Of course the companies pin the graphics as a culprit. Otherwise they would have to admit the mismanagement is the reason they burn through millions of dollars. Mismanagement brings with it another aspect the author did not mention: stress and burnout. Either working too hard, or spinning wheels doing nothing is pure poison to a creative person. Constant direction changes, lack of clear communication, never knowing whether you did well or are on the verge of being laid off - all these make people work harder but output less/worse quality assets.
It’s how all big tech companies work.
Oh is it time already? I’m not ready!!! After playing Like A Dragon as my first Yakuza game, I decided to play originals first, before Infinite. Finished 0, 1 and 2 and currently just started Yakuza 3…
I’ve seen somewhere that due to some storylines, it’s preferable to have played original Kiryu saga first, so as much as I want to jump in, it will have to wait
I use Epic launcher for all my Unreal work, so I have it installed and open it daily. Still, I can’t be bothered to turn on the games store and redeem free games - while willingly paying for new ones on Steam. The UX is just that bad.
(I assume some people may find value in it, all I’m saying is: it is not for me)
Naturally. Rockstar likes to resell their titles no less than Bethesda. They will sell it to you on PS5 and series x/s, then again on PS6 and whatever Xbox will be around. Then probably Nintendo platform, finally PC.
This way they maximize the amount of times some people will buy the same game, each time with minimal quality upgrade.
Same as their previous titles. It’s not that they didn’t learn. They have the numbers and know very well what they’re doing.
The 2008 Prince of Persia.
What was expected to be a start of a series revival, flopped and ended up with a kinda messy PC port, platform exclusive DLC epilogue and eventually abandonment in favor of return to sands of time mythos.
Meanwhile it is my favorite entry in the series - with amazing art direction, and lovely character development and vocal performances by two main characters. The gameplay is a cross of guitar hero and parkour - it’s much more rhythm based and perhaps less expensive, but pulling off a perfect run feels soooo good.
I love the game so much that even though I’m not a YouTuber, I created a full playthrough and published it - just so I can stop wanting to play it again every few years.
It does not help that it shares the namesake and general identity aesthetic with a failed Immortals movie franchise.
But yes, it’s obvious a ton of work went into this title, but at the same time I can’t think of a single reason to pick it up, especially over the games already out or coming out soon.
(assuming your home country is USA) You are allowed to purchase games from US websites while you travel. As long as the purchase is linked to your US payment method, with US residence address on the bill, it does not matter where I’m the world you connect from.
You might raise suspicion if you bought something via NL VPN, using Dutch credit card and address. Otherwise you are all good.
I don’t think they will. I don’t hope they will.
I just got burned by too many industry darlings turning out to be just another shop that screws their audience, or their employees, or forces crunch, or harasses minorities, or releases broken titles, or this or that.
Roadmaps, promises and decorations don’t mean a thing. Actions do. And actions can be only judged in time.
So far their record is great. Hope it stays this way. I will applaud them for what they’ve done so far. The rest - future will show.
Yea, if I recall correctly, the Yuzu team was sharing roms of latest Nintendo releases internally and Nintendo was able to prove it. At least Jeff Gerstman podcast suggested something to that accord when reporting on it.