Not big into racing games, but FH6 is making me interested. Last racing game I really got into was burnout paradise on the PS3 I think. I don’t care about online at all, this would pretty much be solo story play, and exploring Tokyo.

I just don’t know much about forza, the different editions, if I’d like the controls. Is horizon more like burnout or NFS, or more sim racing?

tb_
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33h

It’s a microsoft game, so no.

https://nogamesforgenocide.com/

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I don’t recall if burnout had cop chases, but if it did, note that FH games are very milquetoast, in that they try to not feature anything resembling illegal driving. If you fancy those, The Crew 1 (or 2) might be more your thing. Otherwise, FH is imo the single best non-sim open world racing game. It gives you a huge playground to dick around in, a crapton of cars, allows tuning and some limited customization, looks great (even on lower end hardware), sounds great and features arcadey but still somewhat complex handling. Its biggest sins are the fact that it requires servers, so it’s not exacly future-proof, it features some FOMO stuff and wheelspin gambling mechanics which are bound to get worse in FH6 (nothing ptw though), and it’s tied in to a microsoft account.

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33h

forzas do work offline, but since they handle connections, online features won’t, there’s no p2p

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26h

Need for Speed: Heat was a lot of fun. Never played it online but running from cops kept things spicy.

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33h

I liked heat for a bit. But then cops just become super fast tanks that are obnoxious

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13h

I finished heat recently, cops early on are a pain. But later on you can outrun most of them and learn how to deal with them quite easily. Even 5 stars. Pretty good game.

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38h

The only racing games I have ever liked are

  • NFS II, I used to play it on Windows XP, when I was very little.
  • Road Rash, bike race with some weapons, I would still enjoy it.
  • NFS Most Wanted (old one)
  • Trackmania, because of unique tracks and stunts

The games listed above were not my choice, but the only things I had, so I enjoyed them. The only racing game that I actually enjoyed and was my choice was NFS Payback, because of well designed heist-like missions. It’s not perfect and left me wanting more. I haven’t played the Driver series, but have heard that it has similar concept.

I don’t like games that are just races, it because it starts feeling very monotonous. I’m not much into cars and modding either, so that’s also a thing. I did try launching a pirated copy of Forza Horizon 5 on my linux, didn’t work, so never really tried that either.

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38h

If you like Forza 5, then you will probably like Forza 6. Those who had hands on say its pretty much like Forza 5. Biggest difference is obviously the setting in Japan and the game has some progression starting with low cars. And the graphics are more dense and varied then before. This is what I personally expect.

CMLVI
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I’d say you’d be more likely to enjoy it than not. Obviously racing is a big part of it, but exploration is another, and it usually does a decent job of that. It’s a little hamstrung because you have a GPS, so you know where all the roads are, but they usually tuck some stuff away and have some things to find and collect, if it isn’t just a little over done (I think Horizon 5 had you breaking signs to get followers, and there were like almost 300 signs?). They’ve had some car unlocks hidden as well, but you get pointed to the area and it’s pretty hard not to find them. But it gives you plenty of visuals to look at, usually some decent music, and a good variety of driving activities.

Story is usually a little rough, because the premise railroads you on every game. You’re usually a festival goer in-universe with a “normal” car and you work your way into better cars by winning events and such. Not much else to it, and how else do you get the progression to better cars?

One of the aspects you may enjoy, especially if you’re artistic, is designing car liveries and staging photo shoots and such. I haven’t done in-depth liveries since Forza Motorsport 4, and I think people have found ways to basically import images to the car, but doesn’t mean you have to.

Controls are going to be basically bog-standard car controls, and controller is perfectly fine for Horizon or any Forza game, really. I’ve put, pretty easily, probably 2k hours into various Forza games, all on controller.

I’d say it is not Sim racing. It’s not Mario Kart, you do have to brake and understand a little bit about racing, but the AI is usually pretty forgiving and adjustable as you see fit, and also usually has some built in slow-downs to keep things close. Fits somewhere on the sim side of the scale, but it’s definitely not difficult racing by any means; car damage I don’t think exists outside cosmetically, and you can ram AI cars all day without much penalty.

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13h

car component damage does exist (at least up to fh5) but there is no indication, you just keep getting slower. and since there is no pit lane, there’s no way to fix issues, if something breaks, you kinda have to restart

CMLVI
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120m

I looked it up, it’s optional. What I was remembering was from online racing where it’s just off regardless. But, another option for OP to change how he wants!

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29h

I’ve got hundreds of hours in Forza Horizon - So I’ll say this, Forza Horizon is an open world exploration game with race events. It does have a big online focus, as the Weekly events structure usually has a few that are online only but you can still have a lot of fun just making the perfect drift car and sliding around the map.

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The Forza franchise is split into two distinct subgenres (kinda like how Gran Turismo used to have two disks: Sim and Arcade):

Forza Motorsport is the realistic simulator. Tire temperatures affecting grip levels of simulation.

Forza Horizon is the arcade racer. It uses Motorsport as a basis for its basic driving physics, but values are tuned or ignored to maximize the arcade factor of driving.

Horizons driving model kinda feels like Need for Speed, games by Criterion, but less mobile oriented. Its also a little similar to Test Drive Unlimited 2, but the grip is a little lowered to make drifting easier in Forza Horizon.

Its not like Mario Kart, Blur, Split Second, or Asphault. You could maybe try a demo to see if you like it, but you will probably have fun with it.

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16m

No Forza game is a simulator. They are all version of arcade games.

Most people would hate actual racing simulators.

Pycorax
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311h

If you’re on PC or Xbox, you could try it on game pass when it comes out first before committing fully into it.

CerebralHawks
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1216h

Forza is a racing sim. Forza Horizon is more casual. Burnout Paradise is a good comparison. I think that’s the same one I played on PC years ago. Big city, tracks made up of existing streets but you can basically go wherever? Yeah, that’s Forza Horizon.

I’m not a racing fan. I don’t like the racing sims. I have zero interest in regular Forza, or Gran Turismo, or any of those. The problem is that you need a wheel, otherwise you’re eating wall. Horizon is much more forgiving! I played 3-6 hours when I had FH5 on GamePass, and it was a LOT of fun. I personally did not find it very engaging, though, so I didn’t stick with it, but there’s a lot to love there.

FH5 was way bigger than Burnout Paradise and I would imagine so is FH6.

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13h

idk i play gran turismo and forza mototsport with a controller, without assists, except for abs (okay and tcs on higher powered racing cars, that are difficult to handle)

Itsamelemmy
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315h

I played 3-6 hours when I had FH5 on GamePass, and it was a LOT of fun. I personally did not find it very engaging, though, so I didn’t stick with it

I think this is probably my main concern. I’ll get it, enjoy it for a few hours and get bored. Hopefully the story or progression is engaging enough to keep my interest. Because just driving around I know would get boring fairly quickly.

CerebralHawks
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12h

I don’t think FH5 had a story. Well, the story is, Forza Horizon is a racing celebration (held annually?) and you’re doing races and other activities to entertain the locals.

I think it’s a matter of whether or not you like the driving.

Mario Kart doesn’t have a story either, and I think it’s the most successful racing franchise? Seems like it would be. Certainly the oldest still around, going back to the Super NES.

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314h

Hopefully the story or progression is engaging enough to keep my interest.

The devs have promised that the story and progression will be getting a change from previous entries. The past few have gotten some flack for just throwing all the currency and all the cars at you without much challenge to it. Recent editions are bordering on being a car-collector-simulator as much as a racing game.

Personally, I’ve loved them all for just messing around and driving hundreds of different cars, but a bit of change in formula would be welcome, if they can pull it off.

0ops
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210h

The past few have gotten some flack for just throwing all the currency and all the cars at you without much challenge to it. Recent editions are bordering on being a car-collector-simulator as much as a racing game.

Tbh that’s what I like about them

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312h

I’ve had a blast with the Horizon games from the first entry, and many of the Motorsport entries as well. Horizon strikes a great balance of arcade mechanics and style with tight, grounded physics and a pretty deep upgrade and tuning system. I basically only ever play solo, no multiplayer matches or anything, usually I’ll throw on a podcast or an audiobook, explore the map and do some races to make money, build a new car and repeat.

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212h

Do the cars take damage like in burnout?

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311h

It’s got a pretty good damage model (which can be turned off entirely for single player content) but the crash physics aren’t as rich. With full damage on you definitely have to be careful to avoid wrecking your car, but you won’t get full body warping damage.

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I only like arcade racers and I love Forza Horizon. The online components of entering races with other players you can totally ignore. The open world events (Forzathon, if it’ll still be called that) are pretty fun and collaborative rather than competitive.

If you like having a wide variety of cars to drive, a bunch of different race types (road, street, dirt and cross country racing) and great looking scenery then it’ll definitely appeal to you IMO. There’s also open world stuff like danger signs (stunt jumps), drift zones and speed traps/zones which I think are pretty fun and a nice break from races.

It plays great with a controller, all you need is accelerate/brake/turn/handbrake and you can complete most content (maybe not drift zones).

FYI if it’s like FH4/5 it defaults to online but there’s no need to turn it off as other players can’t get in your way and there’s not that many people on each map anyway.

Itsamelemmy
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413h

Ok, this is getting me excited. Completely forgot about the speed cameras and jumps in Paradise and recall liking that aspect.

I’ll admit Japan is what got me looking, but it’s sounding like something I might actually really enjoy.

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14h

I’m pretty hyped for FH6 but I’ll wait a couple of days after release to get it, just in case ;)

If you want to test FH4 pirated (you can’t buy it anymore for licensing reasons) before shelling out for FH6 just DM me and I’ll give you details on where to get a good copy and how to set it up on Linux (just got done with that a few days ago, even have multiplayer working).

UntimedDiffusion
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313h

On a scale from 0-100 where 0 is Mario Kart and 100 is real life, I’d put Horizon at around 75. It’s mostly realistic, but is intentionally forgiving in certain aspects.

As for solo, if you’re looking for a good story, you’re probably going to be disappointed. The game nowadays is mostly focused on collecting cars and the online experience (mostly racing). You could (and probably would) enjoy exploring Japan for a while, but if you’re not into racing I think you’d burn out pretty quickly

potoooooooo ✅️
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616h

It’s arcadey, but with decently realistic controls. The series is a lot of fun.

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