I was just reflecting on games I’ve played in the last year, and wondering when Steam’s year-in-review thing would be happening (probably within the next week).
However, I thought it might be interesting to ask this question before that drops, because I’d expect that people will respond differently before they’ve seen the data, and I think that subjective aspect of the reflection is interesting. So tell me what games you’ve played in the past year that have most stuck out to you. I think it’s more fun if you try to go by memory, but if you want to go check stuff like whether you first played a game in December 2024 or January 2025, that’s fine too; just try to not get too deep into the data, I’m interested in the vibes here.
For me, a recent highlight was Clair Obscur: Expedition 33. I didn’t expect to be able to play it for a long while because of its cost, but a friend got it for me in November, for my birthday. I like that I’ll always associate it with them for that reason. The game is also very me, what with its artsy fartsy themes and the like.
Before that, I played a heckton of Hades 2, which I thoroughly enjoyed, even if it didn’t quite scratch the same itch that the first game did. I’ve not 100%ed it yet, but I plan to. My favourite part of the game is the music — the boss fight that incorporates music in a cool way is so awesome
And before that was Hollow Knight, partly motivated by hearing all the hype in the runup to Silksong’s release. I’d been weirdly resistant to playing Hollow Knight for years. I think it’s because when something is so universally lauded, it makes me feel oddly anxious. Like, if I don’t enjoy it, does that mean I have bad taste? What if it is objectively amazing, but it just doesn’t click with me, and I feel sad that I’m missing out on whatever magic everyone else is experiencing? Or what if everyone else is wrong, and the game is way overhyped? They’re silly thoughts, but this is fairly common for me (this is why I resisted watching Breaking Bad for years). Fortunately I loved it, and I expect that Silksong will be one of my highlights of 2026. Beautiful soundtrack that I’ve listened to so much that it was in my Spotify wrapped.
The most interesting part of my year is that I branched out more and played smaller games, outside of the typical stuff I’d play, and for a delightfully silly reason: this Venn diagram(Source).
I stumbled across that when I was voraciously consuming as much Disco Elysium analysis as I could back in 2024, when I played it. I had already played Pathologic 2 (largely due to hbomberguy’s video essay on the first one), as well as Planescape:Torment (because so many had cited that as a clear influence on Disco Elysium). This gave me enough points of reference on that venn diagram that I became determined to play all the games included (i.e. Disco Elysium, Pentiment, Felvidek, The Life and Suffering of Sir Brante, Planescape: Torment, Pathologic 2. The middle section is not a game, but a book (which I haven’t read): Umberto Eco’s The Name of the Rose)
I was utterly enchanted by this Venn diagram to an absurd degree. According to it:
Pentiment was delightful. I played a bunch of it when a medievalist friend was visiting me, and they verified that every weird and wonderful animal drawings were actually drawn from real medieval manuscripts. They worked with multiple historians to ensure the history depicted was accurate, and it made for an incredibly immersive experience. I loved how the text in the speech bubbles were written in a different script depending on how the protagonist perceived them — more educated people speak with a fancied script than peasants, for example. It really grounds the game in the protagonist’s subjective perspective, which synergised so well with the historical setting. I learned so much from this game and from analysis content of it. Apparently Josh Sawyer studied history as an undergraduate, and he’d been wanting to make a game like this for years; I’m so glad he got the chance to make it.
Felvidek is a much smaller game than Pentiment — small enough that I would have felt grumpy at its price if not for the fact that it was clearly a labour of love by a small team. It’s a JROG based in a psuedo-historical version of Slovakia, which I found cool, because I knew next to nothing about Slovakian culture. I still don’t, because it’s not really that kind of game, but I felt like I came away understanding more. It’s the kind of game where I felt close to the developer, given that it was such a small project. If you were going to try any of the games I mentioned here, I’d recommend this one, because I’d wager you’ve not heard of it. If it looks like the kind of game you’d play, I’d advise you go in blind to maximise the impact of the generally absurd vibes. The soundtrack was a highlight for me — it really drove home the absurdity.
Having completed these two pillars of the Venn diagram, I was finally able to complete my quest with The Life and Suffering of Sir Brante. However, I find myself running out of steam and unable to write much more, but it was a fun little experience. Not quite as out there as Felvidek, but definitely something I wouldn’t have played ordinarily.
Experimenting with new games also encouraged me to push myself out of my comfort zone further, with games like Fear & Hunger, and Signalis. I’m not great with horror, but that’s part of why this was fun.
Anyway, what games have been highlights for you guys? Don’t feel pressured to write anywhere near as much as I have — I mostly just wrote this much because I appear to be procrastinating making dinner.



Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.
We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
Try to keep it to 10% self-promotion / 90% other stuff in your post history.
This is to prevent people from posting for the sole purpose of promoting their own website or social media account.
This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.
We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.
Make sure to mark your stuff or it may be removed.
No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.
Don’t share it here, there are other places to find it. Discussion of piracy is fine.
We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.
PM a mod to add your own
Video games
Generic
Help and suggestions
Most of those games are ones I’ve never heard of before, but you’ve really sold me on them, especially Split Fiction and UFO 50
(Mini tangent, but I find it interesting how, in this age of algorithmically driven slip content, I cherish the opportunity to find little snippets of meaningful connection with my fellow humans. Like, I don’t know you, or anything really about your preferences or tastes in games, so what reason is there to put much weight in your recommendations? You’re just a random person on the internet, after all. But no, your recommendations feel meaningful because you’re a person who cared enough about these things to write about them, and matters to me (especially in our current climate))
If I was going to try out Split Fiction and UFO 50, which would you recommend I start with?
I fully understand what you mean. I got turned on to UFO 50 the exact same way, from a stranger’s recommendation online. They referred to it as “a master class in game design”, and I was like, that’s exactly what I was just saying about Split Fiction!
I think how we say things is important to how we connect.
Anyway, Split Fiction requires two players. The whole game is in split screen, even if you play online. But you only need one copy of the game to play online - I think your partner can just download a special version of the game for free. But if you have someone to play with in the same room, I recommend that.
A bit more about UFO 50 if you haven’t already looked it up: it’s a faux-retro game collection from a fictional, defunct 80s game developer called UFOSoft.
Fifty is an insane number of games, and it’s got so much damn content. There are space shooters, side scrollers, a wild west Final-Fantasy-style RPG, a roguelike, a soccer game inspired by Bubble Bobble, at least three golf games, and then whatever the hell Mooncat is. There’s also a dark meta-narrative hidden between the games that describes why the company went under.
So UFO 50 is a deep dive. You may want to start there first, because it’s something you’ll likely bounce off of and come back to. Luckily you have literally 50 games to switch between if you get frustrated.
When it does get frustrating, it’s so rewarding if you power through it. Several of the games are in the style of those ridiculously punishing 80’s arcade games, except it mostly is just a style. If you keep an open mind and look for what the game is trying to show you, you start to see that there are modern design conventions underpinning everything that make the games more fair than they appear. (Except Caramel Caramel. That game is bullshit.)
That’s part of what I meant when I said it changed how I approach games. I realized I can spend so much time on my own expectations that I don’t see what’s in front of me. Learning to approach these games with an open mind has been a defining moment for me.