The one crime the remaster didn't fix.

Oh Bethesda…

Coelacanth
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9220d

Unfucking the leveled lists and automatic leveling or everything in general was one of the first things modders did back when the original Oblivion released as well. Appropriately nostalgic perhaps that it still needs to be done in the remaster too.

@catloaf@lemm.ee
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8720d

Unfucking a Bethesda game with day-one mods is a time-honored tradition. Toddition.

Todd: “it just works.”

Modder: “yeah, you’re welcome.”

@moody@lemmings.world
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3920d

Oh look, a common cutpurse in full Daedric armor!

@aeronmelon@lemmy.world
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2820d

That Daedra shouldn’t have been walking alone at night.

Talked shit to some dunmer, didn’t know he was from Maar Gan.

@Bronzebeard@lemm.ee
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20d

Was anyone expecting Bethesda to do any more than upscaling some textures?

This is a cash grab, plain and simple. Zero effort

@GoodEye8@lemm.ee
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3520d

They literally did more than just upscale some textures.

Variants of Concern
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420d

Well they didn’t but virtuos did, but I’ve been meaning to learn about the whole unreal engine thing. Did they have to remake the whole game in unreal or is there like a translator that uses the original engine but in unreal or what

@Gerudo@lemm.ee
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720d

My understanding is unreal is translating the original game engine.

Dark Arc
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419d

Presumably they had to to redo all the models and textures; though their may have been an automatic conversation they developed to help them save time on some of the things they didn’t want changed.

Then they had to bolt on unreal engine’s rendering loop on top of the original engine’s logic and replace all the UI code as well.

It’s not a particularly easy job. Easily a few years worth of work for a decent sized team.

@Tattorack@lemmy.world
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Bethesda didn’t work on the remaster.

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