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IIRC they’re adding this to American Truck Simulator. ETS2 is getting coaches, but not sure about cars (at least as an official option - I’m sure there are already community mods for it).


Yeah, I think I saw that it was an option in the menu and raised an eyebrow, then immediately forgot it existed. Classic EA move at the time to try and cram multiplayer into everything (see also: Dead Space 3).


Thank Goodness You’re Here is quite possibly the funniest game I’ve ever played - good suggestion.


It’s important to note that the mod is built for Half-Life: Source rather than the original version.

I assume this was to allow for the more advanced NPC behaviours, but targeting a delisted and near-universally panned remake is certainly a choice.


Well yeah - game development, a creative endeavour, benefits from continuity within the team working on it. Once you lose a certain percentage of that team, or even just a handful of key figures, the original vision and the lessons learned during its realisation are lost forever.

You’d think this was obvious, but apparently not to the c-suites, who see everyone as replaceable cogs.


If there was a backdoor in, say, the original Pentium, do you not think someone would’ve found it by now?


That original version still exists - it’s called Save the World and iirc they recently revamped it and made it free for everyone (it used to be a standalone purchase).

Last time I played it I didn’t find it all that engaging, so it’s hardly surprising they stuck with BR as the lead mode once it took off. I guess my point is this: they didn’t ‘throw out’ StW, it just got eclipsed by a far more popular mode. Can’t really blame them for backing a winner.


Feels like I never hear anything good coming out about Warhorse. Good games, but awful leadership.


And that’s not even close to a full list, either. There’s also Flight Simulator, Sea of Thieves, Pentiment, and Hi-Fi Rush. Probably others I’m forgetting too.

There’s plenty to hate on MS for, and I’m not saying they haven’t squandered a lot of the talent they paid for, but to say they’ve released nothing great for over a decade is just ignorant.


Epic isn’t an apples-to-apples comparison with most other studios. They don’t just make games, they develop and support Unreal Engine for both games and film production, they operate EGS, a motion capture studio, ArtStation, Sketchfab, and a dozen other subsidiaries. It’s a huge company.


I don’t know about the Amazon, but he does own huge amounts of land in North Carolina which he has protected and/or donated to conservation schemes.


Check out this fun little nugget from further down in the article:

Nvidia actually used two RTX 5090s for its demos: one plays the game, the other exclusively runs the DLSS 5 technology.

An entire second GPU just to run it.


No you’re right - it’s 2:1, which is an unusual aspect ratio. But it looks like it’s intended to run games designed specifically for it rather than emulating other systems, so I guess it’s less a drawback and more a neat quirk.


Anyway, I was suspecting that this “issue” might come up so I’ve removed the Claude co-authorship from the commits a few days ago. So good luck figuring out what’s generated and what is not.

Great way to torpedo any trust people might’ve had in your project.


Sorry, didn’t mean to cause any stress - clearly I was wrong here. Reading through I saw a lot of sentence structures typical of LLM writing, but like you say this is partly because they were trained on writers’ work.

I’m a writer myself, so I’ve seen first hand how LLMs are rotting our profession from the inside. That’s not an excuse for making false accusations, but I hope you can understand my exasperated tone when I found what seemed like slop on my feed.


Edit: Apparently my AI-detector is malfunctioning today. Keeping the original comment below for context.

Tried reading the article but it’s clearly written with AI. There might’ve been some editing but the stink of slop is all over it. Disappointing.


Cheaters in multiplayer games make the whole experience miserable for everyone else. It’s sociopathic asshole behaviour at its purest.

Cheat in single player all you like, but people who cheat in multiplayer are bad people and should feel bad about their choices.


You’re acting like harassment of the sort in the article is some kind of unavoidable natural phenomenon, and the only possible course of action is for the victims to suck it up and take it.

Steam is a platform owned, operated, and fully controlled by Valve. They have the ability and the money to take steps to improve the situation, but instead they seem perfectly happy to let it continue, including not even bothering to enforce the few rules they do have. It’s gross.


There’s a big difference between allowing people to comment and allowing people to be openly racist, sexist, and homophobic. Steam reviews, forums, and curator pages are absolutely full of the latter because of Valve’s hands-off ‘not my problem’ attitude, and it often goes hand in hand with doxxing and harassment campaigns.



The clearly and repeatedly say the website they ordered it on, to the point where the post feels like an advertorial.


It’s interesting how simulators do tend to draw in people who also do the same thing as their IRL job.

Lots of farmers play Farming Simulator. Lots of truckers play Euro/American Truck Simulator. Lots of pilots play MS Flight Simulator.



I can’t tell if you’re kidding, but just in case: this is for the 2021 remastered version. They’re not making new paid content for a game that came out in 2000.


We had to read manuals for tutorials, maps, and story exposition. Try releasing a game nowadays that does that and you’re going to get slapped with a 1/10 because people nowadays have less patience than a goldfish.

I kind of get where you’re coming from but your dismissive framing means it comes across as out of touch, ‘old man yells at clouds’ type stuff.

The shift has far less to do with patience and more to do with designers getting better at integrating tutorials into the games themselves. Games now are designed to teach you how to play through playing, so reading a manual became unnecessary. That’s not a flaw, that’s an improvement.

The only reasons this wasn’t done earlier was because the field of UX was still developing, and because cartridges limited how much text could be crammed into the games themselves.

That said, there are still well-received games that rely on manuals, but it’s now an explicit design or aesthetic choice rather than something everyone has to do to make up for limited tutorialisation. Check out Tunic, Keep Talking and Nobody Explodes, or TIS-100 as examples.

I’d rather games only include a manual because they wanted to, rather than because they had no choice.



Please don’t post links that give no info besides telling me to download an app.




Do you say the same for Epic Games Store exclusives?

Yes, actually. If they funded a game, like with Alan Wake 2, then whether or not they make it an EGS exclusive is their prerogative.

there is no pro-consumer reason that the GOG fixes could not have been given to everyone that already owned the game on Steam as a free update

I disagree. GOG invested time and resources into patching the game. Tacking the word ‘pro-consumer’ in there means nothing. They’re a business. They shouldn’t be expected to give away their work for free to customers of a competing platform.

I don’t care if 2% or whatever goes to GOG for their fixes

That much is clear. You seem to want something for nothing. Pirate the GOG version if you’re so desperate to play without paying for the work that went into fixing it, but don’t frame it as some kind of pro-consumer protest.


It’s as much as anyone outside of GOG can know, based on interviews like this one.

The exact contents of the deals is not public information and no doubt differs for each game, but the overall process has been reported on.


Oh, well that’s the easier part to understand.

Before they even start on any technical work, the GOG legal team contacts the owners of the game they want to sell (e.g. SEGA, in the case of Alpha Protocol) and they negotiate a deal to update and distribute the game.

Things get complicated when a game has joint owners, or when it’s not clear who owns a game, but otherwise it’s as simple as that.


If you’re interested in a specific example, here’s an interview with their technical producer on how they updated and rereleased Alpha Protocol in 2024.

Lots of insights!


Why would GOG give the work they did to a competing storefront?

If you value the work, support the people who did it.


Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?


Looks really pretty, but… yet another pvp arena battler? Really? The market is hard enough as it is without launching games that are doomed to fail.

I like Double Fine but we see it time and time again - this kind of game is dead within weeks of launching.


In a tweet from the studio account, they also said:

Alt-Frequencies might (it’s a maybe) return at a later date.

If I had to guess, maybe they don’t fully own the rights to their own games?


I fucking love Highway 17 - it’s an atmospheric and enjoyable road trip and I will die on this hill.


Console certifications only check that a game is functional and meets platform requirements (like achievements, peripheral support, accessibility).

They’re there to ensure a game works and won’t brick any systems or steal bank details etc. They don’t typically check that a game is ‘good’, since it’s so subjective.


Fuck off, sincerely. It’s hard enough out there for game devs as it is without heartless idiots online celebrating the demise of their studios.

Also, obviously, fuck Meta for closing them.