I’m just this guy, you know? Except on Lemmy.
Thanks to /u/crank0271 for the name
RIP Kbin.social
I’ve got probably 9,000 hours on different variants of the Civ franchise over my lifetime, assuming I played Civ V and VI the same amount as the other four. I’ve got 1,600 hours in Factorio and probably the same amount in KSP.
My point being that some of us kinda do want the same shit over and over.
I’m okay with that, actually. Start with teaching kids in preschool that if they find a gun they shouldn’t touch it and should tell an adult, impressing upon kids the danger of guns, and finally ending with marksmanship training.
Then cut the military budget by 90%.
If we’re gonna have a rifle behind every blade of grass they should be crack shots.
One mechanic I’d love to see added to Civ is disease. It’s had huge significance throughout history and would be another fun layer to the game.
For example, if you settled near a swamp there would randomly be disease outbreaks. When you encounter a new civ your diseases would have a chance to infect each other’s units, and you would spread it to your Civ if you brought them back.
Military units who are fortified in certain terrain would slowly lose health as they suffer from things, and you could have civilian units that can undo disease damage. Hell, you could purposely send infected units to an uncontacted civs and decimate their populations.
To fight this they could add a hospital district, new great people, and new technologies.
It also ages like crap because technology will always get better at that.
Civilization and Factorio are also pretty addicting