I was just reflecting on games I’ve played in the last year, and wondering when Steam’s year-in-review thing would be happening (probably within the next week).
However, I thought it might be interesting to ask this question before that drops, because I’d expect that people will respond differently before they’ve seen the data, and I think that subjective aspect of the reflection is interesting. So tell me what games you’ve played in the past year that have most stuck out to you. I think it’s more fun if you try to go by memory, but if you want to go check stuff like whether you first played a game in December 2024 or January 2025, that’s fine too; just try to not get too deep into the data, I’m interested in the vibes here.
For me, a recent highlight was Clair Obscur: Expedition 33. I didn’t expect to be able to play it for a long while because of its cost, but a friend got it for me in November, for my birthday. I like that I’ll always associate it with them for that reason. The game is also very me, what with its artsy fartsy themes and the like.
Before that, I played a heckton of Hades 2, which I thoroughly enjoyed, even if it didn’t quite scratch the same itch that the first game did. I’ve not 100%ed it yet, but I plan to. My favourite part of the game is the music — the boss fight that incorporates music in a cool way is so awesome
And before that was Hollow Knight, partly motivated by hearing all the hype in the runup to Silksong’s release. I’d been weirdly resistant to playing Hollow Knight for years. I think it’s because when something is so universally lauded, it makes me feel oddly anxious. Like, if I don’t enjoy it, does that mean I have bad taste? What if it is objectively amazing, but it just doesn’t click with me, and I feel sad that I’m missing out on whatever magic everyone else is experiencing? Or what if everyone else is wrong, and the game is way overhyped? They’re silly thoughts, but this is fairly common for me (this is why I resisted watching Breaking Bad for years). Fortunately I loved it, and I expect that Silksong will be one of my highlights of 2026. Beautiful soundtrack that I’ve listened to so much that it was in my Spotify wrapped.
The most interesting part of my year is that I branched out more and played smaller games, outside of the typical stuff I’d play, and for a delightfully silly reason: this Venn diagram(Source).
I stumbled across that when I was voraciously consuming as much Disco Elysium analysis as I could back in 2024, when I played it. I had already played Pathologic 2 (largely due to hbomberguy’s video essay on the first one), as well as Planescape:Torment (because so many had cited that as a clear influence on Disco Elysium). This gave me enough points of reference on that venn diagram that I became determined to play all the games included (i.e. Disco Elysium, Pentiment, Felvidek, The Life and Suffering of Sir Brante, Planescape: Torment, Pathologic 2. The middle section is not a game, but a book (which I haven’t read): Umberto Eco’s The Name of the Rose)
I was utterly enchanted by this Venn diagram to an absurd degree. According to it:
Pentiment was delightful. I played a bunch of it when a medievalist friend was visiting me, and they verified that every weird and wonderful animal drawings were actually drawn from real medieval manuscripts. They worked with multiple historians to ensure the history depicted was accurate, and it made for an incredibly immersive experience. I loved how the text in the speech bubbles were written in a different script depending on how the protagonist perceived them — more educated people speak with a fancied script than peasants, for example. It really grounds the game in the protagonist’s subjective perspective, which synergised so well with the historical setting. I learned so much from this game and from analysis content of it. Apparently Josh Sawyer studied history as an undergraduate, and he’d been wanting to make a game like this for years; I’m so glad he got the chance to make it.
Felvidek is a much smaller game than Pentiment — small enough that I would have felt grumpy at its price if not for the fact that it was clearly a labour of love by a small team. It’s a JROG based in a psuedo-historical version of Slovakia, which I found cool, because I knew next to nothing about Slovakian culture. I still don’t, because it’s not really that kind of game, but I felt like I came away understanding more. It’s the kind of game where I felt close to the developer, given that it was such a small project. If you were going to try any of the games I mentioned here, I’d recommend this one, because I’d wager you’ve not heard of it. If it looks like the kind of game you’d play, I’d advise you go in blind to maximise the impact of the generally absurd vibes. The soundtrack was a highlight for me — it really drove home the absurdity.
Having completed these two pillars of the Venn diagram, I was finally able to complete my quest with The Life and Suffering of Sir Brante. However, I find myself running out of steam and unable to write much more, but it was a fun little experience. Not quite as out there as Felvidek, but definitely something I wouldn’t have played ordinarily.
Experimenting with new games also encouraged me to push myself out of my comfort zone further, with games like Fear & Hunger, and Signalis. I’m not great with horror, but that’s part of why this was fun.
Anyway, what games have been highlights for you guys? Don’t feel pressured to write anywhere near as much as I have — I mostly just wrote this much because I appear to be procrastinating making dinner.



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Discovering the open source remix of 1997’s Total Annihilation was a gaming highlight of 2025 for me.
The game I’m speaking of is Beyond All Reason.
https://beyondallreason.info/
Not much new for me this year.
I had a lot of fun with Soulstice, Assault Spy, Hi-Fi Rush, and Hellsinker.
NieR:Automata, The Surge, Death Stranding, and Scarlet Nexus were disappointing.
Every time I stepped ever so slightly outside my comfort zone I ended up regretting it. I will still flirt with action RPGs, but no more open world or soulslikes. If relatively linear action is not the core, I’m out.
Next year, I intend to invest more in indie action games. Currently eyeing Genokids, Spirit X Strike, and No Straight Roads 2. Also indie shmups: currently, Devil Blade Reboot, Birdcage, and Gunvein are on my wishlist.
For fighting games, I intend to get into Granblue next year. Possibly also Melty Blood and Blazblue.
Looking forward to flesh out my library with more of my favorite genres.
I played a decent number of games this year, and a lot of games that have huge fan bases. God of War 2018, Bloodborne (my first ever soulslike), Baldur’s Gate 3, Disco Elysium, and more. But the one that keeps gnawing at me is Subnautica
I remember when it was in early access I watched Markiplier play it, and it piqued my interest enough that it was the first time I ever bought anything in early access. Which is very unusual for me (I think the only other time I’ve done that was Hades, which was also great). I played through as much of the game as there was at the time, or at least as I could find. Which was still mostly in the safe shallows, no deep areas. Still out in a dozen hours or so and was satisfied given the price so I moved on.
In 2024 i recommended it to my wife, who loves marine biology and base building games. She, in turn loved the game and I watched her play through it. I got to see all of the deep areas. After watching her play it and the DLC I got the itch to go back to it, so I started a new file in late 2024.
By mid-January 2025 I was about halfway through that file. My wife visiting her friend in another city, so I had the house to myself, I think I took some PTO too. Single-digit temperatures Farenheit outside. My wife had taken our only car, so I was loaded up with plenty of weed, drinks, food, and snacks. So I had a few days to focus and finish that first file. I had such a great time I did something else I almost never do: I immediately started a new file to play it again. While I had so much fun, I also learned so much and had so many ideas of what I could have done better. Better places to build based, exploring in a different order, knowing all the great spots to farm resources and get blueprints and everything.
So I played through again. The soundtrack is phenomenal synthwave that perfectly suits the game, but by the time I had built my cyclops and was ready to plunge down into the depths I was also ready for a new soundtrack. I put on one of my favorite albums, which is also one of the most appropriate: Oceanic, by Isis.
I strongly recommend this to anyone who likes Isis or Subnautica. Just absolutely sublime. It’s like peanut butter and chocolate.
Definitely my long and exciting Sliksong playthrough. I spent 137 hours (enjoying almost every minute), and got 98% without guides. Quite proud of myself. I’m so obsessed by the game and it’s universe I cannot move on and still replaying it.
Also, in Spring i reached master rank in Street Fighter 6 maining Manon
Void Stranger, all of the ways it fucks with you even up to the end made it very memorable. The catharsis of finally getting it, and turning insurmountable challenges into not even a bump in the road was incredible. Place your faith in the void and jump in blind.
Your pitch has sold me on it. Yet another game to add to my wishlist
Hmm, definitely Kingdom Come: Deliverance 2. Best game I’ve played in years. Loved the first one and waited many years for the second game and well, to not be disappointed was great! Now that the DLC’s are done, I’m about to start a new run. Really curious what they’ve done with the monastery.
I can’t take the game awards seriously because they didn’t win anything. That game is an actual masterclass in pretty much everything. I usually hate the term “immersion”, because maybe i was just never really immersed in a video game. KCD2 absolutely did it. I think i played that game for like 20 hours before i even started a main mission. There are so many things to do and to see in this game, i absolutely loved every minute of it. The mission where you got drunk as fuck and went to look for more booze, had me genuinely laughing. When i learned that when you steal the lute for example, it’s not enough that no one sees you stealing it, when the see it’s gone and you were sneaking around there, they still figure it was you. The map and the ui is stunningly beautiful. I never loved listening to NPC’s as much as in this game.
You’ve reminded me that I still need to finish that. When I started it, I played it so much that I burnt myself out on it a tad (not in a bad way, just in a way that requires I take a break and play something else for a while). I’m looking forward to getting back to it.
I didn’t play the first game, but I remember seeing a lot of the promo/development stuff about it because my partner at the time was super interested in it. My impression of the first game was that it was ambitious and interesting, but rocky in its implementation, but the second one is a refinement in all the ways you would expect a sequel to be. Certainly I have enjoyed it thus far
Edit: Steam tells me that I have 133.5 hours in this game, bloody hell. In my original post, I mentioned that I expect that the actual data in the Steam year-in-review will differ from what I remember of 2025, and this appears to be a great example of it. It seems like this was one of the games that completely dominated the first half of 2025 for me, and I didn’t even remember it
I loved the first one. I never noticed any rocky parts myself. It could be a bit difficult and it doesn’t hold your hand, but that’s what I loved about it.
I do remember that many people complained about the diffuculty of combat, but most of those issues could be solved by training and learning master strikes asap.
I would really recommend playing it. The story is great, it lets you know more about certain characters and it has some really awesome and funny quests, for example the one where you meet/get to know Godwin.
It’s certainly worth it if it goes on sale.
Space Station 14. The absolute best multiplayer experiences I’ve had since the heyday of Planetside 2 (not that the two games are even remotely similar, just thinking broadly about multiplayer enjoyment).
But it’s been a good year for other games too. Silent Hill 2 was excellent. Final Fantasy 7 Rebirth was excellent. Monster Hunter Wilds had some damn good looking monsters (but was not excellent).
Still, SS14 has been my game of the year.
I should play more Space Station 14. I use to play quite a bit of 13, and it was quite fun to deep fry everything. I hope more things are added to 14! Otherwise I’ll just have to continue my escapades of “I only know how to make banana bread, botany boss, thanks!”
14 is in a really good state right now, I think! Wizden, being the upstream/vanilla can seem a little sparse compared to, say, the Starlight fork which adds a lot, or the dozens of other forks out there.
I’ve spent probably most of my time as botanist, with cargo/salvage a close second and musician a close third.
Definitely play more, especially if it’s been some time since you last tried it, the development of it is quite active and ongoing. Hell, wizden’s test server has been trying out a complete rework of the medical system, so they’re definitely not afraid to throw some huge changes out there and see how well the community responds to it.
When I played I was a chef! Often I just ghosted though in order to learn more. Follow people around, see what they do. Helped my autistic brain so I felt better about fucking shit up.
Loved my chef knife. Stupid mice eating my banana bread!
Spectating is fun! I haven’t done much of it but recently I followed a musician avali for their whole shift, and it ended up being really interesting. They found a spear and were told to get a permit for it, which they did, but then someone stole the permit and they got arrested for carrying a weapon without a permit despite being issued one, despite the sec officer being told about the theft, and the thief standing right in front of the sec officer at the time.
then they later got arrested for the same thing by the same officer.
they eventually tried to sue the security department, and the trial was about to start, but was interrupted by the jury room getting bombed, and when they tried to hold the trial in the hallways of course chaos broke out and they had to evac, and didn’t bother trying the trial at centcomm.
Space Station 14 sounds interesting. What kind of multiplayer is it? I.e. is it one where the typical experience is to play with randoms via matchmaking, or is it a game best enjoyed with friends?
I have discord server full of nerds who I played games with during COVID (and its aftermath), and this might be a good excuse to see if I can reawaken that server for games
Kinda sorta like if Rimworld was set on a space station, but players control a single pawn, and servers are in the 50, 80, 150+ player count depending on server and time of day. The vibe is pretty similar to Among Us, just vastly, vastly more deep and complex than Among Us.
You join a server, create a character, pick a job ranging from janitor, bartender, musician, botanist, cargo, medical, security, research, and so on, then you join and try to keep the space station running smoothly by focusing on your job and working with other departments.
Or, you can, if you want, get a chance at being an antagonist with various goals ranging from stealing stuff to killing specific people, becoming a zombie and spreading the infection, or even blowing up the whole station with a nuke.
It’s incredibly deep, and it being a highly social game with some degree of roleplay focus, it’s crazy and fun and nothing else out there is quite like it, aside from space station 13 which came before it.
To answer your other questions - no matchmaking at all, you join a specific server and whatever job you end up with is determined by which jobs you have unlocked (by playtime in specific roles), which jobs you’ve set for yourself that you’d like to work, and which other players have also chosen those same jobs. Playing with friends can be challenging if servers are full.
And you absolutely must NOT communicate outside of the game unless the server specifically allows it. That includes Discord, that’s considered “metacomms”, so go in knowing you’ll have to use text chat for everything - it’s how everyone teaches and learns anyways, so it’ll come naturally
That sounds like a space version of Eco, with the roles stuff. In Eco, it’s impossible for one person to acquire all skills, so people on a server have to specialise.
I started out as a miner, to honour my late best friend who was a dwarf at heart and would definitely have been a miner if he’d been playing with us. Then I branched out into masonry to make use of the absurd amounts of stone I’d been mining. If I wanted something made of wood, I had to go flutter my eyelashes at my friend who had started out as a logger and branched into carpentry. I enjoyed having a domain that was my own, and a clear way to be useful to the server. Other players had some level of mining and masonry skill by the midgame, but for anything serious, they had to wait until I was online.
It sounds like Space Station 14 is far more hectic than this, but in an interesting way. I wonder if it will scratch the same itch that Eco did wrt being useful in a clear role
Honestly sounds and looks quite different at first glance, but if you enjoyed working a particular job and getting better at it over time, that’s for sure an itch that SS13/14 scratches well!
take botany for instance. can be as simple as planting seeds in hydroponic trays and harvesting fruit and veggies for the kitchen and for the chemistry department.
But one can go so much deeper than that - tired of onion plants only yielding two onions when harvested? well, cocoa trees drop six pods when harvesting, so you can rub a cotton swab on the cocoa tree and then rub it on the onion plant to deposit a random genetic trait from the cocoa tree, and if you’re lucky or if you repeat enough times the right way, you can end up with an onion plant that drops six each harvest! or, maybe just end up with onions that contain theobromine.
There’s also mutation of plants, which can add various traits (like offgassing tritium, or making the plant scream in pain when harvested, or making the produce so slippery that people slip and fall if they walk over it), and of course those traits can also get swabbed over to other plants.
there’s even an illegal “gatfruit” that produces a high powered revolver when eaten, tho those aren’t easy to come by
Silksong - I had hyped myself up way too much, yet it still delivered. Absolute masterpiece.
Dispatch - I finally understand why people enjoyed Telltale games so much. The writing is great, the characters are interesting, just all around a great experience.
Lies of P - Overture - I finally finished Lies of P & played Overture a few weeks back, after dropping off the game twice in the last years. Wow, that was great! And honestly more emotional than I’d expected.
I’ve heard so many good things about Lies of P that I think I’ve been avoiding it in a similar way to how I was irrationally reluctant to play Hollow Knight. It’s a bit of a moot point at the moment, because I don’t currently have the brain space to get my teeth into a Soulslike, but when I do, I should resist that silly instinct of mine.
I’ve not heard much of Dispatch, I should check it out
Then I’ll hold off on adding even more to the pile, but I can definitely recommend Lies of P.
Oh man, brace yourself! Dispatch is amazing. Came out of nowhere for me, and blew me away!
Expedition 33, The game came out on my birthday. I never had the time to get around to playing it. I just downloaded it on PlayStation for their black Friday sale. I am currently only six hours into the game, but I fully get behind the hype and the enjoyment of this game. It does have a high level of skill when it comes to combat but slowly, but surely I’m getting it down and I am enjoying it so far.
Despite the high skill level required, I actually found that it was quite forgiving for people who were learning. I barely did any parrying until I was well into Act 3, for example. I like the way that the feedback for dodges work — I started trying to parry more when I realised that I was consistently getting perfect dodges, which meant that if I had parried, it would have been successful.
I also like the way the difficulty works in the open world. It reminds me of games like Fallout: New Vegas, where the enemies aren’t scaled to player level, so you can be dumb/brave and wade into encounters that are way beyond your power level. Sometimes that works out surprisingly well, but often you try fighting a difficult enemy and get pwned so thoroughly that you accept that you’ll have to come back later. In Expedition 33 especially, it is super viable to just go and explore elsewhere and come back with more levels, better weapons and better pictos. The beautiful world also means that exploring is fun even without the mechanical perks.
I built a pc tower for the first time since '01 or '02, and the first game i played was Cyberpunk 2077. A lovely game with some genuinley great characters. I really love Judy.
But that doesn’t hold a candle to Deus Ex, which i completed for the first time. What a great title. I must have played the first and part of the second level when it first came out, but the story was new to me.
Also shout out to Drova, a really fun game with tons of nods to the Gothic series. Difficult, but not punishing.
Cruelty Squad was so different. Looks like vaporware created in Duke3d engine, but plays like a modern shooter (kinda).
Cruelty squad lives rent free in my head it is such a weird trip and surprisingly deep in the end. I like this odd “make a high effort to make it look low effort aesthetic”.
The community is also bonkers.
If @[email protected] hadn’t already sold me on Cruelty Squad, you certainly have now. In terms of vibes, it sounds right up my alley.
And I do love a bonkers community. I find that when I get into a piece of media (whether that be a game, TV series or something else), I really enjoy participating in what I call “fandom tourism”. I enjoy dipping my toe into the community after I’ve engaged with the media itself, and it feels like bonus content. I don’t tend to stick around in any fandoms, so that means that even if a community is bonkers in a bad way (e.g. lots of drama), I even sort of enjoy being able to understand and spectate those dynamics, as a quasi-outsider
I’ve never heard of Drova or Cruelty Squad, so thanks for the recommendations. This thread has given me so many interesting games to check out, thanks for replying
After years of trying to get into Sekiro and hitting a wall and just quitting, I finally stuck with it and not only did I finish the game, I also got all the achievements.
Nice! I haven’t attempted Sekiro yet, but it’s high up on my list. I am saving it for when I have the brain space to take a proper crack at the game. I remember that my first exposure to Fromsoft games was in 2017, when I attempted Dark Souls 3 during a Summer where I extremely burnt out due to doing a soul-sucking internship. I bounced off of it so hard, and that taught me that I need to be in the right headspace to play certain games.
Most definitely. I’m currently going through some stuff, so my go-to games end up being puzzle games or something else that can be played in short bursts. Currently played “Is this seat take?”
I played mostly Rocket League (again, 10 consecutive wins for time played lol).
But my computer was down done Christmas Eve last year and just got out working again on Halloween. So most of my games this year were solely on the Deck. So the Deck gets an MVP award for being there when I needed it.
That said, the only game I own that doesn’t really work on the Deck is Helldivers 2.
I cannot drop down and play literally anything in 30fps. I already have to deal with the 60Hz screen on the Deck, I cannot use anything less (that hasn’t been literally designed for it- anything that can run at a higher fps should be. 60 is the absolute rock bottom I will tolerate.
Anyway, I also played a lot of Balatro, Slay the Spire, and REPO. Getting it working satisfactorily would have been impossible on some handhelds, but the grip buttons made it just enough to have access to all inventory slots, sprinting and tumbling. Had to use voice activation without an easy way to use push to talk, but that didn’t really bother me.
Tried PEAK, but it doesn’t really grab me personally. I still wanna try it on PC tho now that I have it running again, to give it a fair shake. I feel really off balance trying controllers with games meant to be kb/m. Repo felt awkward but playable. And I liked the choir game design enough anyway. But playing Peak while being awkward didn’t feel as rewarding. But I wanna give it a go with kb/m.
I played some Hades as well. Still haven’t beaten it yet (I’ve only gotten to the Hades fight twice). That game I actually like better on the Deck or on controller better. Which is kinda what I expected, but it definitely belongs on a controller.
I played through It Takes Two, which was beautiful. Haven’t finished Split Fiction yet because my brother keeps being unavailable. I try to tell him to “come be a lesbian with me”. Haven’t quite finished it yet, but there’s no way those 2 don’t hook up, right?
Didn’t play a lot of anything else, haven’t gotten back to work after my last couple years of surgeries so my budget was basically zero.(Supplemented by Steam gifties from real ones) Soon to change this coming year I hope, but given my disability, the depression of being stuck for medical reasons back in a house I had escaped from, the general everything, being poor, and not even having access to my main platform to game on at all, I think I did ok.
If you’ll pardon me I gotta go grind some more Rocket League.
Beyond all reason. Its my first RTS in that genre and its amazing. The community is probably the greatest part.
Thanks for replying and giving me yet another game that I’ve not even heard of that I’m probably going to check out.
I’m not a huge RTS person, but occasionally I get a strong craving for one. Next time I do, I’ll see if Beyond all reason scratches that itch
Dispatch - I’ve been having a blast playing this. It’s my first time playing a game thats more of an interactive TV show but I love the writing and the characters.
I’ve been trying to get into a bunch of games this year but I keep losing motivation super quickly. The only other game I’ve managed to finish is Pico Park 2 in coop.
2025 was such a good year for gaming.
Games worth mentioning for me personally:
Ravenswatch came out at the end of last year, but it’s an incredibly satisfying multiplayer roguelike. Really scratches that asymmetrical gameplay itch.
Split Fiction is a master class in game design. It creates these awesome storytelling moments that could only be created in this exact way.
UFO 50: holy shit this one came out of nowhere for me. It’s like digging through a retro collection for diamonds in the rough, but there’s more diamond than rough. It has honestly changed the way I approach video games and gaming in general. Also, Party House is so good.
Hades 2 is pretty much exactly what I was hoping it would be. No notes.
I also played Clair Obscur, DK Bananza, Mario Kart World, and Silksong. Those are all good games, but none of them hooked me.
Most of those games are ones I’ve never heard of before, but you’ve really sold me on them, especially Split Fiction and UFO 50
(Mini tangent, but I find it interesting how, in this age of algorithmically driven slip content, I cherish the opportunity to find little snippets of meaningful connection with my fellow humans. Like, I don’t know you, or anything really about your preferences or tastes in games, so what reason is there to put much weight in your recommendations? You’re just a random person on the internet, after all. But no, your recommendations feel meaningful because you’re a person who cared enough about these things to write about them, and matters to me (especially in our current climate))
If I was going to try out Split Fiction and UFO 50, which would you recommend I start with?
I fully understand what you mean. I got turned on to UFO 50 the exact same way, from a stranger’s recommendation online. They referred to it as “a master class in game design”, and I was like, that’s exactly what I was just saying about Split Fiction!
I think how we say things is important to how we connect.
Anyway, Split Fiction requires two players. The whole game is in split screen, even if you play online. But you only need one copy of the game to play online - I think your partner can just download a special version of the game for free. But if you have someone to play with in the same room, I recommend that.
A bit more about UFO 50 if you haven’t already looked it up: it’s a faux-retro game collection from a fictional, defunct 80s game developer called UFOSoft.
Fifty is an insane number of games, and it’s got so much damn content. There are space shooters, side scrollers, a wild west Final-Fantasy-style RPG, a roguelike, a soccer game inspired by Bubble Bobble, at least three golf games, and then whatever the hell Mooncat is. There’s also a dark meta-narrative hidden between the games that describes why the company went under.
So UFO 50 is a deep dive. You may want to start there first, because it’s something you’ll likely bounce off of and come back to. Luckily you have literally 50 games to switch between if you get frustrated.
When it does get frustrating, it’s so rewarding if you power through it. Several of the games are in the style of those ridiculously punishing 80’s arcade games, except it mostly is just a style. If you keep an open mind and look for what the game is trying to show you, you start to see that there are modern design conventions underpinning everything that make the games more fair than they appear. (Except Caramel Caramel. That game is bullshit.)
That’s part of what I meant when I said it changed how I approach games. I realized I can spend so much time on my own expectations that I don’t see what’s in front of me. Learning to approach these games with an open mind has been a defining moment for me.