If anything I’d say Heaven’s Vault is the better of the two!
Sure, it’s way less polished and can be janky, but the language and the translation mechanics are so much deeper and more well-developed than anything in Chants of Sennaar.
The languages in Chants are tightly defined and very specific to what the game needed, so they’re not really usable outside of that context. But the language in HV is rich and complex, and you can actually learn to write new things in it.
As always, the headline should be qualified with ‘… in the USA.’
Tintin the brave cub reporter — and his dog, Snowy — will enter the public domain in the U.S. well before they will in the European Union, where they are copyrighted until 2054. That’s because EU copyright terms extend 70 years past creators’ deaths, and Belgian cartoonist Hergé died in 1983.
Bad/misleading title. The article (actually just a regurgitation of a podcast interview) is about the design & layout differences between two specific cities: New Atlantis in Starfield and Diamond City in Fallout 4.
Basically just this one designer saying he didn’t like the design of New Atlantis compared to his own work.
It’s more of an anthology series, so most of the games are unconnected. This is the first direct sequel to the original LiS featuring the original main character.
There are also two different studios involved: Dontnod created the original game, Life is Strange 2 (2018), and the spinoff The Awesome Adventures of Captain Spirit, but the other three games in the series were made by Deck Nine.
I’ve restricted the repository to prior contributors, and if they have any concerns, they are more than welcome to do so here. If this turns into harassment, then I’ll just shut the whole thing down, because I’m way too busy with my actual job to be dealing with unsubstantiated drama from a hobby that is supposed to be fun.
This is how projects die. Duckstation had a good run at the top, but I wouldn’t be surprised to see it dethroned if it becomes a dramafest with bizarre restrictions on forks and distribution.
In my experience, if people are going to bounce off the game it’ll come down to one (or more) of three reasons:
It’s one of my favourite games of all time, and it has good reasons for all of the above, but it’s definitely not for everyone!
And for anyone wondering, my counterpoints to the above would be:
There are prebuilt solutions in some common engines, and companies like Multiplay that will help with development and hosting, but ultimately it depends on the specific needs of each game.
What works well for one project might be overkill for another, so studios have to spend a lot of time figuring out their needs and building something bespoke for it.
Turn-based all the way for me. I need time to think about my moves!
I want to love RTS games, but I just don’t have the executive function skills needed to prioritise tasks and make decisions fast enough to do well. Single player against CPU is sometimes doable if there’s an easy mode or cheats, but online multiplayer is just impossible.
Gamers: stop building in plans for extra content and just release a game that’s done at launch
Also gamers: no dlc = lazy devs, dead game