@[email protected]
link
fedilink
English
35h

I don’t see the use case for myself. It’s too easy to install it through Wifi onto local memory and unlike a cartridge, you can have it installed in as many devices as you share your account. I also would have little overlap between the games I’d run for each platform. I’d trade it for another built-in USB-C port in a heartbeat.

@[email protected]
link
fedilink
English
65h

This is pretty useful for people with bad internet (or data-capped, because that exists for some reason), especially with some games taking up 100+ gb

@[email protected]
link
fedilink
English
12h

what does internet have to do with local transfers from PC to PC over wifi?

wifi does not mean internet, and you can easily share games from PC to PC over wifi or ethernet via steam.

@[email protected]
link
fedilink
English
309h

It’s so nice that SOMEONE is trying to make good use of great technology and isn’t actively trying to engineer microSD cards out of existence.

@[email protected]
link
fedilink
English
3415h

This gives me tremendous hope for more x86 game emulation on Android devices, because Valve have been throwing resources behind the development of FEX for emulation on ARM for the Frame.

I am absolutely convinced that my existing phone and retro gaming handheld have enough horsepower for 3D games from 6 years ago once this compatibility layers are built out a bit.

@[email protected]
link
fedilink
English
613h

6 years ago might be a bit ambitious, unless you are thinking of certain games that were more AA or Indie.

But yeah, having this in the ecosystem will be great in the long term, no question.

@[email protected]
link
fedilink
English
712h

MicroSD cards are crazy slow compared to all other storage, this doesnt seem like a good idea

@[email protected]
link
fedilink
English
159h

UHS II micro SD cards operate at 312MB/s

That’s pretty good… It’s like double a typical HDD read speed

@[email protected]
link
fedilink
English
38h

Read or write? I can hit the write sticker speed on mine, but read is terrible.

@[email protected]
link
fedilink
English
87h

If read is terrible it might be due to having atime writes turned on, or just a bad card. Usually read is better than write. What filesystem?

@[email protected]
link
fedilink
English
21h

Fat32, its a card for a camera

@[email protected]
link
fedilink
English
3412h

Manufacturers have wildly oversold you on how much speed you need to run a game. I use my SD card for almost all of my games on my steam deck none of them have any problems loading none of them load slowly.

Games are very good about preloading assets before they’re needed

kratoz29
link
fedilink
English
98h

Manufacturers have wildly oversold you on how much speed you need to run a game.

For real, I only talk by experience and with old hardware, but my hacked Switch V1 runs everything, even its OS purely from the SD and I feel it runs just the same as with stock storage.

@[email protected]
link
fedilink
English
48h

I have tried the same on my hacked switch v1. I was running Overcooked 2 from the sd card and got a little frustrated with the load times so I tries moving in to internal storage. Noticed no improvement in load speed at all. But I don’t know the speed of my SD card or the speed of the switch, it might as well be the same.

@[email protected]
link
fedilink
English
47h

Are you using the real internal storage or emulated? Emulated internal storage is still on the SD card.

@[email protected]
link
fedilink
English
-512h

Not manufacturers, experience. I remember gaming on HDDs, it was bad. SSDs were a breath of fresh air. The SD cards I own are so much worse than the HDDs that I own, so I’m very skeptical that they are fast enough.

Do you mind sharing the games your playing? And the texture resolution settings?

@[email protected]
link
fedilink
English
811h

You remember an era before streaming assets and preloading optimization lol. Also HDD are terrible at random IO amd transactional latency. Sequential read isn’t the issue never was it was random IO and seek latency. You had to wait for the HDD to even get to the data in the first place to even start reading it. much like an SSD, SD cards don’t suffer from that transactional latency.

Anyway the “larger” games I’ve played is probably cyberpunk, DRG, and i guess overwatch? I’m not exactly a huge AAA person I like a lot of indie titles. Vein is probably the most recent game on my list since its early access. A lot of historical games would be factorio, satisfactory, Dyson Sphere program, rimworld, valheim, endless dungeon, Risk of rain 2, things like that.

Settings are usually whatever max i can maintain near 60 with. First sacrifice is always shadows and extra lighting before textures

@[email protected]
link
fedilink
English
010h

Maybe you have better SD cards, but mine are just terrible (150MB/s on the label, but real world reads are 20MB/s, random IO also seems trash but I dont have any numbers for that), so I have a tough time believing that their sufficient, even with streaming IO. Next time I get a chance I’ll install a game on it and give it a whirl, but I’m pretty pessimistic.

@[email protected]
link
fedilink
English
13h

Keep in mind that on Windows this is pretty much guaranteed to fail because Windows is trash at dealing with IO. A hilarious fact if you install Windows on a virtual machine running under a Linux host it will get better IO benchmarks than if you were to install Windows on that machine bare metal.

It’s also constantly thrashing the system with a bunch of b******* background IO so a big part of why this can work is that steamos is using Linux lol

@[email protected]
link
fedilink
English
29h

I also run a lot of games off an SD card in my deck. Dragon age veilguard is probably the most demanding I’ve played off an SD card it didn’t have issues.

I know whenever I purchase an SD card for the deck or something demanding I do a decent bit of research. There are a bunch of different terms/specs on SD cards that impact performance, more than just 150 MB/s. Perhaps the SD card you have isn’t the best for gaming, or maybe it’s a dud card or a crappy manufacturer.

@[email protected]
link
fedilink
English
011h

Streaming assets is precisely the reason for fast i/o. There’s a reason technologies like DirectStorage and its PS5 equivalent exist.

@[email protected]
link
fedilink
English
39h

It’ll be fine for most games you’d want to run on lower power stuff like the Frame/Deck.

apotheotic (she/her)
link
fedilink
English
5
edit-2
11h

I mean its practically identical, if a little slower, compared to ssd for load times on the steamdeck, even for very large games. Idk what fanciness valve pulled but it works.

@[email protected]
link
fedilink
English
211h

Yeah, they worked well enough in the Switch (with some slowness in some games), but not for 50+GB games.

@[email protected]
link
fedilink
English
416h

I’m not surprised it works that way on between steam deck and steam deck and the architecture is identical in terms of what steam needs

@[email protected]
link
fedilink
English
2
edit-2
13h

Guessing the disk format used between both systems is identical too (at least from what I saw on my steam deck when using the tool integrated into SteamOS big picture)

@[email protected]
link
fedilink
English
515h

It’s not identical? They are different architectires.

@[email protected]
link
fedilink
English
18h

Despite being ARM CPUs and Linux based machines, I’m pretty sure most of what they play is Windows x86 binaries.

@[email protected]
link
fedilink
English
512h

What does the architecture of the CPU have to do with the disk format? Nothing lol, linux arm can use ext4, btrfs, xfs etc same as it’s x86 counterpart

@[email protected]
link
fedilink
English
0
edit-2
11h

Any binaries saved on the SD card would need to be duplicated to both x86 and ARM.

@[email protected]
link
fedilink
English
511h

No they have FEX which translates x86 to arm instructions

guynamedzero
link
fedilink
English
314h

Sure but with FEX it shouldn’t matter

@[email protected]
link
fedilink
English
-311h

There will be like 2 decent games that are going to work with this. Out of anything, I couldn’t care about onboard processing, most all of the VR games worth playing need a 3070+ for any decent fidelity at 60fps.

Kushan
link
fedilink
English
510h

Most games should work actually, there will be exceptions but in general the game data is all that’s stored on the SD card, your saves and config data are stored in your user folder.

Some games get this wrong and store data in the game data folder but that’s heavily discouraged. Some games also conflate save data and config data which is annoying when jumping from different devices but that’s it.

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 61 users / day
  • 391 users / week
  • 963 users / month
  • 2.87K users / 6 months
  • 1 subscriber
  • 6.57K Posts
  • 48.6K Comments
  • Modlog