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How does that even work
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That’s disingenuous. You have terrible games now, you’ve got them 40 years ago.
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Maybe you forgot, but the original Bloodlines was notable for being released in an extremely broken state.
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I think you’re high on nostalgia. Failures are not memorable, that’s why we can’t remember them. What you describe are a bunch of big money makers from the big publishers. It’s very easy to stear around them and still get more great games than there’s time to play them.
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The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.
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To be fair, there wasn’t really much “gaming news” in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.
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TORtanic would like a word.
Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.
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Luckily I never claimed that I did. And those “one-dude-did-it-all-in-a-week” games are getting eclipsed by things people churn out in a 48 game jam, what’s you’re point?
I can tell you’re just an ornery arse, so I’m gonna dip.
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Okay Grandpa, pacman was great, we get it.
it’ll be some kind of a miracle if the game ends up being even decent after all the tumultuous dev-hell it went through…
But I sure hope it’ll be good.
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Remember when World of Darkness jumped on the battle royale bandwagon?
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I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game’s themes…
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The aoe thing wasn’t too bad tbh. It wasn’t a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there’s a queue languishing that nobody ever uses. It was amusing.
I only learnt about Gothic fairly recently, thanks to this really interesting video. I’m certainly hoping the remake does it justice, because it looks really interesting.
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At this point they’ve had time to basically go through a full development cycle post Hardsuit Labs firing, haven’t they? I think the game will be fine, it just won’t be the Bloodlines 2 we were initially promised - or wanted. As far as I know they more or less threw out 90% of the previous project, kept some assets and had The Chinese Room make a new game.
Damn, I didn’t realize the team that started with Dear Esther ended up on Bloodlines 2.
I have faith in that team, but at the same time, its… generally an ominous portent when any game’s development has a team of idiot corpo mismanagers driving the whole process.
And yes, for clarity, if its needed, Paradox is a fucking awful publisher, they don’t know how to make a ‘strategy’ game that involves any strategy other than ‘cheese the AI’, the ‘strategy’ they know is ‘keep stringing along neurotic obsessives with an endless flood of pricey dlcs and false promises.’
The System Shock remake was really good, and that went through dev hell also, so it’s completely possible.
Yes, but the publisher (ie, corporate slave drivers) on that wasn’t Paradox.