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Cake day: Jul 01, 2023

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It’s a matter for the courts, not the government of the day - I would think employment law on unlawful dismissal is pretty clear cut.




That post is 2 months old. There’s a more recent update and projection here.

Amir does a lot of good work tracking the industry!


It’s good fun! I’ve played around with it a fair bit and I enjoy the constraints (although I do wish there were some standard/official function libraries for common stuff like collision detection).

My only real complaint is that the built in code editor is shit, but it’s easy enough to open the cartridge file in a proper editor and work that way.



I’m sure there will be huge pressure to continue with what has proven to be a money-making IP. Chasing that success over and over again is exactly how you end up running a creative studio into the ground.


There was more footage shown in the PS State of Play presentation and it looks… dire. Genuinely worse than the original game IMO.

Just look at this updated UNATCO notice board:

STRATIGIES

The whole thing smacks of exec-fuelled ‘just slap some new textures on it and ship it’ attitude.


Thought this day would never come! Yakuza 3 has a good story, but the aged visuals and clunky combat make it a slog to go back to, especially if you’re a new fan trying to play through the series.

They did a fantastic job with Kiwami 1 & 2, so my expectations here are high.


Epic pulled the game from storefronts and then released it officially on the internet archive, fully for free.


And I’m just providing additional context that might help them make an informed purchasing decision 👍





I love the series, but if downtime bothers you, like OP says, then Arma is gonna be excruciating



The censorship they’re talking about in the interview is payment providers kicking up a fuss about stores selling games with content they don’t like.

The Commandos 2 HD censorship is different because it was done willingly by the developers of that version of that specific game. Still censorship of the original vision, but not the same situation.


“Typically, when a customer purchases a hacked console or the circumvention services, Defendant preinstalls on the console a portfolio of ready-to-play pirated games, including some of Nintendo’s most popular titles such as its Super Mario, The Legend of Zelda, and Metroid games.”

Yeah, that’ll bring the hammer down every time.

We can argue about the legality and morality of mod chips all day long, but building a business on distributing pirated software (and software that’s still being actively sold, at that) is a legal slam dunk.




I recently finished Dragon Age Inquisition, and then started Powerslave: Exhumed.

I never played any of the original versions so it’s a completely new experience for me. Enjoyable so far - it’s an interesting historical link between classic metroidvania and 90s FPS, like a proto-Metroid Prime in some ways.

I do wish they’d added a quick save button to this modern version, though.


In a world where people require money to survive, copyright protections ensure writing and other arts remain a realistic (if rarely profitable) activity for those without the luxury of complete financial independence and a wealth of spare time.


Feels like we’re a few moments away from someone unironically suggesting Steam start allowing people to just mail them cash.


I can’t imagine a way of remaking DA:O for modern audiences without losing what made it special to begin with.


While I agree that the current state of SKG is painfully light on ideas for practical implementation, it is at least focused on a single issue.

A plan could be arrived at.

Trying to tack on tangentially-related stuff like workers’ rights is only going to get the whole thing bogged down in conflicting discussions.


UFO 50 was a big hit with critics & players - surprised it took this long to be ported to console.


Because the loan fraud involved his audio production company and his reputation is now marred?




No they didn’t. It was delisted from stores. The game still works if you own it, or even if you go out today and buy a used physical copy. Same goes for all of the delisted FH games.

Delistings are not what SKG is about and I wish people would stop pretending it is.


I’m struggling to get my head around someone who just got into Star Trek starting with Picard.

I mean, fine - if you enjoyed it that’s great! But it’s a show explicitly about exploring the later life of a franchise figurehead. If you didn’t watch any of the earlier series or movies first you’re missing 90%+ of the context for what’s happening, surely?


Absolutely not the same.

The key defining characteristic of a game is interactivity: the ability to affect the outcome in some way. Some games allow for less freedom than others in that respect, but watching someone else play and make those decisions for you is always going to be fundamentally different to playing it yourself.

Not to diminish the value of streams, especially if you find enjoyment in watching them, but you should understand that it’s not a comparable experience.


This has nothing to do with SKG.

The games aren’t being disabled, they’re being pulled from sale due to a legal/rights dispute. That’s not what SKG is about.


The definition of indie is always contentious, but there are definitely studios out there who are independent (as in not owned by a larger company) but work with a publisher for funding, marketing, and other support.

Even beyond that bit of semantics, many indies rely on funding from investors of one sort or another, be that angel investors, startup funds, or even just small business loans.

Many of those investors have lost their appetite for games, making it extremely difficult to pay the bills unless you’ve already got a sizeable cash reserve to cover costs.


Tell that to all the smaller studios that have already been decimated and forced to close because of their publishing/funding deals falling through over the last couple of years.

You don’t hear much about it because they’re smaller and/or working on things that hadn’t released yet, vs the occasional big media splashes from companies like MS doing more layoffs, but indies and AA are being gutted too.

It’s comforting to believe that only the biggest companies are struggling, but the industry as a whole is currently in active collapse from the inside out.


I wish that was true, but funding has dried up across the entire sector and that affects the viability of smaller studios more than it does the mega corps with bottomless warchests.


Founded in 1985, Rare is one of the UK’s most historic game developers, best known for Battletoads, Donkey Kong Country, GoldenEye 007, and Banjo-Kazooie.

Microsoft acquired Rare in 2002, and it has since gone on to create titles such as Kameo, Viva Piñata, Kinect Sports, and Sea of Thieves under the Xbox banner.

Says it all, really. Rare has been mismanaged into the ground for the past 20+ years.


Agreed. Permanent hardware bans have been a thing since the PS3/360 era.

I’m not saying it’s a good thing that they can unilaterally disable hardware you purchased (although I certainly understand the reasoning wrt cheaters and pirates) but the author here is acting like the idea is some completely new scheme from the diabolical industry villains du jour.

It’s disingenuous at best.


No, I mean the completely unfounded claim that discord’s typing indicators are somehow a tool for analysing users’ writing styles and selling that on to data brokers.

It’s so bizarrely specific that it comes across as an unhinged conspiracy theory, especially when it’s delivered as part of a link salad.


It’s kind of impressive that you managed to squeeze in so many links to references but without including any that actually back up the accusation you’re making.