
I don’t think that’s necessarily a bad take, but it’s worth pointing out that lots of games miss internal deadlines and waste time ‘spinning their wheels’ but still turn out good or even great. The difference is that you don’t usually hear about it, whereas here some of the team are obviously pissed enough about the crunch that they went to the press.
Crunch is always bad and is an indication of poor project management and/or unrealistic expectations, but issues with scope or major reworks aren’t always a death knell either. I’ve seen plenty of games go through that and come out the other side better than before.

Demo in this context isn’t a consumer-playable ‘demo’ in the sense that most people understand; it means a playable internal build with specific targets for what must be included. Internal demo milestones are often linked to project funding and approval to move forwards, so there is a tangible risk if they fail to deliver.
Presumably the current state of the game is behind where it needed to be to deliver that demo, so they’re now crunching to finish it on time.

You missed out the very next bit, which seems equally as important:
Normally, I’d write a game off under such circumstances, no matter how much or little it cost to make or buy. However, Diffusion’s developer, who goes by Aynekko, has stated that the voices are “currently being rerecorded” with human voice actors. These will be added into Diffusion “for the next or after the next update”.
No excuses for slop voiceover - especially when it’s apparently shit quality too - but at least it sounds like they’re replacing it. Just wish they’d not bothered with the AI to begin with, and it does call into question their creative vision overall.
I don’t think Netflix care about WB Games at all.
‘We actually didn’t attribute any value’ to Warner’s game studios, Netflix boss says about the acquisition deal (Source)

Title makes it sound like the game got renominated for the same award against the creator’s will, which is not the case.
It was originally nominated for best debut indie, but the creator pulled out because it’s not actually their first game.
The fan-voted award is completely separate and the creator even promoted the voting link to the community.

People who came to Steam later on probably don’t realise that when it was new it barely fucking worked.
Downloads crawled, games refused to launch because of authentication issues, friends/chat was offline for literally months, etc.
The only reason it became widely adopted was because Valve forced you to use it if you wanted to play the latest CS or, later, HL2. Everyone hated it.

Official internal chat will be either Slack or MS Teams. Using any unauthorised app to discuss matters relating to the business would be a contract violation.
Realistically, game devs do this all the time in private chats with colleagues that happen outside work, both online and in person. But of course R* either never knows about those or chooses to overlook it.
In this case, I suspect the fact they were unionising was the reason they actually took action on it. It’s not about consistency, it’s about having an excuse to fire these people.

Meanwhile inzoi is busy shoving AI into as many holes as they can find

That post is 2 months old. There’s a more recent update and projection here.
Amir does a lot of good work tracking the industry!
It’s good fun! I’ve played around with it a fair bit and I enjoy the constraints (although I do wish there were some standard/official function libraries for common stuff like collision detection).
My only real complaint is that the built in code editor is shit, but it’s easy enough to open the cartridge file in a proper editor and work that way.

Epic pulled the game from storefronts and then released it officially on the internet archive, fully for free.

Purchasing Escape from Tarkov directly supports Russia’s war in Ukraine

Good news - there’s a new, officially-sanctioned macOS port of UT99.
It’s a fantastic (and very funny) game!