Always do 100 coins when collecting red coins, the levels change or open up more during that star. There’s only a couple of stages with just enough coins for a 100-coin star. Most have way more coins than needed.
The water in Mario 64 was a surreal experience for me. More contemplative than scary. I was disappointed by the artificial barriers and would day dream about what was beyond them. I drew fake maps in a notebook that showed how the castle connected to the rest of Mushroom Kingdom.
The only thing scary about the water was the first time I saw the eel because the size of it surprised me and the submarine level with the shark. Once, I dreamed that the first part of that level was dark and I had to avoid the shark without being able to see it.
There are unused assets in the original World of Warcraft that suggested a player housing system was being developed but never finished. The idea is as old as MMORPGs are.
The Anime/Manga/video game series dotHack, which is about a fake MMORPG, predates WoW by several years and has player housing for some of the characters.
The most amazing part was the claim that the in-game soundtrack was reencoded as lossless audio.
I looked at the new audio as a spectrograph and compared it to the original MP3s. Not only were they the same level of compression as the originals, they were the same exact graphs. The same files, renamed from .mp3 to .flac.
That’s some proper gaslighting!
Wasn’t it the last Sims games made by Maxis as a separate studio? Isn’t that why everything after it felt so lifeless?
checks
It was the last major Sims title released while Will Wright was still with the company. That would explain it.
Maxis continues to exist as a studio under EA, but most of the original people are gone, including the founders.
Make DEVELOPERS pay a subscription and remind them they don’t actually own the content voice actors lease to them?
How diabolically just.