I think the place they are getting the bit about patience from is specifically dragon quest. Where the devs intentionally positioned it in opposition to other games of the time that required you to get good so to speak.
I read an interview a few years ago, I think with Yuji Horii about the design in dragon quest being set up specifically so that by sinking time in you would eventually overpower everything and progress, even if you never improved at the game mechanics. I couldn’t easily find it again when I looked to link it but maybe I will be able to later today.
I’ll look into My time at sand rock, stardew didn’t catch their interest when we were looking at trailers and such earlier tonight.
Love bg3, I think that could be in the cards maybe a game or two down the line!
Audiosurf is a blast from the past! That was one of the early games I played a lot of on steam, it might be a good low stakes option sometime.
We have Jaws of the Lion.
Looking into secretariat for gloomhaven quickly, it looks really useful, I’ve been thinking about the gloomhaven video game as an option too. There are things I like about physical more, but I also think it’d be very convenient.
I super appreciate the implied offer, and hope that someone fills your spot. I am however on west coast time, and am kinda half evening shift schedule besides, so I wouldn’t be able to make that at all regularly…
Thank you though!
I think they struggled to even parse what was going on in overcooked, and need more experience playing games generally to be able to enjoy that kind of chaos because they just felt lost.
Alas, beating bots on Mario Kart means nothing to them.
That’s 2 fast recs for it takes two, so I think thats probably gonna be on the shortlist.
I think I have NSMBU on wii u in storage at my parent’s house. We’re visiting in for the holidays, so maybe we’ll hook up the wii u there and try that. I remember liking that game a lot.
Thanks!
Also, “as revolutionary as the last one” is probably not the standard we should hold all sequels to. Changing the fundamental design of a series is important to do periodically to keep it fresh, but well executed iteration is also really important. I definitely feel I’ve gotten my time outta totk, and I’m not done with it, tho I have gotten a little distracted by life, bg3, and picking ror2 back up.
Also for anyone looking at full price switch games as too expensive, you can pretty frequently find $100 eshop cards for $90, which you can use to buy a 2pack of game vouchers, and effectively get any switch game for $45, including totk.
If I recall correctly, fungal shift has a 75% chance of putting a material you have in a held flask on one side of the equation. Chaotic polymorphine isn’t on the inital materials table, but you can get it to shift by carrying it. It is on the results table, and that 75% chance can put the material in a held flask on the results side, just as easily transforming all water into chaotic polymorphine, instead of all chaotic polymorphine into water.
I haven’t played for a while, but fungal shift was one of my favorite parts of the game, and I would recklessly trip pretty much every chance I got.
Laughs in Thievery Skill