removed by mod
fedilink
@[email protected]
link
fedilink
English
51
edit-2
2Y

Said none of those companies.

Listen, all those companies suck, but you don’t have to put words in their mouths, everyone seems extremely positive about Baldur’s Gate, and I would say almost all developer aspire to reach the same breadth and depth as Baldur’s Gate 3 with as much polish as they put on it. There’s a long list of reasons why they can’t or don’t (often publishers… or scope creep… but mostly publishers).

Unless there’s a massive thread of shit talking from other developers that I’m missing, but I’m pretty sure that doesn’t exist.

@[email protected]
link
fedilink
English
-92Y

Agreed. What’s especially dumb is that only one of these studios (BioWare) is even in the business of making the same genre of game.

@[email protected]
link
fedilink
English
22Y

BioWare hasn’t been in that business for quite some time now

TWeaK
link
fedilink
English
112Y

The companies haven’t officially said it, but various people working for these companies have whined about it on their personal social media.

@[email protected]
link
fedilink
English
22Y

I know what this post is referencing, but I don’t think that was really the message that they were trying to convey.

Baldurs Gate 3 is an incredibly good game, but it will be difficult for most average studios to emulate their success.

They had a very long developmental cycle of 6+ years, very successful early access, and a team of 400+ experienced developers who know this genre better than anyone.

I would absolutely love to see another studio attempt something this ambitious, but it’s going to be really hard to top this game for the foreseeable future.

@[email protected]
link
fedilink
English
3
edit-2
2Y

All these companies have to do is remember the olden days and make complete games like they used to.

Heck, Baldur’s Gate 3 was inspired by games like Baldur’s Gate 2 and Neverwinter Nights made by Bioware.

These companies set the standard then they forgot them.

@[email protected]
creator
link
fedilink
English
22Y

They did not forgot the old ways. It was not profitable for the investors.

@[email protected]
link
fedilink
English
62Y

So, so besides the story, what’s the difference between this and the Divinity games? It appears that it’s pretty much the exact same engine, doing the exact same thing, using the exact same functionality. The Divinity games were okay, but it’s not like they raised the bar or did anything ground breaking…how is this any different?

That said, have we just not had a good turn-based strategy game in so long that people are like, holy fuck this is so new and refreshing!

@[email protected]
link
fedilink
English
22Y

It uses a combat system based on D&D 5e (with some changes to suit the vidya medium). Also IMO it is more polished and has better pacing compared to DOS2. Otherwise not much is different.

yukichigai
link
fedilink
52Y

The last good turn-based game I played was… oh wait, D:OS2. Huh.

Kbin_space_program
link
fedilink
5
edit-2
2Y

Engine is similar but BG3’s is more enhanced. Story is a complete other level. It delivers on the level of what Todd Howard promises and starts approaching what Peter Molineux used to promise.

A decent comparison is the 5e SRD based game Solasta: Crown of the Magister that uses the same 5e ruleset as BG3, and it does some things better, but is an absolutely on-rails experience. Even one instance where you have to get caught stealing to proceed in the main quest.

Where BG3 shines is looking truly open.

E.G. In the primary map’s “main” conflict, you have three main factions, A group that runs a refuge,
B some refugees and C some goblins.
You can side with A, A+B, B, A+C, B then C, A then C, or even C then B+A. All of those outcomes will have rollon effects down the line. And not changes like Mass Effect 1’s Rachni Queen to Mass Effect 3’s “oh you killed that one, well someone else found a queen”, but like: this PC’s personal quest can’t be completed on this run. Or a vendor that carries multiple unique items has a quest you can’t complete because your loot goblin friend opened a chest the game told her multiple times to not open.

@[email protected]
link
fedilink
English
202Y

That’s almost exactly the difference. Mechanically, they are very similar with some expanded interactions and a bit more player agency. It feels more like playing d&d than ever before.

The SCOPE of the story is on an entirely different level. I’ve only played the first 10 hours, but I’ve done so almost 4 times, and each run through has felt >70% unique. Choices have weight, options are meaningful and plentiful, character interactions are some of the closest I’ve felt to interacting with other players in a turn based RPG.

Is it going to shock the world like Elden Ring and Breath of the Wild? No, probably not. It does show what can be accomplished by a great team of driven writers and programmers who actually care.

Definitely worth a try if you can pay the entry fee.

@[email protected]
link
fedilink
English
22Y

It uses a completely different RPG system for all the mechanics.

@[email protected]
link
fedilink
English
7
edit-2
2Y

deleted by creator

@[email protected]
link
fedilink
English
32Y

to me the biggest difference is that in divinity it still felt like i could do literally everything, and like I was just checking off steps in a task list until i made it to the end.

bg3 is the first game where i actually feel more like I’m playing an actual ttrpg that organically breaths and moves with my actions and let’s me do it all in literally any way i can imagine. it’s the first time I don’t think i could ever play through to every eventuality.

@[email protected]
link
fedilink
English
122Y

BG3 set the highest standard for a game. It’s not a bad thing that it exists, and the studio absolutely deserves the praise they’re getting. However, we should not seek to make it the minimum standard. Larian Studios worked hard on this for over 5 years without crunch. The ABK’s, Bioware’s, EA’s, and Ubisoft’s of the world will not do that. Games should not come at the expense of abusive workplace practices. There’s something to say about having higher standards for variety and creativity absolutely, but the game in it’s entirety should not be the expectation.

I want shorter games with worse graphics, made by people that are paid more to work less and I’m not kidding.

@[email protected]
link
fedilink
English
22Y

BG3 set the highest standard for a game. It’s not a bad thing that it exists, and the studio absolutely deserves the praise they’re getting. However, we should not seek to make it the minimum standard. Larian Studios worked hard on this for over 5 years without crunch.

If they made shorter but polished games without padded content, they’d achieve a similar level of quality. Heck, there are indie games by one person with an insane level of polish, just on a smaller scale. Cultic with its 4 hour length and retro graphics at a low price comes to mind.

Dojan
link
fedilink
English
82Y

You’re aware that the AAA gaming industry is rife with crunch, theft, and abuse of workers, right?

How could little La-La-La-Larian accomplish this in a for their workers sustainable and responsible manner over the course of five years if big players like EA and Ubisoft cannot?

It’s not that the AAA devs can’t, it’s that they won’t. They have a formula that works. They are able to shit out a big puddle of diarrhoea on a yearly basis that people eagerly lap up, and so long as that remains the more profitable option they’ll sacrifice as many talented and passionate workers they can get their hands on.

The ultimate goal isn’t to create a good product, it’s for all us walking little wallets to spill as much money as possible, even if it means financially ruining ourselves in the process.

@[email protected]
link
fedilink
English
12Y

You’re responding to a AAA game dev. I work at one of the companies I listed. I’m very well aware of the abuses that occurs at these companies. The developers have 0 say it the timetables for launch. The people I work with are incredibly talented and capable of doing amazing work. The corporate side is where I have concerns, companies will literally grind employees to dust if it means making a game like BG in a corporate time span.

Dojan
link
fedilink
English
12Y

Yes. The solution is a crash. Corporate is a festering pustule that’s just ready for popping.

I work in business applications development. While my interests were initially set on games dev, the absolute toxic cesspool that is the gaming industry set me down on a different path.

We don’t have crunch. We don’t always meet timelines, and yes the customer does get a final say in what features make it and which ones don’t, but the end result are happy customers and happy workers.

Can you say the same? Corporate is pushing greedier and more anti-consumer tactics, there are systems in place to feed on addicts and squeeze as much money out of people as possible.

There are so many reports of stress casualties, workers that burn out, some that even die, for what? A mediocre shitty product that had all of the creative vision stripped out for the sake of some garbage formula we’ve seen in every single game for almost two decades?

There is no benefit to anyone but shareholders. No good games are being made. Workers and customers are being exploited.

Let it crash.

@[email protected]
link
fedilink
English
52Y

I don’t see whats wrong with expecting AAA developers to spend more time on making better games without crunch is. The fact people like you will accept it not being the standard minimum for AAA developers is precisely why they will never do it.

@[email protected]
link
fedilink
English
52Y

Remnant 2 in the background: Am I a Joke to you?

@[email protected]
link
fedilink
English
-42Y

Why are you people so obsessed with these developers?

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 227 users / day
  • 858 users / week
  • 2.3K users / month
  • 6.52K users / 6 months
  • 1 subscriber
  • 6.58K Posts
  • 133K Comments
  • Modlog