Paradox Lays Off Entire Studio Before Its Game Was Even Released - Aftermath
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'We have to take a long and hard look at what led us here and see what changes we have to make to become better'

Honestly, 80% of everything is crap, and 80% of businesses fail, and that’s nobody’s fault. It would be even worse if they tried to ship a turd they knew wouldn’t satisfy players.

I understand if you’re sad that the game didn’t turn out and you don’t get to play it, but I’m just proud of them for taking the risk to begin with, and I’m sorry it didn’t turn out how anyone would have liked. Sometimes thems the brakes.

That’s typical of today; executives screw up and the workers get fired.

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Shareholders: 80% fired? Yay efficiency!

Midnight Wolf
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Tbf I’ve read that they missed their third deadline for an early access release. I was interested in the game but if what you have after like 5 years still isn’t enough for even early gameplay scrutiny, maaaaybe some major mistakes were made. And then never addressed. For half a decade.

I’ll hate on big companies and executives alllllll day, but I’m an equal opportunity hater whenever it’s warranted.

There are quite a few times when the publishers get the hate for a studio’s failings.

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Agreed, this just looks like a miss.

Who knows why, but it doesn’t seem like for-profit Game of Thrones.

Ehhh the result of work in companies always depends on management, responsibility flows to the top.

If the workers are bad and they aren’t replaced, it’s still management’s fault.

Never forget that responsibility means blame. Unfortunately true. Also unfortunately, shit always rolls downhill.

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It’s all on the executives right? All responsibility lays with them. The workers just do their job. If the product fails, it’s the executives responsibility.

In another post you also say that executive pay is too high.

I’m tired of these super generalized polarizing comments. “These bad guys up there” and all of that. Just stop that bs, there is no Karma here.

True for most screw-ups in gaming, yes, but not this time. The studio in question, Paradox Tectonic missed three Early Access deadlines. It sounds like Tectonic bit off more than they could chew. I like bashing execs as much as the next guy, but if you miss three deadlines at any job, you’re probably getting the axe.

Paradox Deputy CEO Mattias Lilja is announcing this just like he was the one to announce the changes to Cities Skylines 2 development.

Apparently he was made Deputy CEO only this year, but has been with Paradox for years. I really wonder: does he get picked to announce these things because no one else wants to take responsibility? Or is he the one stepping in where the rest of the management have let things run out of control?

ElGosso [he/him]
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Honestly surprised that the dev company known for milking DLC for decades decided not to release its Sims knockoff

If by “milking” you mean “releasing major content additions semi regularly”, then yes.

And PI multiplayer lets everyone play with host’s DLC regardless of who else has bought it.

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It’s Life by You for those that don’t want to access the link.

Such a shame, I was excited for the game.

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Yea : (

Guess now our sims competition lies with InZoi and Paralives

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Isn’t inZoi likely going to be free to play micro transaction riddled shit?

Yep. Here is the publishers portfolio: https://gameworldobserver.com/2023/11/08/krafton-q3-report-30-games-by-2026-pipeline-global-publisher

Paralives looks to be the only “good” competitor

Edit: fuck they acquired subnautica!?

Tbf game looked like shit in their latest video. No way it would turn into something decent anyway

At least they cancelled the game, imagine firing everyone then releasing it with no patches or support…

Semi-Hemi-Lemmygod
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The fact that KSP2 is still on Steam for $50 is criminal

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