Paradox Lays Off Entire Studio Before Its Game Was Even Released - Aftermath
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'We have to take a long and hard look at what led us here and see what changes we have to make to become better'

That’s typical of today; executives screw up and the workers get fired.

Midnight Wolf
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361Y

Tbf I’ve read that they missed their third deadline for an early access release. I was interested in the game but if what you have after like 5 years still isn’t enough for even early gameplay scrutiny, maaaaybe some major mistakes were made. And then never addressed. For half a decade.

I’ll hate on big companies and executives alllllll day, but I’m an equal opportunity hater whenever it’s warranted.

Ehhh the result of work in companies always depends on management, responsibility flows to the top.

If the workers are bad and they aren’t replaced, it’s still management’s fault.

Never forget that responsibility means blame. Unfortunately true. Also unfortunately, shit always rolls downhill.

@[email protected]
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1Y

Agreed, this just looks like a miss.

Who knows why, but it doesn’t seem like for-profit Game of Thrones.

There are quite a few times when the publishers get the hate for a studio’s failings.

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31Y

Shareholders: 80% fired? Yay efficiency!

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It’s all on the executives right? All responsibility lays with them. The workers just do their job. If the product fails, it’s the executives responsibility.

In another post you also say that executive pay is too high.

I’m tired of these super generalized polarizing comments. “These bad guys up there” and all of that. Just stop that bs, there is no Karma here.

True for most screw-ups in gaming, yes, but not this time. The studio in question, Paradox Tectonic missed three Early Access deadlines. It sounds like Tectonic bit off more than they could chew. I like bashing execs as much as the next guy, but if you miss three deadlines at any job, you’re probably getting the axe.

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