
People who came to Steam later on probably don’t realise that when it was new it barely fucking worked.
Downloads crawled, games refused to launch because of authentication issues, friends/chat was offline for literally months, etc.
The only reason it became widely adopted was because Valve forced you to use it if you wanted to play the latest CS or, later, HL2. Everyone hated it.

Official internal chat will be either Slack or MS Teams. Using any unauthorised app to discuss matters relating to the business would be a contract violation.
Realistically, game devs do this all the time in private chats with colleagues that happen outside work, both online and in person. But of course R* either never knows about those or chooses to overlook it.
In this case, I suspect the fact they were unionising was the reason they actually took action on it. It’s not about consistency, it’s about having an excuse to fire these people.

Meanwhile inzoi is busy shoving AI into as many holes as they can find

That post is 2 months old. There’s a more recent update and projection here.
Amir does a lot of good work tracking the industry!
It’s good fun! I’ve played around with it a fair bit and I enjoy the constraints (although I do wish there were some standard/official function libraries for common stuff like collision detection).
My only real complaint is that the built in code editor is shit, but it’s easy enough to open the cartridge file in a proper editor and work that way.

Epic pulled the game from storefronts and then released it officially on the internet archive, fully for free.

Purchasing Escape from Tarkov directly supports Russia’s war in Ukraine

Good news - there’s a new, officially-sanctioned macOS port of UT99.

Purchasing Escape from Tarkov directly supports Russia’s war in Ukraine

The censorship they’re talking about in the interview is payment providers kicking up a fuss about stores selling games with content they don’t like.
The Commandos 2 HD censorship is different because it was done willingly by the developers of that version of that specific game. Still censorship of the original vision, but not the same situation.

“Typically, when a customer purchases a hacked console or the circumvention services, Defendant preinstalls on the console a portfolio of ready-to-play pirated games, including some of Nintendo’s most popular titles such as its Super Mario, The Legend of Zelda, and Metroid games.”
Yeah, that’ll bring the hammer down every time.
We can argue about the legality and morality of mod chips all day long, but building a business on distributing pirated software (and software that’s still being actively sold, at that) is a legal slam dunk.
I recently finished Dragon Age Inquisition, and then started Powerslave: Exhumed.
I never played any of the original versions so it’s a completely new experience for me. Enjoyable so far - it’s an interesting historical link between classic metroidvania and 90s FPS, like a proto-Metroid Prime in some ways.
I do wish they’d added a quick save button to this modern version, though.

While I agree that the current state of SKG is painfully light on ideas for practical implementation, it is at least focused on a single issue.
A plan could be arrived at.
Trying to tack on tangentially-related stuff like workers’ rights is only going to get the whole thing bogged down in conflicting discussions.

I’m struggling to get my head around someone who just got into Star Trek starting with Picard.
I mean, fine - if you enjoyed it that’s great! But it’s a show explicitly about exploring the later life of a franchise figurehead. If you didn’t watch any of the earlier series or movies first you’re missing 90%+ of the context for what’s happening, surely?
No need to speak for the USA, Rockstar North is British