
she pinned an elite into a wall with a Banshee and fired on them for a solid minute
In the original Halo on Xbox, I found out that if you keep meleeing a dead elite, the blood splatter keeps getting reapplied to the ground around it, and the existing splatter never despawns. Do this for a minute and you can bring the frame rate of the game down to a single-digit-number.
To the game’s credit, it doesn’t crash or stop responding, it just keeps skipping frames to make up for the excessive graphics processor use. And if you turn away from the blood, the frame rate returns to normal. But your “paint job” remains in memory as long as you are on that level. As soon as you look at it again, the frame rate drops again.

Reminds me how you can effectively nullify all the secret agents in Evil Genius by building dozens of huts outside with locked doors that lead to dead end hallways rigged with pop-up dummies.
The fact that there’s a locked door entices them to waste time cracking it open. Once inside, they get jumped by a dummy and shoot it then become confused because it’s not real. Eventually they get so confused they leave the hut. They the AI’s pathfinding sees the same damn door which has locked itself again. Wash, rinse repeat.
Sometimes they get mad and start shooting the traps until they explode, which injures them and convinces them to just go home. Once they leave, rebuild the damaged hut and wait for the next secret agent.
Everyone forgets how big that sucker really is.
And how it was a blatant copy of the Dreamcast controller.