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Cake day: Jul 01, 2023

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The definition of indie is always contentious, but there are definitely studios out there who are independent (as in not owned by a larger company) but work with a publisher for funding, marketing, and other support.

Even beyond that bit of semantics, many indies rely on funding from investors of one sort or another, be that angel investors, startup funds, or even just small business loans.

Many of those investors have lost their appetite for games, making it extremely difficult to pay the bills unless you’ve already got a sizeable cash reserve to cover costs.


Tell that to all the smaller studios that have already been decimated and forced to close because of their publishing/funding deals falling through over the last couple of years.

You don’t hear much about it because they’re smaller and/or working on things that hadn’t released yet, vs the occasional big media splashes from companies like MS doing more layoffs, but indies and AA are being gutted too.

It’s comforting to believe that only the biggest companies are struggling, but the industry as a whole is currently in active collapse from the inside out.


I wish that was true, but funding has dried up across the entire sector and that affects the viability of smaller studios more than it does the mega corps with bottomless warchests.


Founded in 1985, Rare is one of the UK’s most historic game developers, best known for Battletoads, Donkey Kong Country, GoldenEye 007, and Banjo-Kazooie.

Microsoft acquired Rare in 2002, and it has since gone on to create titles such as Kameo, Viva Piñata, Kinect Sports, and Sea of Thieves under the Xbox banner.

Says it all, really. Rare has been mismanaged into the ground for the past 20+ years.


Agreed. Permanent hardware bans have been a thing since the PS3/360 era.

I’m not saying it’s a good thing that they can unilaterally disable hardware you purchased (although I certainly understand the reasoning wrt cheaters and pirates) but the author here is acting like the idea is some completely new scheme from the diabolical industry villains du jour.

It’s disingenuous at best.


No, I mean the completely unfounded claim that discord’s typing indicators are somehow a tool for analysing users’ writing styles and selling that on to data brokers.

It’s so bizarrely specific that it comes across as an unhinged conspiracy theory, especially when it’s delivered as part of a link salad.


It’s kind of impressive that you managed to squeeze in so many links to references but without including any that actually back up the accusation you’re making.


There’s more than one argument against generative AI being used in games, and they don’t all apply to proc gen content. It’s an apples to oranges comparison in most cases.


From the article:

Danilov posited that the mistake was either the work of a “careless translator taking shortcuts”, or it was “done by someone on the dev/publisher side who couldn’t be arsed sending last-minute missing lines for translation and decided to throw them in a random LLM without oversight”.

Handong Ryu, who handled the Korean translation for the game, replied: "I was responsible for translating the vast majority of the Korean version of The Alters. Unfortunately, the same issue exists in the Korean version as well, which makes it more likely that the second scenario you mentioned is closer to the truth.

Sounds like this text was either added late in development or simply overlooked until after the last set of translation work had been completed, so the devs decided to let an LLM do it rather than getting billed for another batch of localisation.

Very dumb, especially as this puts them in direct violation of the Steam AI disclosure policy, but given the context I guess they figured no one would notice.


Sadly (at the time of writing) you’re just getting downvoted, because Lemmy’s hateboner for Nintendo is more important than context



I’m sure there are lots of examples for me, but I guess one that comes to mind is 007: The World Is Not Enough for PS1.

Reading/hearing about it as an adult, not only is it seen as a poor follow up to Goldeneye, but also the PS1 version is the worse of the two releases, with the general consensus being that the N64 version is better.

Back in the day, though, I didn’t know any better and I loved it. I expect most people have games like that.


Yes, same as in the original release.

I’d say the only caveat is that I would not recommend multiplayer for a first-time playthrough. It completely undercuts the tension and horror aspects and turns the game into a comedy. Still fun, but absolutely not the intended experience, so it’s better saved for a second run through (IMO).


Because hours of play has no direct relationship with completion. Playing for 100+ hours doesn’t mean you’ve finished the game.


It’s well known that video games today are disposable pieces of slop.

Kicking off an article with such a provably incorrect and inflammatory statement is certainly a choice.



I’ve been wrapping up my first ever proper playthrough of Dragon Age: Origins (and Awakening).

I bounced off it hard back in the day, but this time around I’ve been really loving it! Looking forward to continuing through the series in the future.




Nothing out of the ordinary for Nintendo, unfortunately. Even the blockbuster Wii Sports was an aberration that they had to be convinced about.

[Reggie] Fils-Aimé pushed for [Wii Sports to be bundled free with the Wii], and initially company President Satoru Iwata turned the proposal down: “Nintendo does not give away precious content for free.”


The approach isn’t what became a joke, it was the absolutely unhinged way in which it was presented in that famous Ballmer stage appearance.



‘Shoots back up’ seems like a bit of an overreaction to a rise of less than 1%.


Not that I agree with it, but isn’t this what other consoles have done for about a decade already?

Physical media for games is on its deathbed.


There’s a price on the UK official store: £395.99 for the system. £429.99 including digital copy of MKW.

Preorders open on 8th April.

Edit: Physical copy of Mario Kart on its own is £74.99. Woof.


Yes, for all but the simplest games it will be one or the other, not both at once. That’s how it tends to work even on the flagship XB/PS systems.


I’m honestly surprised anyone bothers making mods for GTA any more. T2 are actively hostile towards modders - stop wasting your time creating a community around their products.


It’s pretty funny how much the tone shifts if you play with the co-op mode they added in a later patch. Suddenly, sci-fi horror turns into Benny Hill in space.

I’m guessing that’s one feature they won’t include in the remaster, haha


It’s almost like there’s a limit to how many times you can return to the same creative well until you hit diminishing returns and run out of steam.

Having a successful series is one thing, but AAA studios don’t seem to know when it’s time to stop - they drive franchises into the ground because they’re too scared to try something new.


I wonder what this means for TT games? When was the last time they even made a game that wasn’t Lego?


I grew up on Double Dash, but MK8D offers so much choice and variety that nothing else comes close - at least for pick-up-and-play casual games.


I think the Atari XEGS probably wins the battle for ‘ugliest grey box’


Similar to how the NES was made to look like a VCR, the PlayStation was made to look right at home as part of a fancy 90s home hi-fi setup. Functional/industrial grey was the aesthetic du jour, and gave it a look that said this isn’t just a toy; it’s the future of home entertainment.


Besides Tunic, there are still several good to great games in the first dozen (and no doubt a bunch more if you’re willing to dig into the smaller indies):

  • Cook, Serve, Delicious - Overwhelmingly Positive (95% of 3,631) all time
  • Hoa - Very Positive (89% of 2,098) all time
  • Tangle Tower - Overwhelmingly Positive (95% of 4,760) all time
  • Octodad: Dadliest Catch - Very Positive (93% of 8,480) all time
  • Whispering Willows - Very Positive (81% of 1,166) all time
  • Hidden Folks - Overwhelmingly Positive (97% of 7,333) all time
  • Eldritch - Very Positive (88% of 1,673) all time
  • They Bleed Pixels - Very Positive (84% of 2,014) all time

Oh goodie, another online-only f2p hero/extraction shooter with daily quests and lootboxes Ultimate Maintenance Boxes.


That’s why HLTB splits playtime into play style categories, depending on if you just want to see credits, if you’re gunning for 100%, or something in between.


Recently did a solo playthrough of Halo 2 on heroic and it was a slog. Can’t even imagine trying to do it on legendary.

I knew going in that it has a reputation as the hardest game in the series, but it’s wild just how disproportionately unfair it feels at times.


This date was already announced in the original reveal trailer though?


Not sure about the minority now, but you will be in a few years if not already. Prebuilt PCs haven’t included optical drives as standard for years now, and good luck buying a new laptop that has one.

Optical media isn’t dead but it’s on life support and will become functionally obsolete in the next decade, same as what happened to magnetic media.


I’m honestly surprised that Slack doesn’t have some kind of steganographic watermarking so that leaked screenshots can be traced back to the original user, given how many big companies use it for all their internal comms.