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Help and suggestions
Broforce
Extremely fun game … for an evening but are you really playing it seriously?
I play it regularly all over again. The amount of variability they where able to pack in it makes it incredibly fun and replayable. The characters are well thought and balanced and in custom maps are usually good quality. Plus it is a blast in multiplayer and holds perfectly well online.
Now I feel like playing through the campaign once agin :)
Oni is a game that often ends up as a small cliff note in the greater narrative of Bungie’s history, which is a shame since it’s actually a really good 3D action game that predates the standardisation that Devil May Cry established.
It’s pretty rough around the edges, and hearing about the development hell for this game I can understand why, but if you do end up playing the game you’ll find an incredibly engaging combat system that will keep you locked in well after the game ends.
Better yet, you can use cheats to play as any npc and some of them have fully functioning movesets.
The greatest tragedy is the lack of a multiplayer component. It was planned, and advertised, but Bungie West couldn’t get the networking down before Take Two’s deadline. If there was multiplayer you could be there would be people still playing it today.
However, there is a active modding scene for the game, and with the Anaversery Edition you can easily play Oni on any PC or Linux machine (use wine 2.0, later versions have compatability issues).
It might permanently be over shadowed by Halo CE, but if you like 3D action frames or are a fan if Bungie you owe it a playthough.
Teleglitch: it’s a top down sci Fi horror roguelite which has purposely poor graphics that are compensated by a great story and ambiance.
It’s one of my favorite games that nobody has ever heard of
Metal Gear Solid 5: I wish there were more cutscenes and less repeated content, but the core gameplay was amazing and unique.
Final Fantasy XV, yes it was obviously unfinished but it had a great atmosphere and exploring the world was nice.
I loved final fantasy XV. It really felt like they just needed to add more to the game. You could see what they wanted to achieve and I think they did a great job overall. I would have liked to see more towns. I really liked how when you got into a new area it really did feel like a road trip. They just needed more of that.
STALKER - Or at least in North America, anyway. While the vanilla games can be a little clunky and difficult at times, they offer one of the most unsettling and atmospheric experiences around.
There is nothing quite like tucking your tail between your legs and hurrying back to the safety of numbers, or a lonely campfire after realizing the sun is rapidly setting and you’re still out there with the shadows. Once you reach that camp or relative safety, there is this strange, mixed feeling of simultaneous security and insecurity as you listen to your temporary companions converse with each other in the glow of a crackling fire in a decaying village or industrial lot, while distant creatures howl in the night, and the Zone itself creaks and groans around you like great metal in the sky.
Those feelings are intensified when conversation abruptly halts and the men around you go on alert, and you remember that nothing stopping those things in the night from wandering right into your camp, or whether/whoever that distant flickering flashlight belongs to from getting a little too close.
And then there is that feeling that follows, after the sun finally rises and you head back out into the strange, abandoned beauty of the world. Never completely safe, always on the edge, but a little more confident after having survived another haunting night in the Zone.
DmC - the reboot one. I could never fully get into the original series (i do like em), but this reboot really grabbed me. I loved the music and the atmosphere. I also liked the whole limbo aspect. I wish we got to see more of this version, the end got me excited to see what could come next. But then they went back with dmc 5 which was so critically acclaimed that they’ll likely never look back again, for better and for worse.
For better or worse, the “FUCK YOUUUUU! FUCK YOUUUUUUUUUUU!” cutscene doomed it, it was impossible to treat the game as a legitimate entity after that point
I think people blow that sort of stuff out of proportion. She was meant to just be utter vile. Not every character has to be quoting Shakespeare or dante (of the inferno)
Awesomenauts
It’s a 3v3 2D platformer lane-pusher with an art style reminiscent of a saturday-morning cartoon. The upgrade system is very simple compared to other lane-pushers, and the games tend to go a lot quicker (15-25 minutes.) It’s very intuitive to get into, but still has room for a lot of expression of skill.
Unfortunately Ronimo (the company who made it) went bankrupt in late August, so the matchmaking server went down in September; but recently Atari bought the rights to the IP, so it’s possible it will come back soon.
Dyson Sphere Program. Factorio and Satisfactory tend to get all the press, but DSP is AMAZING.
It’s in early access, but it’s one of the most polished early-access games you’ll find. They’re currently working on a large combat update that should drop in December. Price-to-value ratio is ridiculous. It’s $20 and I have 155 hours in the game.
I played it a year or two ago and found it really lacking in interface. It was really difficult for me to understand what was going on. Has that improved any?
Escape from Tarkov, but with the single player mod and further addon mods for AI, ballistics, QoL features etc. With enough mods Tarkov can be the most realistic FPS shooter around with an excellent body armor system and ballistics that actually makes sense imo.
Ok this isn’t an answer from me but I’m hoping it’s somebody else’s answer because I’ve had this game in my library for like eight years and haven’t played it: Transistor. It seems like it got really really good reviews and then nobody ever talked about it again.
Play it. It’s fantastic. The soundtrack is chefs kiss.
Tbh listen to all of supergiant’s soundtracks. They always hit it out of the park.
The reason people forget about Transistor might be the game Hades -from the same studio- which was/is such a huge hype. Got them both in my library, played a lot of Hades but never really got into Transistor because in my opinion it really pales in comparison to Hades.
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Got it installed before I checked my replies and I didn’t even realize it was them till I started playing! But yeah it’s pretty awesome so far, loving the Turn() mechanic, gives me way less anxiety than Hades
Enjoy, gl hf!
Best Supergiant game. But I wouldn’t call it underrated: it was a big hit when it landed. I has also aged really well with some very creative mechanics.
Hardspace Shipbreaker. You’re a wage slave in an orbital junkyard breaking down ships and recycling them… with lasers. They’re essentially a puzzle game in 3d, because you have to break the ship parts into their respective bins, but they’re all stuck together in weird ways that explode if you do it wrong! The soundtrack is so good (Americana blues, Lotta banjo) that I got it on vinyl.
I keep passing it on gamepass but now you have my attention
Ugh yes. Just turn your brain off (after the tutorial) and have fun
Gemcraft - was a game I found on Kongregate back in the day & I still find myself going back from time to time to play. Almost all tower defense games are underrated!
The battle for Polytopia is my jam
Shapez.io If you love Factorio. Try Shapez.io, a game where you build factories to make shapes.
Sundered, specifically eldritch edition. It is a great metroidvania with an eldritch twist!
Seconded. The feel of dealing with something beyond you is just so visceral at moments.