Scottish loon sometimes in Caithness, usually in Edinburgh. Likes rugby, F1, reading, cooking, and irn bru
Finishing Mass Effect 3. Multiple times :)
Smashing and being smashed with my mates at worms with couch-coop
Multiplayer halo 2 across the LAN in my house
LAN party instagib ctf 1 hour 0-0 and winning it in overtime
Rocking a battlefield 2/3/4 server online with a squad of mates all using voice comms, and nobody playing a sniper
I love gaming
Some fuckwit VP needs fired over this decision. It was a simple game: pickup fairs, earn extra time, unlock stuff as you progress. If a publisher want extra cash, do more levels, or different jobs (delivery driver addon anyone?). And a fun soundtrack
Should have been able to bang it out for a million quid, and then reap the rewards. But nooo, now we have a game nobody wants to play, costing 20mil and will have servers shut down 2 years after launch
Everything that is wrong with gaming in 2024
Classics FPSes included Unreal Tournament 2004 and Quake 3. Both scale from 1 on 1 to 16 players well, meaning days of fun. Xonotic the open source clone, which is also very good
Worms is a hoot, can hotseat or LAN, armageddon I think the high point of the series. Hedgewars a more than worthy OS reimagining
RTSes are soo many, Warcraft 3, C&C series, or Total Annihilation all modded, all great. My choice is Balanced Annihilation or OpenRA for 2023 and OS
4X have classics like civ, but Stellaris a worthy choice too. Open source here includes unciv
Racing games are often a hoot too. You can get far too serious here if you want, but I recommend SuperTuxKart for some mariokart like action
Scorched3d another option for artillery fun. But generally Open Source all offer LAN gaming!
You think split screen is new? You think this hasn’t been done before? You think this is the first generation of consoles to bitch about one of them?
Whinging about the S is a small brain reply to Microsoft who aren’t willing to compromise. And good for them. There is plenty of hardware in an S and devs if they want to sell more need to target it first. No use crying about a design decisions made years ago wrt the hardware envelope. Drop some shit, make it work, run some flamecharts, optimise some more
I’ll bet bandwidth more. Dynamic loading of assets isn’t an old technique - it’s ancient, but the more detailed everything becomes, the harder it is. Some of the textures are incredibly large in modern games dev now too. But shipping lower res versions can be prohibitive also with SSD space at a premium.
But essentially if you want to target the current generation. Build it for the S first!
Wow, I’ve never had such a condescending reply - even on Reddit!
The article is clearly lacking in details like you described. But did you know that we used to have open world RPGs like Balders Gate 2 run on what are now potatoes?
Here’s another hint. World state will be measured in 100s of MB. Twice means there’s still loads of gigs left to play with. The S has loads of CPU too. This will be almost entirely a look problem
$700m to market the same game year in year out