get that if a game has an endgame that is heavily PvP based, that it might affect PvP by allowing a PvE only mode. But, to me, I don’t really care because, regardless of their decision, I wouldn’t be in that PvP area anyway. It’s just one outcome is I spend money on their game, and one outcome is I don’t.
Many games I can see them going this route on, such as Overwatch 2 or Dota, but survival RPG games, I don’t see the point of having that type of system for, And I definitely think they’re losing money by going that route.


I’m the same way. I might have got BF6, I played the beta and fell in love cause it felt like BC2 which was my favorite BF game.
Sadly the hoops I had to jump through to even get it to work on a windows system, let alone getting it to work on my Debian system, combined with the price tag was enough to hard push me away from buying it.
It’s a shame because the game was stupid levels of fun, and felt organic. They just are out-casting their userbase by their decisions to block Non-Windows systems.


Minecraft.
I usually hate creative builder games with a passion, I joined fairly early in the alpha process and fell in love with the blocky design.
Then when i thought the game couldn’t get more engaging, forge was released for it and mods started being made and it opened a whole new universe that I’m /still/ playing today.
Honestly, Ark was so close with that aspect with the Obelisks. It would have been so cool to allow for char based PvP toggle (meaning when the char was made it had a setting if it was PvP or PvE), then allow for the Obelisks to teleport you to the designated PvE vs PvP zone. Have PvE invisible to PvP and if the structure is owned by a player in the other zone, it doesn’t exist. Have a designated spot on the map accessible like the boss arena system that allows PvE and PvP players to mix and mingle/fight if they wanted to.
This would allow for using the same map for both modes, so lower system resources, it’s just the structures itself only show for players in the same PvP mode. So a base could exist in the same location on both PvP and PvE and the two modes would be non the wiser.
Yea, but I’m still not interested in spending money on a game without PvE modes. If it requires me to enter a PvP area, I’m not interested regardless of the amount of time I can spend in PvE only areas.
Honestly, I liked how runescape did PvP areas, you didn’t have to enter them, you could obtain the material via other means like the grand exchange. This is a good way of doing a PvPvE without hindering your PvE audience. How dune did it was more of a slap to the face, since its a small area thats shared with everyone that wants PvE and PvP, requires entering PvP areas to get to and has a limited resource so on congested servers it’s a big nuisance. it felt like more of a “this can say we tried” than an actual implementation.
They don’t /have/ to, but I will say if they don’t it removes any chance of me ever buying it.
I was up and ready to buy Dune launch week, but then I noticed there was no full PVE mode and I had no way of creating a PVE environment by self hosting or by other means. This blew all interest I had in the game.
To me it makes logic sense that a studio that offers a PvPvE should offer a PvE experience as well. The framework is basically already there, and in some cases won’t even require more resources to do. In the case of Dune they could easily have made PvE use the same servers, but have players marked as PvE invisible to other players not in the party, or give them a ghost effect to people not in PvE mode so they know not to try and fight them.
Any studio in my eyes refusing to acknowledge the casual non-pvp group are just throwing money away. I have easily dumped 100$ into both Ark SE and minecraft with how many times i’ve purchased them for different platforms, and these are just the ones I can think of off the top of my head. I would have never have bought either if they lacked the ability to go PvE only.


It’s not just you. Customer curated content in general on steam has gone drastically downhill over the last year or two.
Like review bomb mitigation can only go so far when the company refuses to block people from writing reviews that write enough off topic reviews.
The discussion forums are the same way, its all award farming ever since they released the ability to give steam points to people.


the main hurdles from my understanding are processor/chip specs. They are generally super locked down in terms of who they run with/allow usage. From what I understand the liberux project ran into that issue because their goal was a fully open sourced Linux phone, and they had to make compromises and are still fighting issues.
Same TBF, I don’t really care if AI was used as long as it is an enjoyable game and the usage of it doesn’t contrast from the game itself.
Being said, most the time when generative AI is used, it comes out sloppy and unenjoyable so if there is the genAI flag on the store page I will definitely give it a more thorough once over.
Procedural or structural AI though I don’t even bat an eye on. It’s whatever at that point we have used tools like that for years anyway and it’s never been a problem.