If you own either game already, you’ll it for free.

4K, 120 FPS, and more

Blue
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48M

This is what the 2019 re-release should have been

Björn Tantau
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258M

Is 4k at 120 FPS really that impressive for Doom? My gut feeling is that at least source ports can run 4k at hundreds of fps.

M137
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128M

I don’t understand your view here. It’s not there to be impressive, it’s there to be up to date. If an old game is re-released with better controls, for example, it’s not “to be impressive”, it’s to make the experience better.

Björn Tantau
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18M

The marketing makes it sound like it’s supposed to be impressive. For such an old game that runs on everything with a computer chip it would just be strange if it was missing.

@[email protected]
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178M

It’s not impressive, but it’s nice to get a mainstream release that maxes it out within reason for the vast majority of people with zero effort or inside knowledge. If you aren’t happy with anything less than 8k 144Hz, then you can make that happen for yourself by other means. But for the millions of people with 120Hz TVs from a Memorial Day sale, this really is a meaningful offering.

@[email protected]
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-48M

I think it is. It’s more akin to a renovation project. Like when venues have a 1920’s pipe organ upgraded and refurbished to keep it playing. Sure the keyboard is now midi, the pump is electric instead of manual and the valves are electrically controlled now. But it keeps a masterpiece in working order and modernized for today’s enjoyment. While an engineer definitely lost nights of sleep and lots of elbow grease to make it possible. It’s not easy to keep such old code modern and playable.

Björn Tantau
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198M

Nah, the community has been keeping it alive for decades, much better than any corporation could.

@[email protected]
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78M

The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that’s when I get excited.

@[email protected]
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48M

Not to mention native console ports with crossplay multiplayer

Björn Tantau
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38M

Both controller support and splitscreen are available in source ports.

@[email protected]
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38M

I just tried GZDoom from Flathub to try to see if these things were there, because they weren’t last I checked (which was admittedly a long time ago). The game couldn’t find my WADs after a few tries of trying to get it to work, even after using Flatseal. Flathub reviews indicate that those who managed to get it running were having trouble getting the game to recognize their controller. The Steam version just works. Having community source ports is great, but there’s value in the company updating their official version.

@[email protected]
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228M

It isn’t. GZDoom has been doing this for years and years

@[email protected]
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88M

Does it even really make a difference, given the low-res resources?

@[email protected]
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68M

I switched back to the og soundtrack after the first level. It’s good, but way too loud for doom

@[email protected]
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-18M

It’s hard to beat the old Trent Reznor

@[email protected]
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128M

Wasn’t that Quake, not DOOM?

@[email protected]
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18M

I think he also did Doom 3, but I don’t think he was involved in Doom 2. Doom 1 was mostly just playing fast and loose with copyright law. The iconic E1M1 theme song is just a MIDI version of some song from Slayer.

kingthrillgore
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4
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8M

He did not. Chris Vrenna who was a NIN collaborator did. Trent was involved early in development but time commitments and mismanagement forced him to withdraw.

Didn’t that also happen to Mick Gordon

Blue
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48M

You mean Bobby Prince

@[email protected]
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-18M

100%

Codex
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08M

And yet the Kex engine still doesn’t offer QoL improvements like multiple quick saves, auto saves, and control configuration is very limited, especially for mods/games that offer extra controls like jumping or inventories. No free mouse look or free aim.

Cross multi-player is neat but it was running kind of janky when I tried it. There’s also a pretty severe bug that enemies forget what state they were in after you load a save (they default back to idle). I don’t think that was an original bug, other ports (and pretty sure this one prior to this update) don’t have that bug.

I get that Doom at this point is more community platform than game, but other ports make clearer their intent at either upgrades-and-options (gzdoom) or attempting to stick close to the original (chocolate, eternity). I don’t think the Kex port makes clear it’s position on this. Controller support, cross-multiplayer, and some graphical options (like the weapon icons) make it seem like a QoL port but then things like no freelook make it seem like it wants to also be traditional.

beepnoise
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118M

I tried this on my Steam deck, and the launcher that opens the specific game (DOOM, DOOM 2, etc) was so pitifully sluggish.

I think it was struggling to load the screenshot or to stop playing a demo video to move onto showing a screenshot.

Absolutely abysmall performance for something so unbelievably simple by a large studio.

jay
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48M

No problems here on PC or my ROG Ally X. Maybe a compatibility issue on Steam Deck.

Synapse
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88M

There’s also updated music for the games by Andrew Hulshult (who worked on the music for Doom Eternal: The Ancient Gods DLC)

That’s nice! This explains that: 11 Years in the making…IDKFA (DOOM + DOOM II) is now official / @AndrewHulshultOfficial / YouTube.com

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