Damn, how long has it been now? A decade? I’ve been playing this game almost as long as Minecraft. And just like Minecraft I feel a little guilty having only paid for it once. It’s worth twice whatever they’re charging.
This is one of the best pick-up/put-down time wasters. except it’s not a waste of time, it’s stays very fresh and engaging.
I really wish Mini Motorways wasn’t locked to Apple Arcade. Can you hear me, Dinosaur Polo? RELEASE MOTORWAYS AS A BUYABLE APP!
Do I have to answer this question?
Money.
Gold points are earned by buying select Switch games and hardware. You use it to buy stuff online related to the Switch. Nintendo wants to reset everyone’s progress for the Switch 2. If you want to use gold to buy Switch 2 stuff it has to be gold earned buying Switch 2 stuff.
Greedy? Yes. But then again, it’s a rewards program they don’t even have to offer in the first place.
That suits me, I just dumped everything I had into renewing my online subscription. Half off.
It feels like this is the only way Nintendo feels comfortable going from a currency system on the Switch to the exact same thing on the Switch 2. Nary the twain shall meet.
They just don’t want to be hounded by anyone about transferring gold from one system to the other.
Back in his day, he was the king of Mario and he was the cool kid at school and all the girls sat with him at lunch.
“I’m old, and I’m not happy!” - Angry Old Man, SNL
Mario Odyssey seemed weird to me when I started playing. Not the controls or the difficulty curve, the look and feel. The juxtaposition of Mario and all the related Nintendo characters and objects with a super realistic depiction of an alternate Earth made me wonder where this idea came from.
But the more I’ve played it, the more natural it feels, as strange as that is. The controls are so precise and reliable. There are parts that frustrate me, but if I work at them I eventually overcome whatever obstacle it was. Now I find myself just thinking about it fondly and wanted to jump back in and redo parts I enjoyed.
It’s on the same level as Wonder for me. Wonder for being the best example of traditional and contemporary Mario, and Odyssey for throwing all the rules out the window and still feeling like a Mario game.
Maybe Abe Simpson should get a pro controller.
Makes sense, when Sunshine was made the only other 3D Mario was 64, so it used the same formula on a larger and more elaborate scale.
But then something unexpected happened, they made bonus levels that were capsule worlds that looked a lot like classic Mario games. And players wanted more of that so the Galaxys were basically that, fleshed out into full games.
Odyssey is a natural progression of Galaxy’s formula. But 3D World is not a natural progression of Sunshine, its New Super Mario Bros. in 3D.
It would be nice to get more 64/Sunshine-type games.
Always do 100 coins when collecting red coins, the levels change or open up more during that star. There’s only a couple of stages with just enough coins for a 100-coin star. Most have way more coins than needed.
The water in Mario 64 was a surreal experience for me. More contemplative than scary. I was disappointed by the artificial barriers and would day dream about what was beyond them. I drew fake maps in a notebook that showed how the castle connected to the rest of Mushroom Kingdom.
The only thing scary about the water was the first time I saw the eel because the size of it surprised me and the submarine level with the shark. Once, I dreamed that the first part of that level was dark and I had to avoid the shark without being able to see it.
There are unused assets in the original World of Warcraft that suggested a player housing system was being developed but never finished. The idea is as old as MMORPGs are.
The Anime/Manga/video game series dotHack, which is about a fake MMORPG, predates WoW by several years and has player housing for some of the characters.
The most amazing part was the claim that the in-game soundtrack was reencoded as lossless audio.
I looked at the new audio as a spectrograph and compared it to the original MP3s. Not only were they the same level of compression as the originals, they were the same exact graphs. The same files, renamed from .mp3 to .flac.
That’s some proper gaslighting!
That’s a start I guess, but the joy of their games is playing them on the phone.