Game Overview - Paradox Interactive
www.paradoxinteractive.com
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Paradox Interactive is a world leading PC games publisher known for games such as Cities: Skylines, Europa Universalis and Crusader Kings.

“Thanks to our community for the frank feedback on Bloodlines 2 and the Premium Edition. That feedback made it clear: Lasombra and Toreador belong in the base game, so that is what we are doing,” said Marco Behrmann, White Wolf Executive Vice President and Bloodlines 2 Executive Producer.

“Sorry we couldn’t get away with it” vibes

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911h

That’s largely what the pre release reviewers said, too. It’s light on RPG elements but feels like Dishonored. They didn’t say it was bad, just unexpected and a different kind of game than the first.

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11h

I was expecting an (action-oriented) RPG and it’s a stealth game instead 🫤 I’m gonna “wish-unlist” it 😞

Nate Cox
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2611h

It’s just wild to me that a game straight out of a TTRPG is “light on RPG elements”.

Like, what’s left of Vampire without the RPG elements?

lath
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1611h

The vampires, probably.

NoForwadSlashS
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610h

If there’s no roleplay, it’s just a bunch of people with big teeth.

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211h

Well, some of them anyway. Half are still missing.

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610h

If it has a solid enough story, I’m probably fine with it. If you’ve ever played the TTRPG of Vampire, you probably know that it has always been the weakest point of the game, while the lore and stories of that world have always been the highlight.

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2
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8h

It is yet another of these inner companion-along-for-the-ride games. Likely with the annoying snark and flippancy that goes with these backseat exposition-dumping secondary characters. Let’s say I’m doubtful of the results.

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24h

Oh, I’m doubtful for sure. But being light on RPG elements, especially of the source material elements, is not actually a concern for me. I’m much more worried about their plot direction. But… Who knows, it might be good. I’ll wait for the reviews and see what’s up.

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09h

It’s just wild to me that a game straight out of a TTRPG is “light on RPG elements”.

Character stats is just something DnD came up with and everyone goes “character stats = RPG”. DnD had character stats because Gary Gygax and Dave Arneson all played table top war games before creating DnD.

Some of my favorite TTRPGs, don’t have character stats; looking at you Under the Autumn Strangely, Dread, 10 Candles, For the Queen, and that one game were I play tested characters playing Truth or Dare.

At the end of the day, playing a TTRPG is about telling a story. If the Chinese Room can tell a great story with light character customization. I will take that.

BeeegScaaawyCripple
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14h

ten candles is still my favorite ttrpg, followed closely by fiasco.

Nate Cox
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59h

I don’t think I follow. Are you thinking that I’m saying Vampire needs character stats? Because I’m not.

I just think a game based on a TTRPG—a concept built around putting role playing first and foremost—should probably be pretty strong on the role playing aspect.

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28h

My brother in Christ, you’re the only one who even mentioned character stats.

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