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12Y

You’re responding to a AAA game dev. I work at one of the companies I listed. I’m very well aware of the abuses that occurs at these companies. The developers have 0 say it the timetables for launch. The people I work with are incredibly talented and capable of doing amazing work. The corporate side is where I have concerns, companies will literally grind employees to dust if it means making a game like BG in a corporate time span.

Dojan
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12Y

Yes. The solution is a crash. Corporate is a festering pustule that’s just ready for popping.

I work in business applications development. While my interests were initially set on games dev, the absolute toxic cesspool that is the gaming industry set me down on a different path.

We don’t have crunch. We don’t always meet timelines, and yes the customer does get a final say in what features make it and which ones don’t, but the end result are happy customers and happy workers.

Can you say the same? Corporate is pushing greedier and more anti-consumer tactics, there are systems in place to feed on addicts and squeeze as much money out of people as possible.

There are so many reports of stress casualties, workers that burn out, some that even die, for what? A mediocre shitty product that had all of the creative vision stripped out for the sake of some garbage formula we’ve seen in every single game for almost two decades?

There is no benefit to anyone but shareholders. No good games are being made. Workers and customers are being exploited.

Let it crash.

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