One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.

One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.

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1762Y

I really hope Godot will become as good for games like blender is for 3D modeling

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-52Y

Oh god. Please aim higher than that. Not saying that Blender ain’t powerful, because it clearly is, but it’s UI is just plain shit. (Unless there have been some massive improvements over the last few years.)

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262Y

They updated it to really good stuff with 2.8 like 3 or so years ago.

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deleted by creator

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deleted by creator

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deleted by creator

sebinspace
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22Y

Stuart Semple’s company has something cooking. I have Affinity pirated, and I’m going to see which one I prefer before spending the money on either.

Captain Aggravated
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12Y

It’s been my understanding that the general populace has been asking the developers of GIMP for years now to overhaul the UI and make it much friendlier to use, and the answer came back, “No, stop asking.”

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12Y

The biggest problem with a GIMP UI overhaul is that the core team is only 2 people.

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12Y

You’re thinking of Glimpse o believe. And yes gimp really needs a change. Krita isn’t bad but not good for more graphic design oriented tasks. It’s type tools are awful.

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72Y

Gimp’s problem is not so much the UI, but that it has fallen way behind Photoshop in terms of features. Fixing up the UI wouldn’t hurt, but you’d still be stuck with a graphics app that’s 20 years behind the competition. It would need a heck of a lot more work to catch up.

Rentlar
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Blender 2.79 and earlier was super-unintuitive. 2.8 gave it a fresh coat of paint it’s easier and more featureful with each version (Now 3.6, 2.8 was years ago!)

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622Y

They massively changed the UI in 2019, in version 2.8. Hasn’t changed much since then though.

If you remember Blender having a bad-looking light grey UI and no support for multiple workspaces, that’s the old version.

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302Y

There have in fact been massive improvements over the last few years

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342Y

It WAS shit. Now it’s the best UI (and UX) of all 3D software.

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82Y

I know right! I keep wishing all software would adopt some of it’s amazing features, like hover copy-pasting, being able to right-click any button/option to set a custom keyboard shortcut for it, being able to type maths into any numerical field, etc.

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2Y

I keep going into Google slides and being annoyed I can’t just use G R and S to manipulate objects

Edit: And I love how in Blender, ctrl-z will undo/redo selection. I hate spending so much time selecting things just to misclick in other programs.

Koordinator O
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22Y

Selection beeing part of the undo/redo is sooo good. One of the best things in Blender.

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2Y

I tried learning it some time ago (months, not years) and I never cussed so much in my life… maybe I’ll just get the hang of it eventually, but let’s just say, first impression on the UI is not good.

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72Y

Being intimidated and lost is completely normal given that it looks like this, and there’s probably not a single person on the world to have ever used all of Blender’s features.

Watch the whole Blender 2.8 fundamentals playlist, things get way easier once you know what to ignore and what UI conventions blender uses as well have a rough overview of the feature set – because that allows you to ignore even more stuff. Then figure out what you want to do, figure out a workflow, customise the UI to make that particular thing convenient (remapping a couple of keys when you need something often, leave other things you need twice a day in the menus, etc), and bob’s your uncle.

Last, but not least: Unless you come from another 3d program and absolutely can’t be bothered to re-train your muscle memory use right-click select. Your index finger is going to thank you, it’s also a better UI convention in general as it leads to way fewer misclicks (selecting instead of manipulating or the other way around). Personally, I use space bar for the context menu (the default is play video which I rarely use, and if then shift+space isn’t exactly awkward). There’s also plenty of extensions focussed on particular workflows, e.g. F2 is very common if you do mesh editing, I also use machin3tools, especially for mode switching.

All major general-purpose 3d packages have a feature set so large that it can’t possibly fit onto keybindings, and you can’t pick them up like picking up a word processor. At the same time it’s professional software used by professionals who want to be fast and efficient, so the optimal UI isn’t “intuitive” (as in: dumbed down) but flexible and customisable. Blender’s defaults aren’t bad for some basic work but ultimately you will find them lacking, that’s not because the defaults are bad but because they are a compromise between 10000 ways to use the program. Ask three blender users how they use blender and you’ll get fifteen answers.

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12Y

Thanks for the pointers!

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202Y

The… UI in blender is really good. Have you used any other equivalent software or know how complicated it is?

It’s not “good but it’s a hard problem to solve”. It is more “great and it’s a hard problem to solve”

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132Y

The intuitive UI is the best part of Blender for me so that’s weird

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62Y

it is, I think he’s talking about the old ui

Altima NEO
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I mean I’m coming from maya and Max, I taught myself blender last year, UI seemed pretty nice.

I remember messing with it 10 years ago, and really hating it. Nothing like that now.

Lemminary
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32Y

That was Blender 2.9, and we’re on 3.6! It has gotten fairly good, I love it.

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302Y

Most certainly have been. Worth another look.

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-252Y

I might have to one of these days, but man do I doubt it’s UI is usable after being such hot garbage over so many years. Such a shame too because fuck everything about Autodesk and I know Blender has some incredibly powerful tools.

ferret
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192Y

I don’t think anyone would be able to comprehend how much the UI has improved without seeing it themselves. Please take a look sooner than later.

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62Y

Go and troll somewhere else, it’s clear you won’t change your opinion even though you’re wrong.

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72Y

So you’re not gonna try it like everyone is telling you to. I have no idea what they’re talking about because I don’t use blender but uh…me thinks you should try it instead of being stubborn and not. Seems kinda dumb.

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Blender used to be basically unusable for me, the UI made no sense and attempting to use it after learning 3d through maya and 3ds it just didn’t work. Then they made it good, I spent a few weeks learning it a few years ago and it’s great now. What you’re describing is exactly what they went and did

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